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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Very cool option's , thanks
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#2
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Amazed. I can imagine flying as the aircraft's engineer in multiplayer (it would be great to have someone in a gunner position watching the engines).
The only thing which is conspicuously absent from the list are weapon controls... |
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#3
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Quote:
There is way more settings I think for today is enough to discuss just these two screens (it is really just 2 screens Keys and Axis for aircraft) Last edited by Oleg Maddox; 11-19-2010 at 02:57 PM. |
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#4
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Thank you again!
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#5
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Looking good. Damn good
Impressive condensation trails.
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If you are insecure: use more bullets. |
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#6
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oooooooooo watch out, it's a big one.
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#7
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Thanks Oleg,
Wow, there are so many options here that beg so many questions! Will there be carb icing if carb heat isn't used correctly? Will the Directional Gyro drift and need regular resetting? And, as already asked, will atmospheric pressure be modelled so that altimeters need to be set correctly? Also, beautiful contrails. How long will they remain visible? Hopefully for quite a while after the fight. And as for the Defiants - woweeee!! Lastly, what on earth is the white blob and brown trail in the last image of Set 4? PPanPan |
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#8
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The white blob is accually verry realistic, when a plane or a bomb explodes in the water there will be a large white pressure circle, that desolves slowly. but the brown trail looks verry WIP like.
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#9
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Verry nice update,
the controls say alot of what you can do in the sim of course Are there updated fuel tank leak effects in the 3th ingame screenshot? |
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#10
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Primary and secondary radio navigation frequency,
is this like Knickebein and Wotan (X Verfahren “Funkstrahl”) you simulate radio beacon (Funkfeuer) too? |
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