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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Should the vegetation colours in CLIFFS OF DOVER be changed?
Yes: I would like to see a darker shade for the grass and other vegetation 226 75.33%
No: I am happy with the current colouring 74 24.67%
Voters: 300. You may not vote on this poll

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  #1  
Old 04-06-2011, 11:19 AM
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bongodriver bongodriver is offline
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http://www.farming-simulator.com/

just a thought.......I personally am here because I wan't shoot stuff in the air
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Old 04-06-2011, 11:32 AM
jimbop jimbop is offline
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Quote:
Originally Posted by bongodriver View Post
http://www.farming-simulator.com/

just a thought.......I personally am here because I wan't shoot stuff in the air
Not interested in historical accuracy?
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Old 04-06-2011, 12:15 PM
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fruitbat fruitbat is offline
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Originally Posted by jimbop View Post
Not too sure about this. Whilst rapeseed oil only became a human food after WW2 it has been used for industrial purposes like lubrication and as a biofuel (lamps etc) for centuries. I think it could even have been grown widely during the war for precisely these purposes but am not sure about this.

After WW2 the erucic acid was bred down to levels which made rapeseed oil fit for humans. Further refinements including the removal of bitter glucosinolates were done much later in the late 70's/early 80's to generate canola which certainly is a modern crop (and getting more modern with today's much more precise modifications).
after speaking to several farmers about this who are all local to the area, and that i work for, they all said that rape wasn't grown in kent until well after the war.
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Old 04-05-2011, 11:08 PM
RCAF RCAF is offline
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Quote:
Originally Posted by baffa View Post
I think it needs to be a bit desaturated but it still looks pretty good as it is, they should definatly work on getting the game working first before changing the "small" things
I think that having brightness and contrast sliders (which should have been in the game at launch!) would certainly be enough for now. It would be easy to implement in one of the earlier patches without detracting from more important efforts. Then they can worry about the actual colour palette later when the game is more universally stable.
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Old 04-05-2011, 11:18 PM
seacondor seacondor is offline
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To me it looks like there is to much yellow and not enough green. Looks like it was a very dry summer. However I have the grass off at the moment so that might help.
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Old 04-06-2011, 04:03 AM
*Buzzsaw* *Buzzsaw* is offline
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Salute

Well, its clear people would prefer a different shade of green for the landscape.

Hopefully, after the major issues relating to optimization have been solved, the developers will consider revisiting the colour palette they currently are using.
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Old 04-06-2011, 05:15 AM
Lixma Lixma is offline
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Just changing the tree colour to something less 'tropical' will go a long way to curing the palette.
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Old 04-06-2011, 05:59 AM
sigur_ros sigur_ros is offline
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Trees are the worst part, easily fixed by making them rich dark green, 2 second job in texture editor. *sigh*
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Old 04-06-2011, 09:24 AM
JG27_PapaFly JG27_PapaFly is offline
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Before everyone gets too excited about the "right" colors, bear in mind that the developers have probably used calibrated monitors, while 99.9% of players just use out-of-the box flat screens, which are too bright by default, have poor color gamut and a rather cold color temperature. Simply put, today's cheap, big TFTs are rubbish. I use an older, high-end, calibrated CRT and many different TFTs side by side and the difference is drastic.

Before any valid statement on colors can be made, monitors should be calibrated:
http://www.northlight-images.co.uk/a...pyder2pro.html

TFTs that acutally have a decent gamut are really really expensive
http://www.eizo.com/global/
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Old 04-06-2011, 10:42 AM
RocketDog RocketDog is offline
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Quote:
Originally Posted by JG27_PapaFly View Post
TFTs that acutally have a decent gamut are really really expensive
http://www.eizo.com/global/
Then perhaps the game's colour palatte should be designed to work with the monitors we have rather than the really expensive ones we don't?
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