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  #1  
Old 01-15-2014, 12:57 PM
SPAD-1949 SPAD-1949 is offline
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Quote:
Originally Posted by Ventura View Post
N1K1-Ja

Not sure if this was posted yet but, the cockpit slides forward when AI N1K1-Ja is taxiing.
[IMG][/IMG]
Looks OK at my computer, but the reticle is way to bright on the N1K1.
You cant aim throug it.
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  #2  
Old 01-15-2014, 05:32 PM
Juri_JS Juri_JS is offline
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I have noticed that for the winter objects 118 and 119 (barrels) and 123 (tank) the summer textures can be seen at a certain distance.

I am not sure if this is an old problem or caused by the new textures.
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  #3  
Old 01-25-2014, 09:02 PM
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Treetop64 Treetop64 is offline
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Quote:
Originally Posted by Juri_JS View Post
I have noticed that for the winter objects 118 and 119 (barrels) and 123 (tank) the summer textures can be seen at a certain distance.

I am not sure if this is an old problem or caused by the new textures.
Indeed, on winter maps the legacy winter textures for some ground objects are shown (the old airfield building textures, old barrel textures, etc.) but on summer maps the new textures for those same objects are shown.
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  #4  
Old 02-11-2014, 08:53 PM
Aardvark892 Aardvark892 is offline
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Default He-111H6 torpedo runs and the QMB

Team Daidalos,

I first noticed a problem with the He-111H6 and it's ability to do torpedo runs after the release of 4.10. I created a QMB pack called "Torpedoes Away" that uses several maps all centered on torpedo run missions. During testing, design, and troubleshooting, I noticed that the H6 model will not perform torpedo runs accurately during any QMB mission. They just drop their torpedoes from cruising altitude and speed at the "target" waypoint. What makes this more unusual, is if I take that QMB mission and import it directly into Single Mission, they do the run just fine, but it just doesn't work in the QMB. I've tried dozens of alternate waypoints, and in all cases all the other torpedo capable aircraft will do a good run, but those H6's still refuse to cooperate. I've attached a zip file that contains a .ntrk that I just made, as well as the QMB torpedo pack for you to take a look at. Please let me know if there is any other information you need. Thanks for your time and work!

P.S. I did submit this error with 4.10, but never heard anything about it, so I thought I'd just repost it in case it got missed.

Tim
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File Type: zip He111H6torpedo.zip (587.0 KB, 0 views)

Last edited by Aardvark892; 02-11-2014 at 08:56 PM. Reason: Explain why this old problem is being posted now.
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  #5  
Old 02-18-2014, 06:05 AM
Baddington_VA Baddington_VA is offline
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Default Car column cannot be damaged by bombs while static

Soviet Studebecker Rocket Launcher Column.

When used online,
It can be damaged when moving,
but it will survive direct hits undamaged by bombs when the column is waiting static at a waypoint.
Yet is vulnerable to cannon or machine gun fire from aircraft when static.
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  #6  
Old 02-19-2014, 01:56 AM
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Aviar Aviar is offline
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Quote:
Originally Posted by Baddington_VA View Post
Soviet Studebecker Rocket Launcher Column.

When used online,
It can be damaged when moving,
but it will survive direct hits undamaged by bombs when the column is waiting static at a waypoint.
Yet is vulnerable to cannon or machine gun fire from aircraft when static.

Sorry, but my test results in an online coop mission were different than yours. I bombed the static column with two 1000 lb. bombs from a P-38L. As you can see from the sequence below, the bombs made a direct hit and took out several vehicles.

The column had been stopped for at least one minute.

Are your bombs actually exploding? Can you post a screenshot with your bombs exploding near the column with no damage to any vehicles?

Aviar
Attached Images
File Type: jpg Test Bombing 1.jpg (446.3 KB, 27 views)
File Type: jpg Test Bombing 2.jpg (460.7 KB, 28 views)
File Type: jpg Test Bombing 3.jpg (459.9 KB, 25 views)
File Type: jpg Test Bombing 4.jpg (463.4 KB, 28 views)
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  #7  
Old 02-19-2014, 03:54 AM
Baddington_VA Baddington_VA is offline
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The mission is up on a running server.
I will try to get pictures next time it comes up.
The server does not allow external views when flying.
I have dropped 1000kg bombs on them, which destroys all the surrounding buildings and leaves a crater, but leaves the vehicles intact.
I've then strafed them, and bullets work fine on them.

The situation has been : Flying AR234 with 1x1000 +2x 250 SC bombs(long fuse).
First drop is the 2x250kg onto static rail wagons and trucks, A lot of damage done. Turn back and drop the 1000kg on the convoy.
Explosion seen on the convoy, but no damage.
First few times I put it down to "maybe bad aim" but the crater indicated a hit. It started becoming a persistent event.

I have hit these same convoys when they're moving.
Bombs seem to work on them at that stage.


But this is not the first time I have encountered such a problem.
Tested offline on the multiplay, the IL2 game features work.
Once up on a dedicated server, they don't work.
I've had to scrap missions because of this.

The V1 launchers are no longer in game.
Some Bridges can no longer be damaged or destroyed.
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  #8  
Old 02-19-2014, 04:04 AM
IceFire IceFire is offline
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Quote:
Originally Posted by Baddington_VA View Post
The mission is up on a running server.
I will try to get pictures next time it comes up.
The server does not allow external views when flying.
I have dropped 1000kg bombs on them, which destroys all the surrounding buildings and leaves a crater, but leaves the vehicles intact.
I've then strafed them, and bullets work fine on them.

The situation has been : Flying AR234 with 1x1000 +2x 250 SC bombs(long fuse).
First drop is the 2x250kg onto static rail wagons and trucks, A lot of damage done. Turn back and drop the 1000kg on the convoy.
Explosion seen on the convoy, but no damage.
First few times I put it down to "maybe bad aim" but the crater indicated a hit. It started becoming a persistent event.

I have hit these same convoys when they're moving.
Bombs seem to work on them at that stage.


But this is not the first time I have encountered such a problem.
Tested offline on the multiplay, the IL2 game features work.
Once up on a dedicated server, they don't work.
I've had to scrap missions because of this.

The V1 launchers are no longer in game.
Some Bridges can no longer be damaged or destroyed.
I'll test this issue with the Studebaker rocket launchers online soon.

What other features? The V-1 issue is there. Not confirmed yet on this one. What else?
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  #9  
Old 02-19-2014, 04:07 AM
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Aviar Aviar is offline
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You may be correct that this may be a DS issue. Let's see what DT has to say about it. My experience with DT is that they like to see proof of reported bugs. My advice is that you try and get screenshots or a track that can then be sent to DT.

Have you tried this scenario with other columns? It would be useful to know if other columns are also affected.

Aviar
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  #10  
Old 03-24-2014, 04:56 AM
Aardvark892 Aardvark892 is offline
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Default Reticle change in .ntrk

TD!

I've just flown a 1937 I-16; my wingman and I against a couple of Finnish Gladiators. I started a .ntrk as soon as the mission started (QMB). Unfortunately, the recording shows the wrong gunsight... one with a cover (the long tube kind... sorry if I don't remember the name).

Also, was it just my terrible gunnery skills (which are truly terrible) or did the Gladiator I followed to the deck seem "nigh invincible"? I know that particular I-16 I was flying didn't have very powerful guns, but this seems just a bit ridiculous.

I've attached the .ntrk to this post if you'd like to see it... but I know you guys are all pretty busy.

Thanks!
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File Type: zip Reticle and Guns.zip (1.74 MB, 5 views)
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