![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]() Quote:
![]() -Also its not an issue with vram (well it is but it "shouldnt be") because the flight sim should not be maxing it out, if its maxing out it means the programming is crappy and they are not removing rescources/textures from Vram memory when they arent needed, or equally as bad they are loading stuff into vram that should be stored in system ram then sent to vram when needed (its hard drive paging thats slow). Why is it maxing vram but not using more than a couple of gigs of system ram? (from what I have been told/seen). Why are they not offloading tree hit boxes to another thread? They said it would require them to raise the games min requirments (although if it was optional it wouldnt) but if the games build for the future why are they afriad to use more than 4 threads? Last edited by Heliocon; 04-19-2011 at 08:44 PM. |
#2
|
|||
|
|||
![]()
I think the perforamnce is getting there.. I run the "BLack Death" track at an average of 64 with a high of 192 at 1920X1200 with everything on HIGH except SSAO OFF and SHADOWS OFF
__________________
MSI P67A-65D Intel i5 2500K @ 4.2 Gig 8 Gigs Corsair DDR3 1600 RAM XFX 6970 Video Card Win7 64 Bit Home Ed ATI 12.3 Driver Package WD Caviar 7600 RPM HDD ATI CCC at DEFAULT settings |
#3
|
|||
|
|||
![]() Quote:
In such case, we'll have to introduce rules such as "combats allowed only over sea" and this would be a bad joke. Quote:
In general, the way graphics load seems like there is a specific problem. Even in planes you see them loading layers each time you view them. |
#4
|
|||
|
|||
![]() Quote:
Cliffs of Dover is an horrible programmed and optimized game at present state...it is also uncomplete in the percentage of 50 . I really hope the devs in a month or 2 will give us a full, repeat FULL, playable game! Tally ho! |
#5
|
||||
|
||||
![]()
Land shading has nothing to do with landscape shadows.
Shadows can only be turned on/off. Shading controls the way hardware shaders render the terrain textures and how landscape reflects light (Do you think terrain is too happy greenish?, turn shading to its best and behold beauty). Shading is all computed in gpu, so it is a killer in ancients video cards and as it is calculated for every pixel performance is very dependant of resolution you play: For example you could play with the better shading settings in a very old gpu if you play with a very slow resolution 300x400 or so XD. So better shading is better and detailed terrain ilumination not shadows. |
![]() |
Thread Tools | |
Display Modes | |
|
|