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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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They will never finish this it was designed that way. You will be fed a steady diet of new and interesting things as you progress. Sit back and have a soda. Everything is going to be just fine.
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#2
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RoF also has a 2 year head start mind you, and it was just as demotivating to play at release. I'd say even more useless than CloD at release because of the initial performance issues, useless multiplayer, poor-designed gui and quick mission system and few planes to fly. Now it's good, but to me it's more like flying in a painting with all the effects and artistic colours etc.
On the OP topic, I find the simulator more of a sandbox atm. You can set up stuff, test it out, fly, swap planes during missions, practice shooting down super AI rolling buggers. The lack of a dynamic campaign spoils it for my part. Broken multiplayer is testing my nerves though as I'm mostly an onliner. Can't wait to get into a server again and fly versus some human pilots with human behaviour ![]() ![]() Last edited by Strike; 05-16-2011 at 03:23 PM. |
#3
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I mean, even Il-2 wasn't really a burner in terms of immersion between missions... no fancy rendered/acted sequences (at least SOMETHING when you were awarded medals/promotions; Battlehawks 1942 already had that with people gathering on your CV and your CO handing you the medals. The "Missing Man" formation in Falcon AT when you die is something else than just texting "Red has been shot down/killed", too.), very conservatively designed menus and simple .tga loading screens with nothing blinking, texting or anything like that. I figure that would take relatively little effort (excluding big-budget rendering/acting, of course), yet add greatly to non-flying immersion. Thus, Il-2 was very simplistic even in 2000 terms, yet CoD v.Alpha2 easily gets below that.
Meh, at least the drawn loading screens look reasonably well. The more I think about it, the more it annoys me even with respect to Il-2 1946 >.<. Is RoF worth its money in that regard, as well as with respect to realism? ![]() |
#4
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I love ROF, but lets not forget , that they have had a two year head start, there was less meat in that sim on release than in CoD, IMO.
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#5
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The problem with this is that there is no support for modification. Any improvement to the game you want to see, you have to pay for, and maybe it will be implemented at some later date. I would rather support an open for modification flight sim. I am hoping that COD will deliver on that end. |
#6
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You and a hand full of people say the same thing. What are you worried about? Worried about your investment in time and effort going to waste possibly with ROF'ers testing the waters here and hanging around?? I think that's the majority of the angst people are venting with comparisons to other sims.
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#7
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Gamewise and for an immersive experience i think a good dynamic campaign is needed. Luthier mentioned having drawn up a hefty design document for it, but like much else, it wasn't completed (or even started...
![]() Single missions let you experience the technical elements of the sim, but there is no real human edge to it. Scripted campaigns are better in that regard, but a really well done dynamic campaign can immerse you in something like the experience of a real pilot. Don't know if we'll get it from the devs or whether it'll be 3rd party? Lowengrin maybe as you say...?
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#8
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Last edited by Tree_UK; 05-16-2011 at 03:27 PM. |
#9
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#10
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I also purchased RoF, oh about 9 months after release and shelved it. I finally started flying it weekly at the first of the year. I do support it by purchasing their addon material ac, etc. Its a fine sim now and getting better especially after the campaign is released in the next update.
These sims are now relics and it takes about two years of ongoing support to bring them to the point where one can say wow!
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Salute! Wilcke |
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