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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Not really bugs, but some things missed in items.txt i found :
- griffon_banner , griffon_feather , wing_wind , exorcist_necklace picture_griffin_king missing griffin spirit unit for bonus. - dragonslayer_shield there is x2 -20% magic resistance , and no -fire% - knight_boots , knight_armor missing paladin unit for bonus - banner_true_faith missing lds bonus, now this item is much weaker then ancient_amulet / gladiator_sword - telescopic-sight , set_krit no axethrower or slinger unit for bonuses (goblins and catapults, faun are listed) - ogre_club missing jotun for bonus - young_mask doesnt work because bonus is on wrong place : pbonus=health,0,0,7,-100,0,0 should be pbonus=health,0,7,0,-100,0,0 - _sling why are goblins here ? - dragon_eye missing emerald green dragons for penalty - wormgear and worm_gear_fake are this correct ? or should be worm_gear - dragon_armor missing bone dragons. |
#2
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#3
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The 'rest' times on your Valkyrie powers seems off. It looks like the tool tip takes into account the Rage Ready skill, but in reality that only effects your secial Viking powers, not Valkyrie ones.
Also, the Runic Word power of the Rune Mage does not correctly grant bonus runes for having Magic Runes. Something that IS working right is that finding runes on the battlefield does immediately strengthen your rune mages. |
#4
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I would suggest that is WAI the tool tip says it works only for hero skills although greater clarity would be good.
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#5
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I cannot confirm nor disprove this at the moment. |
#6
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Is it a bug, when:
Enemy goblin shaman casts a "Thread of life" on my inquisitor. I remove it with "Dispel" magic (it is visibly removed), but the unit still suffers from the "Thread of life" effect. ??? |
#7
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Game some time crashes to desktop after the battle against Runorm.
I won losing less than 30% of the troop, and the achievement box show up at the same time as the standard Parakrat's dialog the first time you get to Greenwort. You're forced to talk with Parakrat before the achievement box can be closed. Also noted some time the scenario is shown by the "camera cinematic" before the dialog, other time it is not. I think the crash is more likely to happen when the scenario is not show by the camera intro mode. The crash appen when you close the achievement window. Last edited by RCDOWN; 10-31-2012 at 12:58 PM. |
#8
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I think so, I also have this problem. Sometimes I cannot remove it with dispel (it's not listed in unit properties) but the unit takes damage (huge damage).
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#9
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Power of the night level 3 is supposed to affect all troops -- it is otherwise indistinguishable from level 2 except for the mana cost (25 up from 10). Right now, it does the same thing as it's level 2 version; only a single troop is targeted.
I have not tested with power of the light yet, to see if it has the same behavior. I wouldn't be surprised if it did, though. |
#10
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Power of Light has already been reported with the same thing. It's rather odd, as the spell parameters duplicate spells like Bless, which AFAIK, work fine.
unit_count=one,one,all That should be sufficient to make it affect all units. |
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