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| FM/DM threads Everything about FM/DM in CoD |
| View Poll Results: Are the incorrect British FM killing the enjoyment of the game? | |||
| Yes |
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107 | 55.15% |
| No |
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48 | 24.74% |
| Not bothered. |
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39 | 20.10% |
| Voters: 194. You may not vote on this poll | |||
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#1
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At one time they limited Spit II and BF109 E4's to 5 each side, stop spreading your BS everywhere. ATAG are not biased to either side, from what I have seen they have a similar number of red and blue pilots. You should be embarrassed with your behaviour its disgraceful.
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#2
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Nitrous, you should have ticked the "show who voted" box.
That way you could see if anyone was trying to mess with the results.
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#3
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I'm here to enjoy Cliffs of Dover. If Bue performs beter than Red in FM it doesn't bother me. And this Poll, although well meant, won't achieve anything.
Best Regards, MB_Avro |
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#4
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In the 1.07 beta for example, the Spitfire was really turning very good and it was very difficult to get the plane into high-speed stall which was plain wrong. Luckily, this has been resolved in 1.08. I believe the Spitfire overall characteristics have been changed in a good way, except for high speed roll-rate which is still way too high. The Hurricane though is still a bit of a mess - the wing drops for no reason at all even at nice corner speed and there is no way you can get better turnrate than a Spitfire, which was the case in real life and it's well documented. Just an example regarding the turnrate while you mentioned that although the OP never mentioned it. The OP is not very clear in the forst post, just mentiones RAF FMs in general and one has to agree for it's very frustrating for any pilots who try to fly these machines. Mind you the biggest problem is the overheating of the Merlins and the so called CEM characteristics - this has been changed quite a few times recently and on pretty random basis. I don't mind exploring the changes everytime I install the new beta patch but it's quite unpleasant to see that while some things are being fixed and addressed, others are being broken in the process - and they were alright before! It leads to funny situations like when you have to fly at auto lean mixture if you want to engage emergency power, which is hilarious but there we go. Don't get me wrong, I appreciate the beta patches and I can see the devs are trying to improve things, but they are somehow not getting there. I also like the general tweaks of the rudder response - this concerns all planes in new beta. It's still not perfect but much better than it was. Same with negative G and other tweaks. DM of the Spitfire needs lots of attention though, like wing thoughness and other important details like canopy drag, flaps behaviour etc etc etc. In general, I very much agree with Notafinger! and vranac, I typed too much already but no matter how you look at it, the Reds have got it more difficult at the moment due to constant changes and more silly FM issues (e.g. aggressive overheating). In my opinion of course, based on my red and blue experience. Let's better wait for next beta
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Bobika. |
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#5
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I went thru the phases. Twisting joystick in open cockpit, Joint Ops school, closed cockpit and then waiting in HL for KG Alpha,nearmiss,Ament77,Starbo,sgt.Johnston and many more to take part in their coop missions.I don't give flying **** about grass or rivets on the Panzer III, what I need is continuation with more planes and some ORDER. One time Flanker35 told us that offline campaign is boring...I told Him, next time You land make sure ALL Your AI pilots land too....Flanker35 You were right about state of the game, at that time I was fanboy....I'm writing this cos somehow we've got sidetracked. One of us in the signature has this thing from Oleg about importance of pilot above the machine. I shot down him in La5 in vertical fight with his beloved Kurfürst... some European server upper right corner ,small map and ping like 200-Vancouverite here. Point is - to those table numbers armchair researchers - your data is for level flight ...the moment shit hits the fan is either 10 seconds or 3 minutes effort and then usually somebody on either side will "TRY" to HELP YOU. Sorry for crying but this thing reminds me moment when we switch from CFS3 to Sturmovik. As far as I'm concerned this game will need patch in the neighborhood of 10 Gigs something like UP or HSFX. nynek |
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#6
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Bobika. |
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#7
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nynek |
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#8
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As you might be aware of, all planes in the sim have got wrong top speeds and top ceiling. That would be, imho, something to start with. What you are saying about tactics, scale of operations is all nice, but completely independent from FMs as such.
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Bobika. |
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#9
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nynek |
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