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Pilot's Lounge Members meetup

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  #1  
Old 12-08-2011, 10:48 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Jimbop, I can say 100% from experience that not everyone will agree on an end result from a FM build. Your last comment is correct, there will 'never' be a 100% agreement on which data to use.
Agreed 100%

If by everyone you mean any Joe Blow flight simmer.. You know the kind of flight simmer who complains his P51 is too slow.. And when you asked what values he used, TAS or IAS.. His response is a blank stare and he says 'what is TAS and IAS'?

But..

IMHO if you limit the 'everyone' to 'everyone who is qualified' than I think you could obtain 100% agreement on 'most' items

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If I dig up data for an A6M that has it at 358mph @ 15000ft, and also data that shows a test of the same plane as 325mph on the day of testing, which is correct?
The test that provides enough information to re-produce the test.. Chances are the difference in speed is due to some difference in the plane configuration and or test day conditions.. As in maybe the data was not converted back to STD ATM conditions.. That is to say, most if not all of the data I have reviewed, where there was a different in speed, there was also a difference in the plane configuration.

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Of course if you aim to only use calculated data, it's equally a problem.
Agreed 100%

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You can't win the data source argument, only do your best to ensure it's 'consistent' criteria data, and that all aircraft are treated equally and with parity.
The goal should not be to 'win' over every Joe blow simmer.. for reasons I noted above. Because there is no winning that fight! The goal should be to win over a qualified group of people that the Joe blows trust

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Originally Posted by Peril View Post
The coffee table books most often used as a source of data by newer sim users looking to help, are a constant source of aggravation for those who have studded the topic for many years and invested lots of money buying original source material.
Agreed 100%

Nothing like Joe Blow simmer reading the coffee book table that says the P51's max speed is 426mph, and than he wonders whey he cant get no where near that value at sea level! Why? Because it was obtained at 26kft!

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Originally Posted by Peril View Post
There will always be arguments over this plane verses that based on stories, books, and even opinions.
Combat reports do cause a lot of problems.. Why? Well for one most if not all of them are one sided stories.. Most if not all of them DON'T provide enough information to recreate the scenario.. And most if not all of them did not have any recording devices running like they do in a standard test.

For example a P51 pilot writes in his report that he 'turned inside' a Bf109 and shot it down..

Problem begins when Joe Blow simmer reads that and thinks his simulated P51 should be able to out turn a Bf109..

Because Joe Blow simmer never stops to ask what altitude did this occur at, what was the P51s E state retaliative to the Bf109s E state prior to the scenario, what was the Bf109 pilots state? As in did the Bf109 pilot even see the P51 and try to avoid it? Was he wounded? etc.. etc..

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Originally Posted by Peril View Post
My only advise, and the way I tackle it, is to gather as much original data, then use this as your basis for determining performance. It should be original source data but more so you need to understand aerodynamics, research any differences in the data, to understand why any variations exist so you are better armed to make a judgement call of which data is more likely accurate.
Agreed 100%

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Yes, unfortunately it required lots of study and experience to be able to do a good job in building FMs, and many 'sim builders' don't have the background or the spare time to do justice to this area.
So true

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Originally Posted by Peril View Post
I remain hopeful that some of the hard core FM guys that stalk these places can offer their help and vast collections of data and experience to what is most often (understandably) an under financed (in time and money) aspect of any commercial simulation.
I am willing..

And able!

I have been analyzing IL-2 data for some 10 years now and have written several programs to extract the data from IL-2 via DeviceLink and have written dozens of MATLAB script files to process the data collected during testing

Problem with CoD at the moment is they have not implemented the DeviceLink interface, there is the C# script method that can be used to collected (get) data but as far as I can tell there is no C# script methods to send (set) data. Thus porting over the IL-2 3rd party auto pilot will be hard to do with no way to send commands..

Thus we would have to rely on real sim pilots to preform the test.. And the down side there is, the errors due to the sim pilot are bigger then the errors you are looking for..

That is to say real sim pilots are no test pilots!

At least based on the dozens upon dozens of track files I have reviewed from IL-2 over the past 10 or so years
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 12-08-2011 at 11:31 PM.
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  #2  
Old 12-10-2011, 05:41 AM
jimbop jimbop is offline
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BlackSix, could you please confirm that improvements to core game (weather etc) in Battle of Moscow will also apply to current game content? Thanks.
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  #3  
Old 12-10-2011, 10:34 AM
Insuber Insuber is offline
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Dear BlackSix,

I have few questions:
- will the dynamic stall be implemented in the Flight Model?
- will the maximum altitude of the planes (ceiling) be raised to the historical values of ~10-11000 m ? Today it is 7-8000 m for most planes, and much less for the Fiat G.50
- will the performances of the poor G.50 be upgraded to be closer to the real historical values? The G.50 maximum speed today is ~350 kmh at sea level against 407 kmh found in books and online references. The G.50 ceiling in game is some 5000 m, against 10500 m found in various sources.
- will the UBI intro .wmv video issue be finally corrected? Today it clocks down the ATI cards to 2D-power saving mode, and gives really poor performances to the users that do not delete or rename it. That is most of ATI users I guess.
http://forum.1cpublishing.eu/showthread.php?t=28054
- will the ghost dots issue be corrected? Today in online servers you see far contacts which disappear when you close in.
- will the GUI be optimized ? Today it's quite clumsy and not practical.
- will the track recording be improved? Today the main issues are: need to exit from flight to start recording, need to manually type a track file name, need to exit again from flight to stop the video, frequent crashes in the procedure, frequent crashes when trying to record an avi from a track.
- will the damage of a radiator by bullets produce a damage to the engine? Today you get the message "radiator leak" but the engine continues to run.
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  #4  
Old 12-10-2011, 10:50 AM
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mazex mazex is offline
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Quote:
Originally Posted by jimbop View Post
BlackSix, could you please confirm that improvements to core game (weather etc) in Battle of Moscow will also apply to current game content? Thanks.
I did ask that question on Sukhoi.ru (using Google translate ). Blacksix answered there that as the game was not yet announced he could not answer if it would be released as a merged install...

This is my number one question also - if it's not going to be released as a merged install I would be very sad. Oleg said that they where going to use the same addon strategy with CoD as IL2 when he was still in command and it would be very odd to abandon that strategy IMO... Still, it would be nice to get it confirmed!
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  #5  
Old 12-10-2011, 01:30 PM
III/JG53_Don III/JG53_Don is offline
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My No1 question as well....

If a merged install isn't possible I would kinda loose interest in the series and this would be the biggest letdown for me personally. I mean I don't want to have 2/3/4 or more different Flight simulations with the same core on my pc and when I want to play a Spit I have to exit the game and start the old CoD which will be no longer supported.
The possibility to merge all addons like the old il2 style was THE factor for the great success of this game imho.

Just imagine how it would be like if all il2 expansions were stand alones. There would never be this strong community...
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  #6  
Old 12-10-2011, 01:41 PM
csThor csThor is offline
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Take a look at your CloD directory. There you'll find a folder called parts with a sub-folder named CORE and one named BOB. Which means the engine is geared towards modular additions. You can now stop panicking.
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Old 12-10-2011, 01:57 PM
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ElAurens ElAurens is offline
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Also take a close look at your controls set up in the GUI.

Lots of things there that have no relevance to BoB or the Ost Front.

Relax and enjoy the ride.
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  #8  
Old 12-12-2011, 08:39 AM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by csThor View Post
Take a look at your CloD directory. There you'll find a folder called parts with a sub-folder named CORE and one named BOB. Which means the engine is geared towards modular additions. You can now stop panicking.
Don't agree with that kind of logic, my friend

Il-2 Sturmovik Cliffs Of Dover: BoB -> ok. so far.
Il-2 Sturmovik Cliffs Of Dover: BoM -> ?

"Storm of War" would have been definately the better choice.
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  #9  
Old 12-20-2011, 06:51 AM
jimbop jimbop is offline
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11. Will the ghost dots issue be corrected? Today in online servers you see far contacts which disappear when you close in.

B6, can you please clarify whether this is about actual ghosts or the disappearing of real targets online? This can be fixed by MeshShowLod=1 but this hurts performance for many systems.
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  #10  
Old 12-20-2011, 07:04 AM
BlackSix BlackSix is offline
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I would like to Insuber said about Dynamic stall.

Quote:
Originally Posted by jimbop View Post
11. Will the ghost dots issue be corrected? Today in online servers you see far contacts which disappear when you close in.

B6, can you please clarify whether this is about actual ghosts or the disappearing of real targets online? This can be fixed by MeshShowLod=1 but this hurts performance for many systems.
11. Will the ghost dots issue be corrected? It's a actual ghosts or the disappearing of real targets online? Today in online servers you see far contacts which disappear when you close in.

So it is good?
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