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#31
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In the context of tanks, I am not aware of that. Air to air AP may have been different, there wasn't that much armour in 'planes, and doing damage once the armour was pierced would probably be worth it. Quote:
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Last edited by Igo kyu; 11-01-2013 at 01:45 AM. |
#32
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Check out manuals given here:
http://www.lexpev.nl/manuals/germanyold.html You'll find plenty of (German) ammunition manuals, for aircraft and artillery. German tank and AT guns often had two types of AP rounds - the standard AP round with explosive contents, and the "only use if penetration cannot be achieved with the standard AP round" round without explosive contents. Naval artillery to my knowledge used only explosive AP rounds. Aircraft standard AP rounds were also explosive, with specials available. AP bombs were explosive. All this to the effect of generating splinters, which simply add to the damage of the splinters created from penetration. There were very few AP weapons to rely solely on kinetic energy in WW2. Pursuivant, the shrapnel created by a single 20mm or 30mm round penetrating is by far not enough to reliably take out a medium sized or larger WW2 tank. You may get lucky, but to be sure you'll need more than one. Even to reliable do considerable damage, not the outright kill. It's one of the reasons small calibre AT guns in widespread use at the beginning of WW2 were replaced by bigger ones - even if you achieved penetration, you'd still need multiple hits to stop the tank. Igo kyu, no matter the what participant gets damaged in the impact of the projectile, to remove the armour from the original position you need energy, and the amount is the same no matter if the projectile just penetrates, or easily. Assume a certain armour can just stop a certain projectile coming in at 500m/s. Now if the same projectile comes in at 600m/s, it will go through, but end up at 330m/s and at 800m/s come out at 620m/s, for the same loss of energy. The energy to displace, tear up, heat up the material has to come from somewhere, and it comes from the kinetic energy of the projectile. What you are considering is solely the aspect if a round can penetrate or not. It's also important but not all. It is about the mechanical strength of projectile and armour. A thick, hard armour will break up an AP round, a thick, soft armour will stop the AP round intact and a thin hard armour will break up under the impact of the round. You are completely right that a penetration with both the armour and the projectile suffering significant damage is rare - but this has little to do with the energy required for penetration. The reason why the standard AP round carries more energy is because it carries part of its energy as chemical energy of the explosive inside. This energy does not change with muzzle velocity and range, and will only be converted to damage after penetration. The 30mm round mentioned carries 14g of PETN (iIrc, don't want to look it up again). This equals about 50% of the muzzle energy of the tungsten core round, and with the projectile twice as heavy, the tungsten core round ends up with less energy than the standard AP. |
#33
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Sortie results shown in start post seem too unreal to me..
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il2.corbina.ru |
#34
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#35
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Yep, British practice was different. They went with solid AP shots in land warfare for most of the war. Not so in the air or at sea.
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#36
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#37
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1.A penetration is not necessarily a kill in real life. And that is more likely so when we have a smaller round (even 45mm is small in tank warfare) barely penetrating. That could be fixed by implementing a more complex or a randomised damage model.
2.Pilots in Il-2 are too good at shooting, and they don't have their life at stake. They can train as many hours shooting at as many tanks they want, and fly as daring maneuvres as they want. This is not fixable IMHO. (Just as an example: I can attack a German PzIII/IV AFV with a Beaufighter, shoot it up and get away with it most of the time, and that took me some hours training and a few virtual lifes and virtual Beaufigters - and I used up some virtual Panzers, too. And I have to fly a maneuvre that in real life would be rated somthing in between suicidal and dauntless.) P. S.: Why is it that "soft" ground targets don't blow up with the first hit (penetration)? Do they soak up damage, till a certain amount is reached? And couldn't some similar model be applied to tanks, too? Last edited by majorfailure; 11-02-2013 at 09:52 PM. |
#38
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This is why I think it would be more realistic for IL2 to have three damage states = healthy, mobility kill/retreat/crew bailout, dead. No new damage textures are needed, you just have mobility killed/retreat/crew bailout tanks stop moving. The player might see a HUD message along the lines of "enemy tank damaged". Additionally, there should be an option for "realistic tank armor" which considerably boosts the armor and durability for AFV, making them much harder to actually kill and bringing actual tank kills in the game in line with modern research into actual effectiveness of air-to-ground attacks. Perhaps doubling or tripling existing "panzer unit" scores for heavy tanks, and doubling panzer unit scores for medium tanks, would do it. Light AFV might get a 50% increase in panzer units, with no increase for soft vehicles. That way, assault planes could still be hell on earth for convoys of soft vehicles, but not the "tank killers" they were purported to be. Quote:
From there, there were a number of improvements to standard AP, such as API, APHE/APE/APEX, HEAT, APDS, APIT and APT. The Germans were the pioneers in developing APHE and APDS rounds. The British never developed a satisfactory APHE shell and mostly used just AP or APC for their tanks. |
#39
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APHE possibly, but APDS? Did you mean APCR? I have read that APDS was fairly heavily adopted by the British, I thought it was even a British invention, though I can't back that up.
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#40
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As for APCR/Panzergranate 40, while the Germans were one of the first nations to develop it, shortages of tungsten meant they had to discontinue making it. |
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