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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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For the rest of the crowd, whining doesn't help, only well documented and researched problems will be taken into consideration for fix. FC
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#2
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Something that REALLY bothers me from IL2 is the score system. It doesn't really encourage teamplay when playing in multiplayer. Is there a way to fix that?. By this I mean allowing, for example, to get the kill points to all the players that hit a shot down plane during the last minute before crashing or something like that... just to keep it fair. It's so annoying to be hitting a bomber having it almost done, and watch another guy come put the last 2 bullets on him and you end up screwed, after you did all the work, and of course, the kill stealers... who just put the 1 single bullet on a plane that's already falling down in flames.
Hopefully there is a solution to all this.
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#3
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Holy frakking cow! I am very happy! and you guys have really made lots and lots of pilots very very happy giving them hope! (actually Oleg did do some work, but came up short...) he abondonded us on these issues, after he mostly fixed the wings breaking at 425 mph.. and a small bit of 50 cal sync changing....
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ASUS P8Z68 V Pro Gen3 Intel i53570K 3.40 GHZ G.Skill F3-17000CL9-8GBXM EVGA Nvidia GTX 680 Video Graphics ard WD Black WD1002FAAEX 1TB Cooler Master HAF 922 Corsair Enthusiast Series TX650 V2 650W 46" Samsung LCD HDTV Win8 x64 Last edited by ramstein; 09-26-2009 at 10:37 AM. |
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#4
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The biggest issue back in the day was syncing and hitting power. Hitting Power IMO is there. I can easily Dewing a FW if given a good profile and I hit at convergence so they hit plenty hard. Its matter of looking at the dispersion issue. It was noted in that 36 page thread on UBI that for what ever reason the 50s had one of the largest patters in the game. That includes all other MGs. Has it been corrected? The only thing that thankfully has been done is the desyncing of the weapons. |
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#5
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