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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Anyone can plainly see the hurricane at the moment turns quite similarly to a brick... it's terrible, can't come close to spit or even 109.
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#2
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I am not so sure its as simple as that. I went On line with just 10 gallons of fuel. The aim to be as light as possible to test the the effect of reduced weight on relative sustained turn performance. This based on Buzzsaw's weight argument. I took of from Lympne with the aim to turn fight the vulching 109s.
In a sustained lo level turning engagement against a 109 again I easily out turned the 109. We both doing our best. I was bounced by the 109 first seeing him at my 7 O'clock. I turned into him as hard as I could at +6/3000RPM Rad 1/2. Slowly but surely I gained the advantage with him moving progressively forward in the canopy ... a clear indication that my turn was better than his. He was also turning hard so hard he eventually departed ,flicked and spun and hit the ground. The fight lasted 3turns. The Hurri was easily superior. Accepted I was at an exceptionally low weight for a CLOD Hurricane .... but that was the aim of the flight. I agree with Buzzsaw the Hurricane empty weight is way to high and needs to be reduced. Hopefully if done this will enhance the Hurricanes performance. Last edited by IvanK; 10-05-2012 at 11:59 AM. |
#3
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Salute
Hurricanes will start, but are VERY slow to warm up, taking three times as long as previously. This can be tricky when enemy are incoming, but better than no start. 109's and Spitfires warm up much faster. Please fix the problem with Spitfires being unable to climb above 18,000 fit, they bog out, miss and backfire and won't go any higher. Spitfires must be able to climb higher than enemy bombers, their historical ceiling was 34,000 ft. |
#4
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I managed to start moving only applying a lot more power, and watching the boost gauge in relation to my throttle position, there seems to to be something is wrong, the boost really comes up when I'm about 70-75% power. Engine on Hurricanes and Spits still cuts out when at idle position. Last edited by BGs_Ricky; 10-05-2012 at 09:23 AM. |
#5
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I made some FM test and found such bugs:
- ALL Spitfires engines except Spifire MK1 (2-stage prop) stop at idle - Hurricane Mk1 100 Octan engine smokes like the hell at emergency power +12 lbs and mixture in auto reach position (rearward postion) - if mixture is weak position ( forward) smokes stop - 109 still is too slow ab. 25-30 kph at the deck - All British fighters are too slow at the deck ab. 20-30 mph ( ex. Spitfire MKII in CLOD reached at 0 at +9lbs 260 mph/418 kph - so speed accurate for IRL Hurricane MK1 at +6lbs but IRL Spitfire MK II reached at +9lbs 290 mph/466 kph - so it is 48 kph difference) - high alts performacne - above 15 000 ft is just joke - British engines start to shake at little above 20 000 ft, climb rate is heavy reduced above 15 000 ft - all fighter planes had reduced ( or too weak) rudder effectivness expecially at slow speed with engine power on - not possible to make correct stall turns For plus is that now Merlin engines don't overheat and damage so quickly so now is possible to keep more accurate engines settings from manuals. Last edited by Kwiatek; 10-05-2012 at 12:47 PM. |
#6
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I don't think it's a bug when the engine cuts out with the throttle lever all the way at idle. You need at least half an inch throttle to keep the engine running at a healthy rev with these engines. For not idling too much, there's even the amber warning button (next to the throttle lever) that will have the alarm sound should you throttle back all the way without having flaps and gear down.
The engine won't cut out with the throttle all the way at idle during landing when you're too fast/high but it doesn't like it. Idling too much als causes spark plugs to foul. Shoud this be implemented here (as it occurs in a real world WWII aircraft) then, you will notice that when that happens, you will not have full power until the plugs are clean again (which can be attained by putting high rev on the engine until it purrs nicely again). I haven't tested the new patches myself yet, but i'm anxious to try the final release. As a note: I understand the frustration of some forum members at the status CloD, but then again, what they have to deliver for only like 60 bucks... That's almost what you pay for a A2A Spitfire plus accusim. And there you get just a plane, they don't code a whole sim. And they don't even have to include a detailed damage model for the whle airframe. For me it was the best tutorial for the CloD Spit. But it shows about how it should fly in the end. Amazing what they did with the limited possibilities of FSX. CloD can really shine one day. It could beat what's out there. However I think we all (or most of us, including devs) underestimated what it takes to live up to a dream... But in time... maybe? So long, Zach Quote:
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#7
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Honestly I don't care about that as long as the AI is able to keep the engine running on the ground ... which is not the case at the moment. |
#8
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Hi friends... a one question...
aer SLI working now with last patch????? I have 2 Nvidia GTX 275 and not working SLI... Any rule to install or make to run SLI??? thanks |
#9
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I dont think this patch was to add SLI performance boost, just to stop crashes related to having SLI enabled...
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#10
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As said, thank you for the info.
![]() Cheers, Zach Quote:
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