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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-19-2011, 08:40 PM
Heliocon Heliocon is offline
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Originally Posted by W0ef View Post
While I agree there can still be progress made on optimization, especially of the houses, I do not agree this has nothing to do at all with hardware and the way you set your system up. People with very similar specs (like me) have the game running smooth with everything maxed out.

As stated many times by now this game eats VRAM for breakfast. I think the bottleneck in your system therefore might be your HD6850 which is a fine card but probably just not good enough for running this game on max, running with everything maxed out requires over 1gb VRAM. I think the biggest optimizations are to be made in this department (VRAM usage of the engine).
You read my system specs wrong...

-Also its not an issue with vram (well it is but it "shouldnt be") because the flight sim should not be maxing it out, if its maxing out it means the programming is crappy and they are not removing rescources/textures from Vram memory when they arent needed, or equally as bad they are loading stuff into vram that should be stored in system ram then sent to vram when needed (its hard drive paging thats slow). Why is it maxing vram but not using more than a couple of gigs of system ram? (from what I have been told/seen).
Why are they not offloading tree hit boxes to another thread? They said it would require them to raise the games min requirments (although if it was optional it wouldnt) but if the games build for the future why are they afriad to use more than 4 threads?

Last edited by Heliocon; 04-19-2011 at 08:44 PM.
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Old 04-19-2011, 08:44 PM
JG14_Jagr JG14_Jagr is offline
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I think the perforamnce is getting there.. I run the "BLack Death" track at an average of 64 with a high of 192 at 1920X1200 with everything on HIGH except SSAO OFF and SHADOWS OFF
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  #3  
Old 04-19-2011, 10:29 AM
HFC_Dolphin HFC_Dolphin is offline
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Quote:
Originally Posted by W0ef
Only above a major city it has to load in a little.
Well, this is a problem. You know well that a fighting is about the second you have enemy on your 12. If, every time someone has a problem dives into a city to save himself, then game is of no use.
In such case, we'll have to introduce rules such as "combats allowed only over sea" and this would be a bad joke.


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Originally Posted by Heliocon View Post
ABsolutely nothing to do with hardware - its to do with horrible programming/optimization. Buildings should not be an issue (neither should tree hitboxes).
Not so sure about this - I know a little about programming but not to this level. But yes, I agree, that this shouldn't be a problem: buildings should not destroy a whole game. We can live without buildings - we can't live without smooth flying.
In general, the way graphics load seems like there is a specific problem.
Even in planes you see them loading layers each time you view them.
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Old 04-19-2011, 01:07 PM
Deovis Deovis is offline
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Originally Posted by Heliocon View Post
ABsolutely nothing to do with hardware - its to do with horrible programming/optimization. Buildings should not be an issue (neither should tree hitboxes).
I'm agree with you. Do you remember the Slovakia map in IL2 1946? They put those new brand buildings which causes fps drops and microstutters even to the galactic computer systems while the original ones didnt give problems. And everybody here know that IL2 runs wonderfully with other maps and mods even at full details. I wonder if the devs used same kind of buildings for this new sim and if they are able or not to solve this problem! They never solved those in Slovakia map.
Cliffs of Dover is an horrible programmed and optimized game at present state...it is also uncomplete in the percentage of 50 . I really hope the devs in a month or 2 will give us a full, repeat FULL, playable game!

Tally ho!
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Old 04-19-2011, 03:21 PM
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Ailantd Ailantd is offline
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Land shading has nothing to do with landscape shadows.
Shadows can only be turned on/off.
Shading controls the way hardware shaders render the terrain textures and how landscape reflects light (Do you think terrain is too happy greenish?, turn shading to its best and behold beauty). Shading is all computed in gpu, so it is a killer in ancients video cards and as it is calculated for every pixel performance is very dependant of resolution you play: For example you could play with the better shading settings in a very old gpu if you play with a very slow resolution 300x400 or so XD. So better shading is better and detailed terrain ilumination not shadows.
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