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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 12-09-2011, 09:57 PM
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6BL Bird-Dog 6BL Bird-Dog is offline
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Many thanks for the Up-Date Black Six and welcome.
Please relay thanks to the Ilya and the team for the information and especialy that the graphics are being completely redone which I belive is the one of the most important issues .
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Old 12-09-2011, 11:08 PM
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Redroach Redroach is offline
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13. Can you introduce a system of military ranks and awards?



14. Will you do further work on weather effects (rain, thunderstorm and so forth)?
You can hold your breath on those. If it won't be in the game, it won't be in the sequel... at least not for me.
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Old 12-09-2011, 11:16 PM
CardboardSword CardboardSword is offline
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I for one will be seriously disappointed if the two are not merged installs, but I'll admit, I'll buy it anyway. One of the first things I thought when I booted up CloD was oh my God, imagine how much fun this will be once more planes are available (I'm not much of a Spit guy)! With every plane feeling so different I'm looking forward to seeing how new additions will behave. I quite like the Russian crates (especially the mig-3, although I haven't the foggiest clue why haha), and I would love to get my hands on a centerline 20mm for the 109 without fussing with all that convergance mess.

Having said that though, I think it's absolutely terrible both in a business sense and in a customer service sense to not give CloD all the features that were promised. If it's simply a matter of a patch coming out for CloD at the same time BoM is released then that's all fine and dandy, but if those who choose not to buy the sequel/add-on/whatever you want to be anal about calling it can't get all the features that were supposed to be in the game in the first place, well that's just not right and I expect betetr from a team that relies so heavily on its relationship with its customers.
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Old 12-10-2011, 06:35 AM
jimbop jimbop is offline
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Yes, got to say that I don't understand why the dev team isn't making it easier for the community to improve the game with them. The servers at the moment are depressing as salvo says.
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Old 12-10-2011, 11:18 AM
repzyree repzyree is offline
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hurray, Christmas came early this year. thx for the update.
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Old 12-10-2011, 02:16 PM
lane lane is offline
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Originally Posted by BlackSix View Post
<snip>... it will completely shift the balance...</snip>
Thanks: hmm, adjusting the aircraft characteristics for game play - that explains the FUBAR RAF aircraft FMs! (e.g. performance obtained with 100 octane fuel not modeled on the core RAF aircraft)

Best wishes & better luck with your Battle of Moscow "sim"!
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Old 12-10-2011, 09:42 PM
Peril Peril is offline
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Hello!



18. When you are going to add Structural Limits to the FM's? (maximum allowable g acceleration on the aircraft structure. And the aircraft damage due to exceeding the Vne or maximum g acceleration).


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Nothing causes more frustration on both sides than discussing structural limits. We do have a structural limit model already, and we will improve it. However it does not nor will it work like the model created by Team Daidalos. If this was question 1 or 2 I’d perhaps be more verbose. Most aircraft that exceeded their structural limit are written off on the ground, and the fact is established with a careful measurement with a fine ruler.
For what it's worth I agree on the DM choices being made.

There is realism, and then there is 'sensationalism!' The latter is what game developers create to sell more games to kids (wow factor). FPS games for example, how many shots does it take to kill someone 'realistically'.

Planes don't fly apart because they exceed VNE on a single occasion, not unless it has a fault anyway. This kind of damage is more accumulative than instantaneous. Any high amount of G that would instantly break a plane up would likely kill the pilot first anyway.

Realism doesn't traditionally sell games/sims, lets hope they have a big enough market to stick to this hard line. In the end it's always about the money for a commercial enterprise to survive.

Last edited by Peril; 12-10-2011 at 09:50 PM.
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Old 12-11-2011, 09:33 AM
Insuber Insuber is offline
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Originally Posted by Peril View Post
For what it's worth I agree on the DM choices being made.

There is realism, and then there is 'sensationalism!' The latter is what game developers create to sell more games to kids (wow factor). FPS games for example, how many shots does it take to kill someone 'realistically'.

Planes don't fly apart because they exceed VNE on a single occasion, not unless it has a fault anyway. This kind of damage is more accumulative than instantaneous. Any high amount of G that would instantly break a plane up would likely kill the pilot first anyway.

Realism doesn't traditionally sell games/sims, lets hope they have a big enough market to stick to this hard line. In the end it's always about the money for a commercial enterprise to survive.
I understand Luthier's point that the g stress discussion is often inconclusive and tends to degenerate, but it should not be the excuse to do nothing. I believe that g stress damage is under modeled in CloD, and this gives undue advantages in some situations, namely to 109's strafing Hawkinge .
It is true that in general the frame damage is cumulative, and in the current gameplay you "create" a brand new plane at every flight, thus "repairing" any previous airframe damage.
But in some cases the Vne or g damages are immediate and traumatic and lead to the loss of vital parts, such as ailerons and elevators, or even wings. I have not yet experienced one single damage of this kind in CloD, after 150+ h in the 109 and 50+ in red planes, sometimes with deep and long dives, very hard pullouts and all, apart from one single time on a Hurricane (I lost an aileron after a VERY deep dive).
And apart from hard pullouts after a sharp dive, instant damages can arise from normal pullouts followed by a roll or turn, or hard maneuvers on a full loaded plane (fuel+bombs). Have someone seen them yet?

To avoid discussions on this thread I will open another one, but as a starter you may want to read this thread, and in particular the US Navy case studies about the "G Hogs", at the bottom of page 1.

http://www.ww2aircraft.net/forum/pol...ire-22553.html

PS: the amount of "banned" people in this ww2aircraft forum thread gives you an idea about the touchiness of this subject ... and the bad temper of combat flight simmers ...


Cheers,
Insuber

Last edited by Insuber; 12-11-2011 at 09:53 AM.
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  #9  
Old 12-11-2011, 09:55 AM
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David198502 David198502 is offline
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Quote:
Originally Posted by Insuber View Post
I understand Luthier's point that the g stress discussion is often inconclusive and tends to degenerate, but it should not be the excuse to do nothing. I believe that g stress damage is under modeled in CloD, and this gives undue advantages in some situations, namely to 109's strafing Hawkinge .
It is true that in general the frame damage is cumulative, and in the current gameplay you "create" a brand new plane at every flight, thus "repairing" any previous airframe damage.
But in some cases the Vne or g damages are immediate and traumatic and lead to the loss of vital parts, such as ailerons and elevators, or even wings. I have not yet experienced one single damage of this kind in CloD, after 150+ h in the 109 and 50+ in red planes, sometimes with deep and long dives, very hard pullouts and all, apart from one single time on a Hurricane (I lost an aileron after a VERY deep dive).
And apart from hard pullouts after a sharp dive, instant damages can arise from normal pullouts followed by a roll or turn, or hard maneuvers on a full loaded plane (fuel+bombs). Have someone seen them yet?

To avoid discussions on this thread I will open another one, but as a starter you may want to read this thread, and in particular the US Navy case studies about the "G Hogs", at the bottom of page 1.

http://www.ww2aircraft.net/forum/pol...ire-22553.html

Cheers,
Insuber
i was wondering this myself, as i have yet to loose a part of my plane only through g forces.(+700 hours of flying Emils)
but i introduced a friend of mine to clod, and we were both in a 109.i lead the flight, and after some minutes, he was eager to shoot something, so he decided to give a small burst at me.i noticed it and climbed away,and came back on his high six, and shot a really short load on his left wing.nothing on his plane seemed to be damaged.then he made a hard turn left at about 400kph, and suddenly his wing broke off.that was the first and only time i saw something like that.
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Old 12-11-2011, 06:26 PM
Ze-Jamz Ze-Jamz is offline
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De ja vu anyone...
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