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#1
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No James, I don't think you missed anything, see p.29:
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#2
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Drat!
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#3
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Thank you for your time in replying to our questions. I have another about damage modeling.
Will damage effect your aircraft's structural integrity? As in if you get hit in your wings main spar, or part of your skin is blown off (For stressed skin body's) will the aircraft take less stress? Will your wing snap in a high-G turn if its damaged? Also, will damaged wing surface produce less lift? I know that even with todays very powerful dual and quad core CPU's there still must be limits on DM. IL2's DM system was a revolution for any game, and I hope BoB will be similar. Its only today that people are catching up too your water shaders! |
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#4
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I think, the questions were already answered
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#5
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Anyway, I am 90% sure that the answer to your first question is yes. As for the second question I believe that a rudimentary modeling of loss of lift already exists in Il-2 (try flying a Me-323 over a bunch of MG-42s). |
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#6
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If you 're getting 700 ping now, it might be your own connection that's contributing, not just the lack of a server. If they put one in Oceania region I'll be as happy as a duck in muck, but seriously it isn't their problem. Lobby your regional internet to provide one when BoB is released, that might be your best chance |
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#7
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Mr Oleg,
An idea to increase client's base and sell more copies of BOB - Weak point of combat flight sim games: learning curve = long time to get some fun. In particular the shooting is long and difficult to master - Result: the less motivated quit the game and also the genre - Remedy: improve the training section of BOB. Put in some training aids, for instance a predictive "virtual pipper", kinda of a coloured dot to show where to aim with the real collimator. This would help a lot to develop the deflection shooting, and be a fun in itself. Add also the hit% statistics as in CFS. It's great for training. Regards, Insuber |
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#8
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Marksmanship is probably the biggest barrier. Oleg could add autoaim for offline and non campaign play but there are probably better solutions.
Here is one idea: SOW could have a gunnery training mode that starts the player in position to attack a target aircraft. The player then attacks. Immediately after the attack the mission reverts to its original state and the player appears in position to attack again. This would allow a novice player to conduct repeated attacks in a short period of time and improve their marksmanship without having to learn the skills required to get in position for an attack (or spend the time to do this repeatedly). The aircraft could be selectable and the position (direction, height and relative airspeed) could be selectable or even random. A pilot training mode could alos be made where you have to follow an identical aircraft as it flies through an increasingly difficult series of maneuvers. |
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#9
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Thanks for that Oleg! Keep up the good work! /Mazex |
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#10
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To paraphrase Rocky & Bullwinkle :'That date ,that date?Where have I heard that date before...
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