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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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ah man i cant wait, i cant wait
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#2
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It'll be what I've seen in virtually any flightsim I've played online ... clouds of dweebs upping from Hawkinge/Manston and Calais-Marck gangbanging it out at 500 feet in the middle of the Channel.
If you seek historical gameplay online be prepared to seek for like-minded folks with magnifying glasses. You won't find it on standard servers. |
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#3
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Hood |
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#4
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I don't really get where the optimistic people in this regard find their optimism. Heck, after all these years you'd think people would know better than to fly on arcade quake shoot em all servers. Just to be sure those "realistic" quakes aren't any better either, instead of noobs they are just filled with snobs. And unless something epic happens and 1C makes some realistic mod of playing somehow attractive, quakes will continue to rule. |
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#5
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Seriously, I really don't have the nerve to climb for 20 minutes just to get shot down in 2 min battle. (cruising around at 4-5k on BoB does give you an edge Flying around for an hour without single kill[but I survived -hurray] is not too attractive either, at least to me. That's why I quit ADW. After all it's a game*; I want fun, I want action and I want entertainment. *Wiki says: A game is a structured activity, usually undertaken for enjoyment and sometimes used as an educational tool. Edit: Haven't had read your 2nd post when I wrote mine, sorry. Quote:
Last edited by swiss; 01-22-2011 at 09:22 AM. |
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#6
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It's all about SP for me ... initally
I've been rereading The Most Dangerous Enemy by Bungay, and i really hope that 1C recreates all the strategic planning nuances and blunders of the luftwaffe. raids that start off badly, miscues and missed opportunities. I'd love to see the evolution of the fighters from being free roaming to being shackled down to the bombers as the battle goes on. I'm most excited to see how "human" the AI is. Last edited by Biggs; 01-21-2011 at 07:45 PM. |
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#7
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I very much doubt whether any computer sim could generate reality to that extent though! I suppose it's possible that we'll be continually harangued by our AI leaders to rejoin formation if we wander, which might mean tight formations, vics and a tail end charlie, but with a bit of luck they'll drop these tactics sharpish! I wonder if we'll be able to request a transfer if we don't like the leader? Fighting Area Attacks anyone?
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#8
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If I remember correctly, Geoffrey Wellum mentioned in his book "First Light", that the Spitfire had a lower maximum ceiling than the 109. All the way up until the MKV.
*edit* I think I must have remembered wrong. LOL According to this site and data, the Spit mkI had 34700ft ceiling and the 109E had 33792ft. Last edited by kimosabi; 01-21-2011 at 08:12 PM. |
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#9
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
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#10
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Quote ElAurens
We also must assume that Jerry will not fly historically, but will pretend it's 1944. So, they will not stay with the bombers, they will not engage in low level turn fights, and in short they will be the buzz killers we know them to be Jerry will have maybe 15 minutes of fuel to play with. So I think players will be forced to fly historically...of course there may be the unlimited fuel option chosen, but then what fun would that be.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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