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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-05-2009, 02:46 PM
=FPS=Salsero =FPS=Salsero is offline
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Another bunch of q's
1. Is it possible to adjust full mission builder to use the wide screen resolutions?
2. Is possible to release the vectorized maps of all terrains, including Slovakia?
3. Is it possible to make a community call to make a major update for the museum? To include everything in it? This may need setting up a Wiki for doing that (since all translations will be needed).
4. Is there any possibility to add a pulsating flame to V-1 exhaust?
5. Any chance to get RRAB's - rotating-dispersing bombs? German AB-???? models may be used for them. TB-3 with 8*RRAB-500 would be quite welcome in some situations.
6. Finding a proper squadron in a long list in the FMB editor is not too funny work. Is it possible to make selection easier by using other structure of drop-down lists -
first contains side and country, other ONLY the squadrons belonging to that country.
7. Is there any chance to get the official Spanish(both sides) and Chinese markings?
8. Is there any chance of getting the map of Spain?

Previous q's:
http://forum.1cpublishing.eu/showpos...&postcount=350

Most important q:
http://forum.1cpublishing.eu/showpos...&postcount=247 (second one, about new airstrip model)
If anyone doubts about the possibility of getting it working- he is more than welcome to put a stationary aircraft carrier in the middle of a grassy plain, or somewhare in a bald patch on the mountain top - and CHECK IT himself.

Last edited by =FPS=Salsero; 10-05-2009 at 07:38 PM.
  #2  
Old 10-05-2009, 03:10 PM
csThor csThor is offline
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As far as chinese markings go I am afraid our hands are in binders. According to Oleg the game would be instantly banned in China if national-chinese markings were included. I don't think he'd allow this.
  #3  
Old 10-05-2009, 07:10 PM
=FPS=Salsero =FPS=Salsero is offline
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Umm... AFAIK there are already some planes in Chinese markings ("Flying Tigers") in the game, but I won't insist.
Maybe there is a chance to get comments on the other q's as well?
This one was really a minor one.

Last edited by =FPS=Salsero; 10-05-2009 at 07:20 PM.
  #4  
Old 10-05-2009, 07:13 PM
csThor csThor is offline
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I'm not knowledgable in these areas so I can't say anything.
  #5  
Old 10-05-2009, 09:47 PM
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ElAurens ElAurens is offline
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The Nationalist Chinese "markings" you see in game are on skins, they are not a selectable country.

We must appease our Red Chinese Overlords after all.

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  #6  
Old 10-07-2009, 01:25 AM
=FPS=Salsero =FPS=Salsero is offline
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Next q:
Dear DT,
could you please (if you have not done this yet) outline your aims and areas in which you would like to hear the suggestions, and describe areas in which you will not do anything, and thus do not accept any ideas?

Previous ~15 unanswered q's:
http://forum.1cpublishing.eu/showpos...&postcount=433
  #7  
Old 10-07-2009, 02:17 AM
IvanK IvanK is offline
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"Remember I am not proposing really auto trim: I am proposing triggering the trim action at a speed of change equivalent to a real life trim wheel;
- if you stop pushing the button, the A/C will not be completely trimmed,
- if you change the attitude of the A/C during trimming, the A/C will not be correctly trimmed and you will have to do it again (= releasing the button and push it again) "

In my CH setup with elevator trim set to the Coolie hat (emulating typical real world setups) it already works exactly like that.
You can Blip trim (as is the typical pilot action in most electric setups irl) or if you feel the need just hold the coolie hat switch down for as long as you dare. Not forgetting that even in WWII some aircraft had electric switch activated elevator trim ... the Fw190 series for example.

Now if YOU choose to map your trim to a slider then IL2 behaves exactly as it should emulating a manual trim wheel.i.e the rate and degree of trim is directly proportional to your slider input. Stop the slider and trim input stops... thats how it works on manual trim wheels.

So the system existing in game right now is flexible. It gives the USER the option to emulate manual trim wheels (map trim to a slider) or electric activated switch trim (map trim to a switch). What it doesn't emulate is the spring trim button system employed in some some sailpanes ... and neither should it.

I also see little reason for change what we have works just fine.

Last edited by IvanK; 10-07-2009 at 02:54 AM.
  #8  
Old 10-07-2009, 03:21 PM
JVM JVM is offline
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I understand and agree with a part of what you say IvanK: it is indeed possible to map the trim a rotary or a slider, and in appearance an electrical trim controlled via rocker switch in a RL A/C will not behave differently in IL2 if controlled also by a rocker switch…

The problem is that this works…in a kind of approximate way, even if it is obvious that you do not realize it!

A trim is a device controlled in a very precise and sensitive way: for instance a manual trim pitch control like a wheel allows the pilot to adjust the attitude of his A/C with such precision that it can fly level for dozen of miles without re-trimming it (this will not work on a Mustang with the rear tank!).
This pilot can do that because the direct consequence of trimming is a change in the force the pilot has to exert on his stick to keep it at the position associated with the sought-after attitude.
This particular sensatory cue is totally absent from a joystick for obvious reasons (why do you think joystick controlled modern fighters and transport aircraft use an auto-trim?) so the only way to control your trimming state is to look at your display to check if with the trim value you have input via your rotary the attitude of the A/C does not change: if there is a change trim again, and check again…
Needless to say, this can work with a certain precision in a cruise phase of flight, but in maneuvers or in a landing pattern where the re-trimming need is permanent, you do not have this luxury, so you trim, yes, but not with too much precision!

This is probably why the AI aircraft are flying so well: they are by essence auto trimmed at all times on all axis’s so have always the best performance (this is specially true for yaw where being out of trim means drag increase, not so much for pitch trim).
Another missing element (always there in RL) is the fact we have no visual clue of the trim “neutral” position which is an absolute necessity if you want to pre-trim your A/C at take-off: on yaw trim equipped high-torque aircraft you need to position your trim in order to help you keep your trajectory otherwise it is a lot more difficult, like with A/C without yaw trim (cf Bf 109!). It is also useful in pitch when the fuel quantity/payload loading as a large influence on your aircraft balance.

The solution I propose (assuming it makes programming sense for the realistic “trim variation” time; for a simple “set proper trim instantly” request there should be no issue) allows you to fly in trim if you think about it (like in RL) including a certain amount of time to re-trim, depending of how far out-of-trim you are, and also depending on the fact you finish the operation; if you get distracted you may have improved your trim state, but not obtained perfection: all of that is also realistic...

JV
  #9  
Old 10-07-2009, 03:40 PM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by JVM View Post
This particular sensatory cue is totally absent from a joystick for obvious reasons (why do you think joystick controlled modern fighters and transport aircraft use an auto-trim?) so the only way to control your trimming state is to look at your display to check if with the trim value you have input via your rotary the attitude of the A/C does not change: if there is a change trim again, and check again…
Ah, now I see what you mean. I wonder if the force-feedback support for this game will adjust the center point of the stick's control forces to give a pilot this kind of cue. I'm hoping to buy a G940 soon, I'll find out I guess. You're right as well, in that given the much smaller size of a stick rotary compared to a trim-wheel, it's hard to be as precise. Anyway, I never considered it to be a bad idea at all, I hope DT consider it.
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