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Mods King's Bounty: Crossworlds Mods

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  #341  
Old 04-23-2019, 05:07 PM
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1darklord 1darklord is offline
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Hehe I was considering downloading and restarting too, glad I waited!

Daniel.
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  #342  
Old 04-23-2019, 06:57 PM
raknefne raknefne is offline
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To 1darkload: I was checking why u couldnt find the skeleton head when I discovered all the bugs, so thx! I speed checked all the changes/fixed in DEV.

BTW you dont 'need' to do the 2nd last map, Hopland, to finish game, that is if you can beat the final hero... let me know about difficulty late, if you do/need Hopland first. And the diffi last map, since much, much has been changed since the early maps - in most cases it is an easier game although spells are more balanced and therefore more difficult, still: little lower difficulty %, easier to complete sets, more troops to hire, new quest in Jerneland that gives 5 Runes etc. In earlier version Impossible difficulty was with 250% enemy strength...


Trent version 1.54 uploading...

- Serious bugs fixed: in v1.5 - v1.53 you couldn't finish game, nor do skeleton head quest in Fromlen, undead heads in Lower Trent...
- Fromlen: Skeleton Head's quest is more clear in the quest log.
- Quest Erolf scientist in Jerneland: Only 50% chance you can get the 'Scientist's Archmage' skill if you are Warrior/Paladin.
- Runemage: 45 Attack (was 40 in Trent 1.53, 45 in Wotn, 35 in vanilla), 1900 leadership, 12k gold.
- Medal Dragonslayer is 20% easier to max.

Last edited by raknefne; 04-23-2019 at 07:03 PM.
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  #343  
Old 04-23-2019, 11:55 PM
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1darklord 1darklord is offline
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I restarted as a Mage using 1.54. Thougt you'd like a report on my balance findings so far.

The Paladin on Hard was really tough, there weren't enough units hire-able to fill up most of my stacks. (I took Glory twice) So I decided to restart as a Mage that way the units matter less. My thoughts were correct.

This new Mage is super easy. I learnt Call of Nature early summoning 360 leadership worth of animals for just 10 mana, so twice per combat. (this probably shouldn't be a starting spell)

With that spell, I'm able to defeat Lethal enemies with few or no losses...

Now at level 3 I have upgraded to Order level 2 for a stack of 900 leadership Animals. Oh and I found an Officers Baton for sale giving me 450 Leadership in total. I'm now running Beholders, Archers, Elves, Priests and Forest Fairies.

The Fairies deliver the animal stacks, everything else shoots. The Beholders were an excellent find putting enemies to sleep.

Daniel.
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  #344  
Old 04-24-2019, 07:46 AM
raknefne raknefne is offline
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Thx for report. How high level were your paladin? In jerneland I didn't want to have too many lvl 4s but ofc enough later. More units from Sprudne and forward?

Ur propably right about Call nature from start. Anyway it was easy to find before. A previous player suggested it to be 10-20-30 Mana instead of vanilla 20-30-40. Perhaps 15-25-35?
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  #345  
Old 04-24-2019, 09:06 AM
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1darklord 1darklord is offline
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The Paladin was level 5, I was managing but each battle was very tough losing me units, that I was struggling to replace. The Resurrection spell as a default would help? Or give more of each unit for hiring? Doesn't need to be high level units, more of 1,2,3's would be good too. In fact I'm really enjoying the way this mod makes the lower level units more valid an option.

Ah the drop in cost for Call of Nature explains it. Yeah an in-between points cost would probably be better. I would only be able to cast it once per combat then.

Daniel.

Last edited by 1darklord; 04-24-2019 at 10:20 AM.
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  #346  
Old 04-24-2019, 11:51 AM
Axeslammer Axeslammer is offline
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Quote:
Originally Posted by 1darklord View Post
The Paladin was level 5, I was managing but each battle was very tough losing me units, that I was struggling to replace.
I had the same problem, but I managed....it added to the difficulty (I thought it was part of playing as Paladin which I never did before).

From level 12-ish to 22 (where I am/was now) units where no longer a *serious* issue and limitation.
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  #347  
Old 04-24-2019, 12:16 PM
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Sirlancelot Sirlancelot is offline
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I didn't have much trouble with the Paladin at the start, once you find all the recruiting shops you have plenty of units to keep forward. You can feel overwhelmed though if you try to kill some of the heroes or the boss before reaching that point.

I killed the Kraken at level 8 or 9 and did the Heroic challenge even later.
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  #348  
Old 04-24-2019, 01:49 PM
raknefne raknefne is offline
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To 1darklord: to test Mana price u could open Trent\trent.kfs and find spells.txt, then search for animal. Call of nature is called spell_call_animal I think. Change Mana to 15-25-35. It will work in current game.
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  #349  
Old 04-24-2019, 02:54 PM
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1darklord 1darklord is offline
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I actually managed the heroic challenge with my level 5 Paladin. Mostly by using the Trap spell, combined with the Dragons push.

Left my army pretty anhilated though.

Daniel.
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  #350  
Old 04-24-2019, 06:12 PM
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1darklord 1darklord is offline
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Quote:
Originally Posted by raknefne View Post
To 1darklord: to test Mana price u could open Trent\trent.kfs and find spells.txt, then search for animal. Call of nature is called spell_call_animal I think. Change Mana to 15-25-35. It will work in current game.
Good idea, I've made this change. (I didn't realise it was so easy to mod)

Daniel.
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