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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#61
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Demo's sell games that's what they are for, it's only best to can the demo if you think it might do the opposite and harm sales. I also hear the console graphics are not great and the engine regularly chugs with framerate on both 360 and PS3, probably why they only show the PC version off. I'm going to wait till after it comes out and see what people think, as it stands for me it's gone from must have to wait and see and possibly rent if the campaign can be finished in under 10-12 hours. |
#62
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#63
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http://pc.boomtown.net/en_uk/article...w.php?id=18395 The link above is an article/interview with one of the Codemaster developers for OF: Dragon Rising. I've made this thread as a direct result of reading many various forums and seeing a lot of concerns (including my own) about the exact numbers and details for console users in Multiplayer. Allow me to summarize... PC users will be allowed up to 32 players simultaneously playing on teams. So in an even game that gives them 16 human players per side. BUT in all multiplayer game modes, each human player will be given a squad of 4 to command (3 AI Teammates to control). So in theory, a 32 player online game translates into 32 X 4 individual units or 128 units in total (32 human and 96 AI). Console users will be allowed up to 8 players simultaneously playing online. It's a lot smaller in comparison to PC users, but a lot more than some have believed. The original assumption here was that 4 human players on each team was the entire makeup of the total units - not true. In fact, just like on PC, console users will each be given 3 AI teammates per human player to control. In this case the equation is then 8 human players online translates into 8 X 4 individual units or a total of 32 total units playing against one another (16 versus 16 games). Unfortunately only 8 of those 32 of which, will be a human player. Also there was another initial assumption that PC users ONLY would be granted a mission editor. The article posted (linked at top of thread) clearly states from the horses mouth (game developer) that at launch, the PC mission editor will be the only editor up, BUT console users will be getting both free DLC and paid-for DLC in the near future. THe developer says they have every intention and plan on supporting the community which has supported them for so many years in the games development process. I believe what he is stating here, is that the console version of the mission editor will have to be a free DLC in the future as Im guessing they could not get a working version for consoles before the games release date. From the various information I have seen in this one article alone, I can reassure you guys that the console version will be every bit as detail oriented, fun, and action packed in its multiplayer aspects as the PC version. The only fundamental difference I have seen is the sheer amount of numbers you will in theory, have if the server is full. 128 unit battles would be intense no matter what game - but I think for consoles the smaller 32 unit battles won't be bad at all. Hope this helps. |
#64
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OFPDR just two weeks away, played the original OFP years back on the PC.
Can´t wait for that game to release. Even with the flaws that are allready obvious (no mission editor console version, limited map sizes) only 4x4 + ai battles. Still getting it, OFP + IL2 will be my main games the next coming months. If you like realism games you can´t skip OFP! |
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