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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-28-2012, 11:39 PM
Thee_oddball Thee_oddball is offline
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thnx for the update, have you tried having 64 players vs 64 AI craft in any of your tests?
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Old 04-29-2012, 07:41 AM
tarks
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The most worrying thing about this update is they still havent got DX9 to work? Really? DX9 is outdated.

Reading this update screams to me that this patch will be a long way away from release.
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Old 04-29-2012, 08:11 AM
Insuber Insuber is offline
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Quote:
Originally Posted by tarks View Post
.

Reading this update screams to me that this patch will be a long way away from release.
Not necessarily so. Imho debugging is like hitting a big stone with a hammer. You hit it for 100 times and nothing happens, the 101st time the stone breaks up.

Have a nice weekend!
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Old 04-29-2012, 08:52 AM
tarks
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It's not anything to to with B6 , but I think the information the devs tell him to tell us is just so we shut up for another week. How did they go from saying the patch will be out in a few more days with everything running well to a list of new game stopping bugs.

I think they just tell us what we want to hear.
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Old 04-29-2012, 09:07 AM
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bongodriver bongodriver is offline
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Quote:
I think they just tell us what we want to hear.

Interesting.....I thought everybody wanted to hear the patch is ready and released.
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  #6  
Old 04-30-2012, 07:45 AM
Osmo Osmo is offline
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No worries!

Thanks for the update, and I think many of us appreciate that you want to make it right before releasing it, instead of releasing it half-done.
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  #7  
Old 04-30-2012, 08:42 AM
melasuda melasuda is offline
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what do you like ?


See a panzer to flying at 5000m and incorect smoke but not ctd.

Or you prefer see all well, but ctd every 45 min?.


But thans for the update
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Old 04-30-2012, 10:46 PM
andy27 andy27 is offline
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hi , keep up the good work , anway i am enjoyen the desastersoft add on channel battels 1940 , recommend to all , but can,t wait for the next patch
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Old 05-03-2012, 02:22 AM
Hooves Hooves is offline
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I have 4 friends waiting to jump in (purchase) after the patch. I am sure there are many just like me that have friends not so willing to take the leap, without some serious vouching from trusted friends.

Ill be glad to vouch for Clod when I have no reservations about its quality. Until then, Ill keep my friends wallets full.
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  #10  
Old 04-28-2012, 03:02 PM
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Bewolf Bewolf is offline
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Quote:
Originally Posted by BlackSix View Post
Dear friends,

Yes, we know it's ridiculous. No one is more upset at the situation than us, believe me. You have lives outside flight sims. You have jobs, you have homes. For us, Cliffs of Dover is our life. When we can't get it right, it hurts us. When we are in the constant state of "almost ready", when we break promises week after week, it affects us very deeply.

Unfortunately, even though it looked like we had something releasable this morning, by lunchtime we felt we should work on it more. What we almost released would have been a "DX10 alpha". All the FM changes are there, lots of other great things, FPS and stability improvements, etc.

However, the things that are the current "known issues" are:
· No dynamic low-caliber hit decals showing on aircraft;
· Detached aircraft chunks losing their texture and becoming pitch-black;
· Little particle "dust" that comes out of weapon hits looking like untextured squares;
· Gunsights always white in color;
· No waypoint lines rendered in map or FMB;
· Pilot and Plane models not rendering textures in Options - Pilot and Options - Plane respectively;
· DX9 support not ready for public consumption.

We just felt that this was one known issue too many. The decision was very hard to make. Many team members are unhappy with it, especially those responsible for the parts of the patch that are fully tested and working such as the FM.

I believe however that, rather than presenting ourselves as a team that releases half-finished patches with lots of graphic issues, we should work very hard on building the reputation for making things right, the first time, however long it takes.

We’ll keep providing regular reports.
Thanks for the news and the honesty, Black. Get things right first and only then release it.
I guess this is as much a learning expirience for you guys in regards to patch release communication as it is for us a lesson in patience.

I will be honest that right now I would like a rough estimate on how much time it will take to fix those issues, but I suppose you will only risk backslash if it won't work by then as well. However, I agree that by now I even would do with an unfinished patch if that means the stability issues are solved in Multiplayer, I haven't played for a while for that sole reason, with everything else I can live with currently.

Any news on BoM?
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