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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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In an update that consists of (mostly) 100 percent graphic material it would be surprising if were not discussed. Whining is another matter. I can do without that.
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#2
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Oleg, thanks very much.
A couple of questions. Will there be adjustable turbulence at various altitudes? What we get in IL-2 seems to be quite coarse/rough. I'd like to see more use of turbulence but I think the mission builders leave it out because it is too coarse/crude especially for upper layers. On the Tracer question, there were 'flame' type tracers which IceFire showed so well in his post. There were also the spiral (vortex?) smoke types but the third type the RAF used did not 'trace' the trajectory but gave a visible 'splash' on impact to confirm correct aim. It was called "DeWilde" ammunition and was very popular with the pilots. Will we have that? Will the undercarriage modelling be better in SoW. Even when I pull of a 'greaser' in an IL-2 Spitfire there is a good chance it will still bounce around like a drunken turkey. The Oleo compression doesn't seem to be modelled too well (sorry). I asked a friend about this who travelled a lot in a 2 seat Spitfire (and took control etc) and he said that it might bounce in the direction of flight but it wouldn't usually 'wobble' very badly laterally. It isn't only the Spit though. Wikipedia says you say November 2010. http://en.wikipedia.org/wiki/Storm_o...tle_of_Britain 2 Weeks even? I won't hold you to that but..... this year? :-0 Thanks
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders Last edited by klem; 10-29-2010 at 11:33 PM. |
#3
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Infinitesimal basically means something is so small as to almost be unmeasurable. I agree with your post but couldn't resist being an irritating net-nerd and correcting your grammar ![]() |
#4
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That's what I get for typing them big words in a hurry... ![]() ________ Lovely Wendie Last edited by Necrobaron; 04-26-2011 at 07:38 AM. |
#5
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To tell you the truth before today I've never heard of binaural sound, but now I've heard a few samples using headphones, but now I'm really excited about the technology. If you manage to iron out the bugs in your beta binaural sound recording, is it your intention to link the sound sources with pilot head tracking (either using track IR or keys/mouse move pilots head)? All the best and thankyou for all the effort you and your team are putting into this simulation. Cheers! |
#6
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.303 Tracer, made in 1943, probably used in Hurricanes.
Burns about 3 sec, and not really any smoke at all. Last edited by Buzpilot; 10-30-2010 at 10:46 AM. |
#7
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Hello,
first time here and i have to say this game looks so beautiful. Hopefully it comes out this year ![]() |
#8
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Regarding tracers and smoke.
Im no expert but i allways thought the "smoke" was more related to air tempetures, meaning the colder it is/higher up they are fired the more smoke is beeing seen. Smoke as in vapors caused by cold air meets hot shell. Just guessing. |
#9
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For people that keep saying i dont see dis or that,
the game is not finished, im sure once we have the full game on our computers the first words out of our mouths will be WOW |
#10
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I don't think that's a factor here. Temperature and air humidity come into play with water-vapor related effects like contrails or visible wing tip vortices. Smoke however are unburnt particles which usually dissipate quickly, regardless of the atmspheric environment.
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