Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-03-2011, 03:31 PM
roadczar roadczar is offline
Approved Member
 
Join Date: Jan 2011
Posts: 175
Default

Thanks!
Reply With Quote
  #2  
Old 06-03-2011, 03:22 PM
5./JG27 Lehmann 5./JG27 Lehmann is offline
Approved Member
 
Join Date: Jul 2010
Location: West Sussex
Posts: 96
Default

Thanks for the update, sounds good
Reply With Quote
  #3  
Old 06-03-2011, 04:07 PM
smink1701 smink1701 is offline
Approved Member
 
Join Date: Feb 2010
Location: Dallas, TX
Posts: 607
Default

Quote:
Originally Posted by luthier View Post
Hi everyone,

* Sound. This is probably the biggest issue we're facing. We're taking a very drastic approach to the issue and pretty much redoing our sound from scratch. This means you won't see the new sound for a few more months.
weekly Friday updates from now on.
Thanks Luthier...good to hear from you. Was very please to see you address sound since this is a subject dear to my heart. Do you mean fixing the current sound so it doesn’t cut out during game play or the quality of engine, gun, general plane SFX, wind when opening the canopy, etc. I hope your answer is YES to both.
Reply With Quote
  #4  
Old 06-03-2011, 04:11 PM
Gollum Gollum is offline
Approved Member
 
Join Date: Apr 2011
Posts: 133
Question

Quote:
Originally Posted by luthier View Post
Hi everyone,


Other things that are in the pipeline:

* Sound. This is probably the biggest issue we're facing. We're taking a very drastic approach to the issue and pretty much redoing our sound from scratch. This means you won't see the new sound for a few more months.
* FPS. The final remaining performance issues, which fortunately are comparatively minor, lie very deep in the engine, and require us to do a significant amount of work. Probably at least 2 months of it.
I'm confused... So all the reports of stutters / broken AA (currently rendering my game useless when prior to last patch, didn't exist) are being ignored / considered "comparatively minor" and won't be fixed for a few months if even considered one of the "final remaining performance issues"?



Am I wrong to think that the Dev teams thinks all performance problems are solved except for a few "minor issues"?

Not hating, I just wan't these issues at least looked into and not to be left on the side of the road. If it takes two months then so be it but I just want you to know that these issues exist, are not "minor", and need to be fixed as soon as possible (considering I can't play the game on a top of the line rig).

I hope this gets fixed soon. I was having a great time playing this sim until the last patch and I miss playing it.

-Gollum
Reply With Quote
  #5  
Old 06-03-2011, 04:47 PM
Rattlehead Rattlehead is offline
Approved Member
 
Join Date: Sep 2010
Posts: 727
Default

Quote:
Originally Posted by luthier View Post

I'll try to do more regular weekly Friday updates from now on.
May I ask what happened to the community manager?

Thanks for the info regarding the next patch, Luthier. I (we all) feel much better knowing what the basic outline is for the next few weeks/months.
Reply With Quote
  #6  
Old 06-03-2011, 05:33 PM
Bloblast's Avatar
Bloblast Bloblast is offline
Approved Member
 
Join Date: Oct 2007
Location: Netherlands
Posts: 289
Smile

[QUOTE=luthier;292905]
Finally fixed the landscape stripes bug, etc.
Improvements to FM and DM and various cockpit systems, as usual - long list there.
AI improvements, including at least the majority, if not all, of the order system working.

AI improvement + major of radio communication, good news!
AI too fast at the moment it should be tuned down. Hope this is worked on.

Thanks Luthier.
__________________
Intel i7 970 6x3.2
ASUS Sabertooth X58
ASUS GTX580
Corsair 12GB 1600 Mhz
OZC SSD 120GB

Last edited by Bloblast; 06-03-2011 at 06:43 PM.
Reply With Quote
  #7  
Old 06-03-2011, 05:42 PM
Doc_uk Doc_uk is offline
Approved Member
 
Join Date: Mar 2011
Location: UK, Alton, Hampshire
Posts: 722
Default

Quote:
Originally Posted by luthier View Post
Hi everyone,
Finally fixed the landscape stripes bug, etc.
I do hope thats the blue stripes
Reply With Quote
  #8  
Old 06-03-2011, 06:09 PM
Vengeanze Vengeanze is offline
Approved Member
 
Join Date: Apr 2011
Location: Stockholm
Posts: 837
Default

Quote:
Originally Posted by luthier View Post
* FPS. The final remaining performance issues, which fortunately are comparatively minor, lie very deep in the engine, and require us to do a significant amount of work. Probably at least 2 months of it.
Bugger. Means I'm stuck with these low fps for a while.
Reply With Quote
  #9  
Old 06-03-2011, 06:26 PM
MiGCap MiGCap is offline
Approved Member
 
Join Date: Apr 2011
Posts: 22
Default

Good news, but please don't forget the Anti-aliasing issue ...
Reply With Quote
  #10  
Old 06-04-2011, 01:49 PM
skouras skouras is offline
Approved Member
 
Join Date: Nov 2009
Location: Greece-Athens
Posts: 1,171
Default

Quote:
Originally Posted by MiGCap View Post
Good news, but please don't forget the Anti-aliasing issue ...
second to that
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:11 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.