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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I would love for the next sim to have a single player component as strong as Falcon 4: Allied Force. Infact, just steal the whole campaign system from that sim
Apart from that I don't really have many gripes. Better sounds would be cool. |
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#2
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Biggest gripe has to be the laser gunners in aircraft, amazes me with the ability to shoot through thier own aircraft.
Also the 'one shot' kills of the said gunners and AI A/C.
__________________
Regards Chris ![]() http://www.aircombatgroup.co.uk/index.php Gigabyte z77-d3h, Intel Core i5-3570K 3.40GHz (OC 4.2GHz), Corsair Vengeance Low Profile 24GB DDR3 PC3-12800C9 1600MHz Dual Channel Kit , Samsung 120GB SSD 840 SATA 6Gb/s Basic, Seagate Barracuda 7200RPM 1TB SATA 6Gb/s 64MB, Cooling Silencer Mk II 750W '80 Plus Silver' PSU, GTX580 3gb OC |
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#3
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Poor visibility of ground objects and planes (worse than reality). This is probably common to all flight sims, but I wish there would be some compensation for this other than the immersion killing icons. On a related note the monocular camera lens view of the cockpit is also worse than reality. TrackIR 6DOF would have compensated for this, but thinner canopy frames and a realistically pivoting rear view could do this as well without going to that expense.
Hope these issues are addressed in subsequent work (I know 6DOF iis planned n BOB SOW). Oh and sounds! More realistic sound samples would have been nice. Thanks. |
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#4
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#5
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1) No way of generating campaigns for a signigicant proportion of the plane set. Any one know how to get a buff escort dynamic campaign for the P 38?
2) No way to join a co-op game in progress. 3) Funky keyboard trim. 4) Rewind on tracks. |
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#6
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1) AI gunners that are immortal and can hit a squirrel in the left nut at 1000m
2) Clumsy interface (or lack thereof) for administrating multiplayer games |
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#7
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What I dislike...
1. Gunners that can hit a bulleye at 500m when the plane is pulling 5g turns; 2. The relative simple damage models (I know CPU were slower back then); 3. Possibility for a player to perform multiple action vias a HOTAS (i.e. raise gear, trim plame, increase throttle, activate nav lights, etc. all at the same time (or way faster than a pilot really could)); 4. Overdone red outs; 5. The way objects are render as far as distance is concerned (i think the proper term is LOD?); and 6. Relative size of ground object. Overhall I love il2... and know that SoW will be even better... even if it turns out to be a more efficient version of iL2 with better graphics... i'll would still buy it... |
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#8
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What I'm also referring to is somesort of briefing screen for the Germans for instance. It should/could show the course track a strike would fly, in perhaps a different colour then a sweep. Also, time over the target area, along with a course back to friendly skies and maybe positions of rescue material. For the british side you could have something like a squadron combat report. Stuff like sending the Germans packing but also that Smitty didn't come home. just to give you an idea of what I'm thinking about. |
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#9
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Here is my gripe list:
Retarded AI, obtrusive text size for chat and hud, game sounds could be improved, lack of 6dof, 4 game controller limitation, and the scoring system leaves much to be desired online. All in all however there are more things I like about IL2 that I dislike. |
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#10
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Apparently though, getting better sounds is not such an impossible task. Let's hope Oleg allows 3rd party influence on this as it seems that the community can contribute. |
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