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#1
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even a dead clock is right twice each day, after your 1700 posts here deliberately sprouting negative crap for years the odds are you eventually would say something that per chance would have been partially right !! obviously that doesnt validate all the other nonsense you posted here for years, or did you think it magically would and you'r now lilly white ? its also somewhat disturbing to see you only perk up when something negative is being said, it seems to be the only thing you ever feed on and rejoice about
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jason's post has to be seen for what it is, he is somebody who (since recently) does have a commercial interest in the CoD project and he is in that context minimizing blame for luthier while dancing on oleg's grave and shifting all the blame to oleg (while oleg isnt present to defend himself, great sign of character there jason) what is new (to me at least, and i have been out of the loop a bit while waiting for a decent fix/update to start using CoD), is the 8 million dollar CoD project funding figure over the 7 years. the rest of what jason says is entirely his spin on facts that are incomplete and open to interpretation. for example, jason refers to luthier being handed the unfinished project 1 yr before release, which takes us to the point in mid 2009 when oleg was still posting here and him stating he had a fixed release date of "the anniversary of BoB" (which would have meant november 2010, and oleg 6 months before that date realizing it simply could not be done). the project then slipped pasted this nov/dec 2010 date and was then released early in 2011 (you must remember some of those dates, its when you kept weaseling out of puting your money where your mouth was ). so when ubi (and/or 1c) put their foot down and said "no more delays, you have 1 yr and then its out the door", how did oleg react ? that is the real question. (its a minor issue whether oleg by then was still 5 days per week in the office managing it, or had taken on an additional part time positions with some other company as a consultant, since he by then was only macro managing the CoD project itself). given olegs very good track record (in game creation and project management) he likely would have known that this forced early release date wasnt realistic, so did he tell them "either i do it right and i need more time", or if they tried to then force his hand "you do it without me" ? likely some years will go by before we find out, but that is much more likely then jason's recent spin story. another piece of the puzzle we are missing is what exactly happened mid development that caused the lost 2 or 3 years which became the Achilles heel in this whole CoD project ? time wise this is the period we know oleg fired some people, or some left on their own (taking part of the code ?) and the RoF project was started. are all those facts linked, its all speculation at this stage, but those missing years caused the whole delay mess that landed us where we are now. secondly, with luthier being oleg's trusted sidekick during il2 development (since pacific fighters or even earlier ?) and with the 2 being close friends, AND with luthier being called away from his own project (korea) to help finish CoD a couple of years ago....... with oleg suddenly leaving, luthier would have been about the only logical person the project could have been transferred to (inside their existing team). now the question that arises is, knowing the various good skills and contributions luthier has made to the il2 series, did/does luthier have the project management skills to pull of what oleg knew could not be done to oleg's exacting levels of quality ? luthier took on an unthankful task to try and finish it, and tried to do so under very difficult circumstances no doubt, but, and how can i say this gently.... he didn not success, its a giant mess. so nothing new has been provided in that simhq thread that lowers my opinion of Oleg, if anything it only lowers my opinion of jason with his obvious spinning to direct attention away from his own commercial interests (without giving solid facts that can be verified with the people that matter). And no that doesn’t make Jason the anti-christ either, it just means I take what he posts with a decent serve of salt and I see it for what it is i do wish luthier well in trying to finish the project (he is our only hope, failing oleg coming back to pitch in), and whatever positive input that can be given him should be provided, but it doesnt remove our frustration (as customers and long term fans who had very high hopes for this project) Last edited by zapatista; 08-28-2011 at 11:04 AM. |
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#2
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__________________
Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#3
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To quote myself: Quote:
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#4
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P.S. I'm still a whiner, not a fanboy...
__________________
AMD Phenom II X4 965BE OC@3.8ghz DDR3 G.Skill eco 4gb ATI Asus EAH6950 2GB shaders unlocked Asus Xonar DX Asrock 870 extreme3 Windows7 x64 Ultimate Saitek X52pro (stick modded) - Saitek rudder pedals - SteelSeries Siberia V2 headset Freetrack ps3eye Samsung 23" SyncMaster XL2370 Last edited by albx; 08-28-2011 at 09:48 AM. |
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#5
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And I dont apologize for nothing... It is the turn for 1C now not for the community |
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#6
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well, apologizes is too much... of course we gave his company money buying the product, a beta version of a game... now what we paid is gone... we can only hope for a better support, if will be one.
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AMD Phenom II X4 965BE OC@3.8ghz DDR3 G.Skill eco 4gb ATI Asus EAH6950 2GB shaders unlocked Asus Xonar DX Asrock 870 extreme3 Windows7 x64 Ultimate Saitek X52pro (stick modded) - Saitek rudder pedals - SteelSeries Siberia V2 headset Freetrack ps3eye Samsung 23" SyncMaster XL2370 |
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#7
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Luthier took over a year before the release of CLOD and since then CLOD has still been a mess. We may know more about it now but it doesn't change what's happened, the development decisions have still been questionable IMO and the release was handled very badly and pretty shambolic. Since the release the communication has been terrible and the patches so far have been mere fluffing with the core of the sim is still unchanged and buggy as hell. Music update anyone? Plus this new info doesn't change what Tree was saying at all, in fact it proves quite alot of it was spot on. We were being fobbed off alot of the time, Oleg was still posting updates and showing his face at shows but its clear now it was just keep people believing he was still the man in charge. The reason behide it may now be more open but it doesn't change anything. Luthier is trying his best im sure, but im still not convinced.
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Furbs, Tree and Falstaff...The COD killers...
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#8
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8 million???
With just 1 milliony - in Italy (my country) - you can hire 10 experienced researcher for at least 5 years of works! I'm joking (ehm... not to much! |
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#9
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8 million is nowadays only a drop on the bucket in the field of game development. Recent game developments have today a budget that compares to low-budget Hollywood productions, means 25-30 millions are a good start.
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#10
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On the other hand, being a moderator doesn't exclude someone from being a regular poster too and expressing personal opinion, that's why colored text is used when moderating to distinguish between the two, when i'm just typing like this i'm simply taking part in the discussion like everyone else. I truly didn't expect that kind of post from the OP. In any case don't worry, it's my "once per month/every few weeks" venting mechanism Other than that i don't really care for the score keeping, it just happened to bring forth a bit of interesting information from another source. |
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