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#41
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__________________
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#42
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These sounds are not magic to obtain - there are open market samples everywhere. There are copyright samples everywhere. You can get the recordings yourself by contracting out. So many ways but it takes some cash, some dedication and some market savvy (client wants/needs), to obtain them. What may have been an issue is a focus of attention elsewhere. (Perhaps in areas that do not concern flight?) This applies not only to the Merlin, but to all aircraft in the sim. I call your attention to all those that go ooooooh! at the inclusion of the turbo whine of the 109. What's good for the goose is good for the gander. |
#43
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I hope this doesn't turn into another "my spit/109 is discriminated against by your 109/spit" thread.
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#44
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#45
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Also didn't they say the beta sounds aren't the finished product? Give it some time.
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#46
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And BTW the RoF sounds are quire accurate when comparing to original sounds that ARE available for FULL replicas because there are planes out there that use original engines. |
#47
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I can't agree more.
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#48
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I said that there were samples everywhere, some free most copyright. I'm referring to professional recordings that are available to the broadcast industry as sound effects. I'm also aware of the binaural sound thingy that was discussed quite deeply in IL2 and difficulties in just popping in pre-recorded sounds that would not be compatible for the affect required. If sounds are to be digitized then a good place to start would be to listen to professional sound files and emulate it as close as possible. What I'm saying is: I really love the IL2 series. I think COD is fantastic. But I'm really frustrated by the apparent difficulty in reproducing a sound that is so distinct and identifyable after all these years within IL2 and now in COD. I'm of the opinion that not enough time was spent in the sound area or perhaps left until last. I support them in their efforts. Having spent many years in IT and project management I am fully aware of the complexities involved in bringing home a finished product - a deliverable. I would truly hope that a committment to an accurate aircraft sound would be one of the deliverables. Some assurance that they are working on trying to get them right would be a great help. Regardless, if they don't get it right this time round there will be lots of comments and a desire by many to switch to third party sounds. Surely the devs can master this? Hope this makes sense. |
#49
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![]() I think these two compare well. |
#50
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I really enjoy the sounds in the IL2 mod packs.
IMO, I care less who does the sounds. I remember loving the sound packs from CFS2 third party devs. I particularly enjoyed the F4U deep throated roar. Those sounds are still available I'm sure on SOH. I did notice from some videos that opening canopy sounds don't change. I am no sound expert by any means, but I know that isn't right. Someone mentioned about fly by sounds and such not being important. I don't agree. I often just play a mission, click on autopilot and let it play out. I enjoy watching the action just like watching videos. Then I click around between planes, watch flybys,etc. It's just part of the simulation package so why not enjoy it. Hope we get a good sound package, but third party packages will probably become the better sound packs as they have in other sims. |
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