![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
The idea of a pilot or crewman bailing out of a plane only for his chute to not open is a good one. Also if the chute got caught on the plane, or the chute/pilot or crewman on fire if the plane is on fire would get some wow's from me. All of this could happen in a margin of 1 in 50, or 1 in 100 bailouts.
Rescue missions are also a nice idea and would add a differnt perspective to the combat. |
|
#2
|
|||
|
|||
|
Quote:
|
|
#3
|
|||
|
|||
|
how bout something really cool like... for instance a FW gets a spit on its six, the spit takes out the FW's engine and instead of breaking off the spit sticks with the FW and ends up overshooting it, meanwhile the FW saved just enough energy to pull up its nose and get a pot shot off at the spit, taking the spits wing off with the last ditch effort... and both planes crash...
happened to me yesterday on RCAF_FB Last edited by AKA_Tenn; 03-14-2010 at 06:42 AM. |
|
#4
|
|||
|
|||
|
Hearing your voice while giving orders is a start.
One thing I miss is to answer the calls. An option to say "Roger", "Negative" and so on would be nice. Got the idea from MBot's post. It would be neat to have the AI to ask you for permission to beat up the field or something, and say Yes or No to him |
|
#5
|
|||
|
|||
|
I apologize in advance if the following was mentioned already. I just could not read through 23 pages!
I would like to see more real carnage on the ground when doing GA. 1. When you bomb a group of vehicles and the bomb(500lb+) lands right beside them It not only destroys the vehicle but throws into the air or rolls it over as well as other vehicles in a close proximity to such a large explosion. 2. Bombing the control tower of the airfield might break off one of the lower supports and the tower slowly falls over and crashes across the runway blocking it from use. 3. A fuel tank cathes fires due to straffing but does not explode. Then several minutes later it Blevees and takes out everything around it. (As an added feature, the fuel could initially be running out of the tank and fire burns down the stream of fuel) 4. (Bomber gunners): Have them stop firing from time to time due to ammo reload, hot gun or malfuntions. Thanks, |
|
#6
|
|||
|
|||
|
More historical immersion:
1. The view from the cockpit to be a view with using eye glasses - I mean glasses and oxygen mask restricting your view from the cockpit. We see in Il2 that the pilot is wearing glasses and oxygen mask when flying up to 3000 meters altitude, but the view is not restricted anyway in Il2. 2. Possibility to jump safely from taxiing aircraft when attacked on the airfield. 3. To walk over Your one aircraft - walking on the wings, walking on the motor, going around the aircraft on the field, and looking at the holes at the fuselage after the air combat. 4. Ability to control the pilot on the ground by the joystick - lay down, jump, run - left - run right, walk, etc. 5. Dolphines and orcas in to the ocean. 6. Flyable Fw-200 Condor!!! 7. Ability to make nice photos with your personal camera in to the cockpit - black and white of course for your personal album! ~S! Last edited by BG-09; 06-01-2010 at 08:59 PM. |
|
#7
|
||||
|
||||
|
If you think your view isn't restricted enough in front of your monitor, think again!
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
|
#8
|
|||
|
|||
|
Quote:
|
|
#9
|
||||
|
||||
|
I have already 'said in my previous posts maybe I have but I ignored a clear idea of how the simulator must have one.
the war is based on the numbers on the mathematical numbers: and mathematically each airport must have a fair amount of reconnaissance and fighter-bombers and carriers the number of these resources continues the same as the airport the airport needs to fuel weapons food men and equipment. the airport must have a hospital network of roads and rail links for refueling. the airport must have a good defense. I'm just talking about a cell of a united whole through logical and mathematical processes with the right criteria. the cell in question and the airport before moving to a port in a city 'an entire nation around a region in order mathematically it all together as if there were a consequence of the events and happenings concatenated. if I have an unlimited number of planes at random without even understand the value and cost of a plane and its mortgage MAINTENANCE whole game will be unrealistic. Last edited by Xilon_x; 06-02-2010 at 06:29 PM. |
|
#10
|
|||
|
|||
|
Not sure if already mentioned as have not read all 28 pages, but when you are returning from a mission and your aircraft has been heavily damaged over hostile territory and you are loosing altitude it would be good to be able to dump weight. Maybe excess fuel, guns, ammo etc.
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|