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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-08-2012, 11:30 PM
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Zechnophobe Zechnophobe is offline
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Oh, I totally thought I'd noted that in the first post. I guess I only specified in the post where I first attached stuff.

Unzip the contents of the downloaded zip into the addon/mods directory.

You will have to make the 'mods' directory if it doesn't already exist.
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Old 11-09-2012, 07:49 AM
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Zechnophobe Zechnophobe is offline
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Updated with version 1.1.2


Version 0.1.2
Creation Skill - Clarified slightly about spells it effects.
Sense Weakness Skill - Clarified to penalize enemy critical hit chance.
Artifactor Skill - Clearly states when you can get talent runes.
Trapper Award - Templated more similarly to Gifted Warrior
Favorite of the Valkyrie's Award - now specifies their boons instead of abilities. (Is that clearer?)
Acolyte of Odin Award - templated more similarly to Gifted Warrior
Speed Stat - Cleaned up the English on this tip.
Higher Magic Load Screen Tip - Fixed description to match ability.
Valkyrie Load Screen Tip - Refer to Valkyrie's by correct gender.
Training Ability - For orc hunter and druid, now correctly describes what it does.
Wild Call Ability - Clarifies that it doesn't end its turn, and that damage is shared both ways.
Mana Restoration Load Screen Tip - Removed reference to "Holy Anger" skill, and fixed english.
Valkyrie Skill Load Screen Tip - Mention their boons when talking (Makes the medal easier to understand)
Soothsayer Divine Hand Feature - Mentions it gains the Attack bonus when an ally makes a critical hit, not receives.
Midgard Edda - Correctly explains the chance to give all troops a bonus, but always giving one troop a bonus.
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Old 11-09-2012, 09:26 AM
ivra ivra is offline
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First of all: Thank you very much for your work

I found a small error in the description of the Disregard for Pain ability of the Berserker unit. I tested it to verify that the troop indeed gets a boost to its defenses when hit.

The description says:
With every missed hit, the Berserker becomes less sensitive to pain, increasing resistance to all types of damage by 5%. The maximum bonus to all Resistances is +25%.

It should be:
With every hit, the Berserker becomes less sensitive to pain, increasing resistance to all types of damage by 5%. The maximum bonus to all Resistances is +25%.

Or something similar, like "Every time the troop is hit, it...". The point is that the troop gets the bonus when it is hit, not when it misses its own attack. I also found out that counter-attack did not give any bonus, but damage from poison did. So maybe something like "Every time the troop is hit, except damage taken from counter-attacks, it..." is better.

Oh, and I used troop instead of Berserker since I prefer the more generic term since an ability can be used by more than one unit.
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Old 11-09-2012, 08:10 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by ivra View Post
First of all: Thank you very much for your work

I found a small error in the description of the Disregard for Pain ability of the Berserker unit. I tested it to verify that the troop indeed gets a boost to its defenses when hit.

The description says:
With every missed hit, the Berserker becomes less sensitive to pain, increasing resistance to all types of damage by 5%. The maximum bonus to all Resistances is +25%.

It should be:
With every hit, the Berserker becomes less sensitive to pain, increasing resistance to all types of damage by 5%. The maximum bonus to all Resistances is +25%.

Or something similar, like "Every time the troop is hit, it...". The point is that the troop gets the bonus when it is hit, not when it misses its own attack. I also found out that counter-attack did not give any bonus, but damage from poison did. So maybe something like "Every time the troop is hit, except damage taken from counter-attacks, it..." is better.

Oh, and I used troop instead of Berserker since I prefer the more generic term since an ability can be used by more than one unit.

Okay, I'll give that one a look! 1.3 is the first version where I modified the Unit Features (like the dull pain feature). There is a whole lot of text there, whoo boy.

In regards to 'troop'. I'm thinking about making a pass to cleanup language there. I feel like 'stack' is often clearer, but slightly jargony. "Unit" seems to not imply the full group. Troop is used in some places but not all. Not sure which one I'll go with.
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  #5  
Old 11-10-2012, 10:53 AM
Avi Avi is offline
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Quote:
Originally Posted by Zechnophobe View Post
In regards to 'troop'. I'm thinking about making a pass to cleanup language there. I feel like 'stack' is often clearer, but slightly jargony. "Unit" seems to not imply the full group. Troop is used in some places but not all. Not sure which one I'll go with.
Hmm I feel troop covers it well. Stack is more like a stack of cards, not sure it works that well with a stack of creatures. Same goes for 'band'. Unit can be ok to use in cases where each 10 units make a troop / band / mob / stack / pile stronger.
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  #6  
Old 01-11-2017, 11:49 AM
zelurker zelurker is offline
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lol, I'll make a reply to this thread 4 years after the last post then !

1) is this mod still useful ? Well there is a picture of the result of this mod in the 2nd post of this thread, on the 1st page. It's about the phantom ability of the rune mages. You have access to them when you reach the 2nd part of the game, reaching greenswort without any army (and I find it's unfair to have to give up the vikings at this point and it's like starting another crossworlds here, but easier, anyway it's not the subject). So in the original game without the mod in the description of this ability you have something like "this unit dies until it dies" !!! See the picture for the result with the mod, in short yeah clearly it's still useful ! That was the main drawback of warriors of the north, this forum was abandonned and everythinhg here was ignored.

2) to install the mod, the file downloadable in the 1st post gives a "ZechLang Mod.kfs" file which is actually a rar file. Well for me mods are recognized only when they are zip files ! So you need to extract the files from this in a directory and then zip them to a file with this same name, then place it in session\addon.

Thanks for the work anyway to the original author, it's a pity there was not more development around this game, with such an amount of lua inside it's almost an open source game !
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  #7  
Old 11-09-2012, 10:06 AM
Avi Avi is offline
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Quote:
Originally Posted by Zechnophobe View Post
Oh, I totally thought I'd noted that in the first post. I guess I only specified in the post where I first attached stuff.

Unzip the contents of the downloaded zip into the addon/mods directory.

You will have to make the 'mods' directory if it doesn't already exist.
No problem, thanks for the explanation. It would be a good idea to include a little "readme.txt" file with installation instructions and maybe version update. Can be a simple as a copy / paste from your original post. Then again if you want to keep the file as small as possible (but let's face it, we're not stuck in 1999 where every kb mattered) you could keep it out.

Anyway much appreciated. I'll give the language a try this evening.
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  #8  
Old 11-20-2012, 05:23 AM
tataarymirtha tataarymirtha is offline
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I have a bugged achievement, Favorite of the Valkyrie's Award - now specifies their boons instead of abilities.what boons?how to use it?sorry for the bad language.
thx you
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  #9  
Old 12-05-2012, 09:18 AM
Cantello Cantello is offline
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Any ideas on how to install this on the Mac version? There is no addons/mods folder that I can find.
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  #10  
Old 12-06-2012, 07:48 PM
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camelotcrusade camelotcrusade is offline
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@Zechnophobe, do you know if this mod was officially incorporated into the game? If it has been (they hinted at english fixes in the last patch) then I'd like to update the bugs thread under text and tooltips to change everything green to grey. That would mean issues resolved by your mod were officially included.

If anyone reading is playing without this language mod, let me know if anything has been fixed that I've listed under text, menus and tooltips here.
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