Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-27-2012, 08:52 AM
Bewolf's Avatar
Bewolf Bewolf is offline
Approved Member
 
Join Date: Oct 2007
Posts: 745
Default

Quote:
Originally Posted by Aer9o View Post
...how about now? as I do not know I will be here in 10yrs mate!
No problem, just send them a magic wand and everything will be fine =)

Great update! Rata brings back memories, soooo looking forward to that one.
__________________
Cheers
  #2  
Old 01-27-2012, 09:04 AM
Aer9o Aer9o is offline
Approved Member
 
Join Date: Sep 2010
Posts: 179
Default

Quote:
Originally Posted by Bewolf View Post
No problem, just send them a magic wand and everything will be fine =)

Great update! Rata brings back memories, soooo looking forward to that one.
...they have had many years at their disposal to do magic!!!...sorry to dissagree!
  #3  
Old 01-27-2012, 03:42 PM
Ploughman Ploughman is offline
Approved Member
 
Join Date: Oct 2007
Location: Ceinws Escairgeiliog, Cymru
Posts: 334
Default

Ha, love the I-16. That thing's a blast to fly, if a little slow, but nimble. I look forward to getting BoM'd. Thanks for the update, hope the next patch is soon as I need all the FPS I can get. R!
  #4  
Old 01-27-2012, 08:53 AM
VO101_Tom's Avatar
VO101_Tom VO101_Tom is offline
Approved Member
 
Join Date: Jul 2010
Location: Budapest, Hungary
Posts: 799
Default

Quote:
Originally Posted by BlackSix View Post
It’s our pleasure to continue our weekly updates in 2012!
Hi BlackSix. Thank you for the information.
May i ask a pure technical question? What is the polygon-count of the sequel's planes? Compared to the CloD a/c engine models, the cylindrical and the rounded parts seem to be simpler. I have no problem with it, looks really good! I'm just curious how many polygon is made up of a fighter aircraft, for example? Clod and BoM?
__________________
| AFBs of CloD 2[/URL] |www.pumaszallas.hu

i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940
Cliffs of Dover Bugtracker site: share and vote issues here
  #5  
Old 01-27-2012, 09:06 AM
BlackSix BlackSix is offline
Approved Member
 
Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
Default

Quote:
Originally Posted by csThor View Post
Actually the Type 24 (with ShKAS as wing armament) would be the most representative ...
Yes, I know. We will try)

Quote:
Originally Posted by VO101_Tom View Post
Hi BlackSix. Thank you for the information.
May i ask a pure technical question? What is the polygon-count of the sequel's planes? Compared to the CloD a/c engine models, the cylindrical and the rounded parts seem to be simpler. I have no problem with it, looks really good! I'm just curious how many polygon is made up of a fighter aircraft, for example? Clod and BoM?
Hi!
Well, I'll ask, but I can not do it before Tuesday. Please remind me about it through private messages.
  #6  
Old 01-27-2012, 09:13 AM
kendo65 kendo65 is offline
Approved Member
 
Join Date: May 2008
Posts: 908
Default

Thanks Blacksix and Luthier for the update.

A word to those finding fault, I'm not normally that bothered about people expressing their opinions, but after what is a very decent update with an in-depth report from Luthier on the difficulties they are encountering I'm amazed to find people throwing it back in his face. All you armchair software development experts who think you personally know better...! Take a look at yourselves.
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB
Samsung 22" 1680x1050 / Win7 64 Home Premium
CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals
  #7  
Old 01-27-2012, 09:18 AM
Aer9o Aer9o is offline
Approved Member
 
Join Date: Sep 2010
Posts: 179
Default

Quote:
Originally Posted by kendo65 View Post
Thanks Blacksix and Luthier for the update.

A word to those finding fault, I'm not normally that bothered about people expressing their opinions, but after what is a very decent update with an in-depth report from Luthier on the difficulties they are encountering I'm amazed to find people throwing it back in his face. All you armchair software development experts who think you personally know better...! Take a look at yourselves.
...some of us purchased games before!...may I suggest you have a look at what else its available in the industry and how it is delivered!
  #8  
Old 01-27-2012, 10:04 AM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

I hate being right.

Also like others mentioned, 1 year for a plane? Seriously? Thats sad, the graphical modeling of a planes exterior should only take a few days, a week at most. Adding details and optimizing the model another week, then another for texturing; so about a month total? In Maya 7.5 it took me two weeks to model, texture and animate (although it was limited) a abrahms on my first time.
Sounds like the development team is still suffering from a lack of efficiency/streamlining/leadership. Same old story, same old excuses.

Also ROF has airframe failure due to Gs and such, where is that in CLOD?

Edit: also game stutters when close to enemy aircraft in combat on my rig, dust on ground during takeoff and mirror cause large multi second stutters too!
  #9  
Old 01-27-2012, 09:25 AM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Clearly a lot of trolls who have no idea about CAD, open yours eyes and realise RoF has nothing on CoD models... Why you ask well just look at a ww1 aircraft and compare it to a ww2 aircraft there is simply much much more to be modelled.. But hey ignorance is supposed to be bliss right so just carry on trolling.
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
  #10  
Old 01-27-2012, 09:31 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Thank's for the update!...sequel may have been started on too soon IMHO...cart before the wheel
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:40 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.