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Mods Armored Princess mods

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  #1  
Old 12-06-2009, 07:04 PM
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Metathron Metathron is offline
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Default Mod for randomizing creatures for hire

This is something I wished for in KB:TL, but I don't know if it's possible. Wouldn't it make the game even more random and therefore replayable to randomize the creatures in most places, so that you could have access to some other races early on without having to "kite".

Don't get me wrong, I wouldn't want this to be part of the core game, or any of the next ones, but I would love to have it as a feature that could be turned on and off at will to make the game more colourful, likely after several regular playthroughs.
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Old 12-07-2009, 01:07 PM
rancor26 rancor26 is offline
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I'm sure it can be done but i guess it would take some time and i don't know if there's anyone on this forum that actually knows so much about modding ^^

EDIT: I think all chances and all random things are located at embryos.txt file in ses.kfs

Last edited by rancor26; 12-07-2009 at 01:22 PM.
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Old 12-07-2009, 01:25 PM
DGDobrev DGDobrev is offline
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I would also enjoy something like this as well, because the game gets way too repetitive after a bunch of plythroughs and the only thing one can do is to kite some map guards and get the units he wants to start with the hard way.
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Old 12-07-2009, 01:28 PM
rancor26 rancor26 is offline
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Quote:
Originally Posted by DGDobrev View Post
I would also enjoy something like this as well, because the game gets way too repetitive after a bunch of plythroughs and the only thing one can do is to kite some map guards and get the units he wants to start with the hard way.
Well if u really want some unit u can use dev mode commands that let's you get armies, it's kinda cheating but adds some replayablity to the game
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Old 12-07-2009, 01:31 PM
DGDobrev DGDobrev is offline
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Well, I prefer the old-fashioned map kiting way, but I believe that it may be possible to mod the units that show up in Debir castle. I'll have to do some more searching through the game files.
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Old 12-07-2009, 01:33 PM
rancor26 rancor26 is offline
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Originally Posted by DGDobrev View Post
Well, I prefer the old-fashioned map kiting way, but I believe that it may be possible to mod the units that show up in Debir castle. I'll have to do some more searching through the game files.
As far as i know they're all located in embryos.txt located in ses.kfs, now if someone could just make a tutorial to show what to edit in there
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