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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I don't post often but I have to say when I first saw IL2 back in the day, I wanted to drive the vehicles and imagined nice sized online battles with AI and players as well. WWIIOL tried to make combined ops work, but that game is boring and static, not enough people in it and its a subscription based game.
Now with the promise of ground vehicles in this game this is bringing my dream video game to life, slowly. The reason this will succeed is because it is everything WWIIOL isn't. The community can make the campaigns, the community can support servers that are doing awesome. There won't be any strict rules. Mission makers / server admins can make whatever they dream of and if its fun the community will support them. Last but not least, we can have AI! I don't imagine this being all PVP but the tanks and the air, together working towards a common goal IE take this town from the AI / other players or Defend this town from the AI / other players. I am extremely excited for the future of this game. the possibilities really are limitless. I want to blast some player tanks with my stuka. |
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#2
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WOW... now if they manage to create a workable foot slogger model into it poor old WW2OL will be totally out of buisness, it would be brilliant to be able to make use of that great landscape, just itchin to jump into a panzerIII and steamroll my way through France! nice work guys, excellent to hear about the FM updates, and BOM expansion, plus the previously mentioned goodies all being develloped in parallel, busy boys and girls, much thanks to all involved!
Cheers Craig |
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#3
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I'm not sure I like the priorities shown here. Quite honestly there are a few missing systems in some of the aircraft (such as the ZSK 243 in the Ju 87 and the ZSK 244 in the Ju 88 ) which should have a higher priority than drivable ground vehicles. I know people will say (and have said) that this offers possibilities for online wars but if we're honest nobody has any idea how to implement them in a sensible and realistic manner. What I don't want is having the insanity of World of Tanks in Il-2 (although I like WoT and play it, but it's anything but realistic).
Last edited by csThor; 02-17-2012 at 02:10 PM. |
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#4
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Thanks for the informative update! Looking forward to the finished patch.
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
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#5
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S!
Simply brilliant! Keep it coming!
__________________
AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack |
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#6
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Great work! Keep it up and take your time and make sure that it done right! Outstanding update B6.
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#7
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Thanks for the update Black Six & for the information on the next patch,it appears from what you have said that there is also a lot of work done that has not been listed.I look foreward to a detailed breakdown at a later date & for it`s release.
The new features look good even though much is still being worked on. I hope the FM for the ground vehicles will be as accurate as possible and also simulate the changes in performance due to terrain and weather conditions. The new fall terrain looks good & it would be nice to see various shots at different light levels and in various weather conditions. Thanks to the Team for their efforts. PS:I hope there will be options for the mission builder to limit or prevent manning vehicles if the mission is built for Flight operations. Last edited by 6BL Bird-Dog; 02-17-2012 at 02:38 PM. |
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#8
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Very nice, I hope that mission/map with all the vehicles and ground attacks can be made available to us!
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#9
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I looking forward to this too much, I can't wait and will get a monster pc to max it out
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#10
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So instead of squashing bugs and getting this game fully optimized, they are creating drivable vehicles, in a FLYING game. Great.
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