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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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#481
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Looks a bit more interesting than vanilla scolm, thats for sure.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#482
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i did small corrections for moonwalker - patched little holes + it looks bit smoother, but still i am unshure about coeficient for material. There i used the same as for file i_mamont.imd. If someone will find better combination = model will be looks more atractive, you can send it here.
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#483
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if you afraid, don´t go into deep dark forest, over there is hidden hungry beast.
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#484
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Better make sure not to go out in the dark then.
By the way, Do you think you could make an heavy modified Stalingrad? I know you did one already, but im thinking about making it a -little- bit longer than the standard one and adding alot of more armor plates on to it. What I have in mind is just a really heavily modified Stalingrad/Linkor which should be a tad longer than a usual one. I could try to make one myself, but I thought since you have more experience working with the models directly I guessed I could ask you.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#485
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Hmm, i can try put some new views on linkor, just i go on little trip, so by end of the september i probably go back.
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#486
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A trip?, Sounds great. Enjoy yourself
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#487
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This one Line
setglobal("IW_RA_"..CurResAst["RAID"].."_PlayerIsNearFunc", function() IW_RA_SelectNearestResourceAsteroid(%CurResAst["RAID"]); end); Just saved me regain my sanity. It might not seem like much. But with this function, I am finally able to attach functions to triggers with PARAMETERS/ARGUMENTS. I have gone to INSANE lengths to try this, but after 4 hours with all types of clunky code I managed to get this up and running with the line above. ... ..... ......... so.... yeah thats everything. Every huge project I had worked on has been halted due to this limitation I had encountered, which I now have solved. I guess the only real interesting progress report is that I can continue to work on major stuff once again (AIX/CPU Players, RCFF) Expect an legit interesting progress report in October. Until then! edit: thanks for censoring Admin!
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 09-24-2017 at 08:37 PM. |
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#488
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*Cheers on* Woo wooo!
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#489
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Hello guys
It's so fun to discover after so many years that you're still working on your own mods for this game Good job and good luck Have fun |
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#490
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@Gui Durandal : welcome back
there is another bird from stormcrow family - Albatros |
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