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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 10-30-2012, 04:03 PM
Fatt_Shade Fatt_Shade is offline
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Not really bugs, but some things missed in items.txt i found :
- griffon_banner , griffon_feather , wing_wind , exorcist_necklace picture_griffin_king missing griffin spirit unit for bonus.
- dragonslayer_shield there is x2 -20% magic resistance , and no -fire%
- knight_boots , knight_armor missing paladin unit for bonus
- banner_true_faith missing lds bonus, now this item is much weaker then ancient_amulet / gladiator_sword
- telescopic-sight , set_krit no axethrower or slinger unit for bonuses (goblins and catapults, faun are listed)
- ogre_club missing jotun for bonus
- young_mask doesnt work because bonus is on wrong place : pbonus=health,0,0,7,-100,0,0 should be pbonus=health,0,7,0,-100,0,0
- _sling why are goblins here ?
- dragon_eye missing emerald green dragons for penalty
- wormgear and worm_gear_fake are this correct ? or should be worm_gear
- dragon_armor missing bone dragons.
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  #2  
Old 10-30-2012, 06:34 PM
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camelotcrusade camelotcrusade is offline
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Quote:
Originally Posted by Fatt_Shade View Post
Not really bugs, but some things missed in items.txt i found :
- griffon_banner , griffon_feather , wing_wind , exorcist_necklace picture_griffin_king missing griffin spirit unit for bonus.
- dragonslayer_shield there is x2 -20% magic resistance , and no -fire%
- knight_boots , knight_armor missing paladin unit for bonus
- banner_true_faith missing lds bonus, now this item is much weaker then ancient_amulet / gladiator_sword
- telescopic-sight , set_krit no axethrower or slinger unit for bonuses (goblins and catapults, faun are listed)
- ogre_club missing jotun for bonus
- young_mask doesnt work because bonus is on wrong place : pbonus=health,0,0,7,-100,0,0 should be pbonus=health,0,7,0,-100,0,0
- _sling why are goblins here ?
- dragon_eye missing emerald green dragons for penalty
- wormgear and worm_gear_fake are this correct ? or should be worm_gear
- dragon_armor missing bone dragons.
Interesting. I could see where the spirit griffon and bone dragon aren't eligible for those bonuses if you want to argue the griffon is just a shadow and the bone dragon has no armor since it has no skin. That Young Mask and the Dragonslayer shield definitely seem bugged. If you find the actual items, let me know so we can make sure they are in the game first.
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  #3  
Old 10-31-2012, 08:06 AM
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Zechnophobe Zechnophobe is offline
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The 'rest' times on your Valkyrie powers seems off. It looks like the tool tip takes into account the Rage Ready skill, but in reality that only effects your secial Viking powers, not Valkyrie ones.

Also, the Runic Word power of the Rune Mage does not correctly grant bonus runes for having Magic Runes.

Something that IS working right is that finding runes on the battlefield does immediately strengthen your rune mages.
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  #4  
Old 10-31-2012, 10:22 AM
pr0 pr0 is offline
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Originally Posted by Zechnophobe View Post
The 'rest' times on your Valkyrie powers seems off. It looks like the tool tip takes into account the Rage Ready skill, but in reality that only effects your secial Viking powers, not Valkyrie ones.
I would suggest that is WAI the tool tip says it works only for hero skills although greater clarity would be good.
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  #5  
Old 10-31-2012, 11:20 AM
Nevar Nevar is offline
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Quote:
Originally Posted by Zechnophobe View Post
The 'rest' times on your Valkyrie powers seems off. It looks like the tool tip takes into account the Rage Ready skill, but in reality that only effects your secial Viking powers, not Valkyrie ones.
Are you sure? My Christa had Rest 2 before but seemed to have Rest 1 after picking up Rage Ready. The Rest values in your Rage menu seem to reflect the Net Rest after subtracting Rage Ready. However, the Rest values you see when leveling up Rage skills is gross, so you still have to subtract Rage Ready mentally.

I cannot confirm nor disprove this at the moment.
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  #6  
Old 10-31-2012, 12:17 PM
tszijarto tszijarto is offline
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Is it a bug, when:
Enemy goblin shaman casts a "Thread of life" on my inquisitor. I remove it with "Dispel" magic (it is visibly removed), but the unit still suffers from the "Thread of life" effect.
???
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  #7  
Old 10-31-2012, 12:56 PM
RCDOWN RCDOWN is offline
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Game some time crashes to desktop after the battle against Runorm.

I won losing less than 30% of the troop, and the achievement box show up at the same time as the standard Parakrat's dialog the first time you get to Greenwort.
You're forced to talk with Parakrat before the achievement box can be closed.

Also noted some time the scenario is shown by the "camera cinematic" before the dialog, other time it is not.

I think the crash is more likely to happen when the scenario is not show by the camera intro mode.
The crash appen when you close the achievement window.

Last edited by RCDOWN; 10-31-2012 at 12:58 PM.
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  #8  
Old 10-31-2012, 12:59 PM
Mandea Mandea is offline
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I think so, I also have this problem. Sometimes I cannot remove it with dispel (it's not listed in unit properties) but the unit takes damage (huge damage).
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  #9  
Old 10-31-2012, 01:33 PM
thobel thobel is offline
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Default Power of the Night

Power of the night level 3 is supposed to affect all troops -- it is otherwise indistinguishable from level 2 except for the mana cost (25 up from 10). Right now, it does the same thing as it's level 2 version; only a single troop is targeted.

I have not tested with power of the light yet, to see if it has the same behavior. I wouldn't be surprised if it did, though.
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  #10  
Old 10-31-2012, 02:07 PM
Bhruic Bhruic is offline
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Power of Light has already been reported with the same thing. It's rather odd, as the spell parameters duplicate spells like Bless, which AFAIK, work fine.

unit_count=one,one,all

That should be sufficient to make it affect all units.
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