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7,62 Tactical action game, sequel to Brigade E5

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  #581  
Old 04-14-2011, 12:35 AM
Havokk357 Havokk357 is offline
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Default Ugh, its KILLIN me!!!!

R@S, First off, please let me thank you for what looks like an incredible mod to a flawed, but wonderful game. I just got back to my PC after a long absence and reinstalled 7.62. Put in the unofficial patch, and then installed BSM. I'm getting an error msg from the HLA Injector stating E6.exe cannot be found. I'm using the gamers gate version of the game. I've tried everything I can think of. The game works fine before the BSM install, even with the unofficial patch. The files are nowhere near my system folders. I have installed the C++ libraries. I'm running win7x64. I've tried running the BSM.exe in compatibility mode as well. So far... 4 clean installs and patches, followed by the same error after installing BSM.



The log file states the following:

Log started at 13.04.2011 20:29
00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286
00:00.030 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID]
00:00.031 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.520 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok
00:00.738 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded
>-----------------------------------------------------------
> Exception C0000005 at 0x00482FEB
>-------------------- Call stack ---------------------------
E6.exe 0x00400000 0x00482FEB
E6.exe 0x00400000 0x006ACDED
E6.exe 0x00400000 0x004860E4
ntdll.dll 0x77D90000 0x77DF45C6
ntdll.dll 0x77D90000 0x77DBE38C
ntdll.dll 0x77D90000 0x77DF4E13
ntdll.dll 0x77D90000 0x77DE4155
E6.exe 0x00400000 0x006BD70A
E6.exe 0x00400000 0x006BD70A
E6.exe 0x00400000 0x006BD70A
E6.exe 0x00400000 0x006BD2A4
E6.exe 0x00400000 0x0047BD48
ntdll.dll 0x77D90000 0x77DC2FFA
E6.exe 0x00400000 0x006BD7C5
E6.exe 0x00400000 0x006BD7C5
AcLayers.DLL 0x691F0000 0x6923860C
E6.exe 0x00400000 0x00ECC6BF
ntdll.dll 0x77D90000 0x77DBE38C
ntdll.dll 0x77D90000 0x77DC4317
ntdll.dll 0x77D90000 0x77DE4155
E6.exe 0x00400000 0x006BD70A
E6.exe 0x00400000 0x006BD70A
E6.exe 0x00400000 0x006BD70A
E6.exe 0x00400000 0x006BD752
E6.exe 0x00400000 0x006CD2E4
E6.exe 0x00400000 0x006ABDD6
E6.exe 0x00400000 0x005E29D8
ntdll.dll 0x77D90000 0x77DF4886
KERNELBASE.dll 0x75FE0000 0x76016B56
KERNELBASE.dll 0x75FE0000 0x75FEE6F1
E6.exe 0x00400000 0x00CD8D99
ntdll.dll 0x77D90000 0x77DE4155
ntdll.dll 0x77D90000 0x77DE4155
E6.exe 0x00400000 0x006C52B5
E6.exe 0x00400000 0x006BFA22
> Crash dump successfully saved to Log\2011_04_13_20_29.dmp


Any advice or help you could give would be forever appreciated. I've been working on this for almost 4 hours now. Hafta call it a night, but would really like to try out this mod. Sooooo frustrating... and somehow I know its most likely something I'm doing.....
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  #582  
Old 04-14-2011, 07:17 PM
R@S R@S is offline
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Havokk, check the first post in this thread, the new version will hopefully solve your problem. One question tho, did you install the GamersGate fix? It isn't needed in the 1.7 version, but it would be nice to know if this was the case when you tried the 1.6 version.
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  #583  
Old 04-14-2011, 08:19 PM
JackintheBox JackintheBox is offline
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Hey, just a quick question to drop in here. Playing 1.6 and im quite dissapointed that i dont have access to the actor ini´s, at least it seems so.

The folder has just a .scc file, and i really want to alter most of the Actor Ini´s to cater my taste as an expierenced player. I.e i dont want to waste my life time to train STR on the few guys that i use. So, is there a procedure which lets me access the .ini files again?
I remember it was like this on older versions.

Thx 4 any help you can offer, and please resist the urge to lecture me on cheating. I know some people will have it
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  #584  
Old 04-14-2011, 08:57 PM
safoolfool safoolfool is offline
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Quote:
Originally Posted by JackintheBox View Post
Hey, just a quick question to drop in here. Playing 1.6 and im quite dissapointed that i dont have access to the actor ini´s, at least it seems so.

The folder has just a .scc file, and i really want to alter most of the Actor Ini´s to cater my taste as an expierenced player. I.e i dont want to waste my life time to train STR on the few guys that i use. So, is there a procedure which lets me access the .ini files again?
I remember it was like this on older versions.

Thx 4 any help you can offer, and please resist the urge to lecture me on cheating. I know some people will have it
IIRC it's in the BSM azp file (I never used 1.6, but it was in 1.5). It's probably easier to edit your savegame file though. If you unpack your save there'll be a file main.sav, which is a nice simple text file. Just go and change everyone's stats there, then repack the save using your modified main.sav.
Note that if you go this route the save file has two listings for everyone's stats, the first is what they are and the second is what they were at the start of the game (so that the game shows what points you've earned).
I also always cheat for strength.
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  #585  
Old 04-14-2011, 08:57 PM
R@S R@S is offline
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You can use this tool to get access to those files, compliments of our Russian friends

Total Commander

And I recommend you use the 1.7 version instead of the 1.6, it has a $hitload of more goodies
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  #586  
Old 04-14-2011, 09:07 PM
JackintheBox JackintheBox is offline
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Haha!

Thx for your fast and pro help folks.
Yeah its in the .azp, but i still have to ask what to really do?
In the sense of just unpacking the .azp somewhere and dumping it back into the main game folder?
Ive never had to go through great lengths with this stuff, so excuse my lack of knowledge.

Quote:
And I recommend you use the 1.7 version
Hmm, can i upgrade without a hassle?
Thing is, im using a german game version and i had to install quite some things to get it set up right.
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  #587  
Old 04-14-2011, 09:14 PM
R@S R@S is offline
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You can copy the 1.7 version right over your 1.6 installation, then the 1.7 fix and finally the GCP again. I think that should work.

And use TC to browse the BlueSun.azp, by pressing F4 on the file you wanna edit you can do your changes while the file still is archived. Then just exit the azp and save your changes, easy-piecy.
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  #588  
Old 04-14-2011, 09:20 PM
JackintheBox JackintheBox is offline
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Quote:
You can copy th 1.7 version right over your 1.6 version, then the 1.7 fix and finally the GCP again. I think that should work.
You "think" huh?

Gonna do that now, if anything come up i´ll let you know.


Quote:
easy-piecy.
Yeah that is really easy!

Thx again for your help and all the work on the mod!
Ive been out of the loop since 1.3 or so, curious to see whats new.

regards
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  #589  
Old 04-14-2011, 09:29 PM
R@S R@S is offline
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I "think" because I'm not sure if you used the German unofficial patch or the English one. If you used the German one, the above should work. If the English one you can actually skip the GCP completely.

And you've got a lot of new stuff to find out if 1.3 was the last version you played, so have fun exploring
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  #590  
Old 04-14-2011, 09:34 PM
JackintheBox JackintheBox is offline
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Used the german patch, as was advised in an instal guide for the 1.6 vers.

Quote:
And you've got a lot of new stuff to find out if 1.3 was the last version you played, so have fun exploring
Yeah i had a quick glance at yout OP and it seems like i will have a truckload of new things to play around with. Happy-happy, joy-joy

Files are dl´ed, so im off to play!

regards
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