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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Keep working at this level,thanks for the update ^.^
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#2
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These updates and comments from Oleg over the last few weeks have made me realize he and his crew are laying the groundwork for something truly monumental here. It's not just bullshit wishful thinking or tricky salesmanship. The potential is truly awesome. Unprecedented. I just hope there are enough third-parties willing and capable enough to get involved and provide the extra content required to help fulfil that potential.
I guess there's always going to be an element of 'what could have been', as there are obviously still limits to what can be done, but it really would be a shame if the opportunities Maddox Games are providing with this new sim aren't followed up on by other contributors. We'll still have the core premier-air-combat-sim provided by Oleg and his immediate team, which itself is enough to be thankful for, but this thing could take off in ways none of us can fully imagine. Here's to hoping this work gets the recognition it deserves, from the people with the talent and ability to make more of it than one man or team alone possibly could. Les. |
#3
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Thanks for the update. Looks ok. Like the antenna waving and tire/turrent animations.
My only graphics concern is the one I have had for the last 8-9 years. The 'scale' of the vehicle as relating to terrain and other objects. Eager to be able to compare this to IL2 and other sims. |
#4
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Hopeless fanboi here! Thanks Oleg for your tireless work at providing a very small community with the stuff of their dreams. I have no doubt that SOW will deliver the goods. I really love how you've captured the look of military vehicles and aircraft so well and so realistically in that they're flat finished yet still reflective, and the cracked plexiglass on the He 111 is just perfect. As I watch these updates and interviews and your answers to questions, I have a clear view of what I expect SOW to be when it's released, and I can honestly say that if it's half as good as I expect, I'll still be happy with it.
Last edited by BadAim; 03-06-2010 at 12:25 AM. |
#5
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Last weeks article squashed any remaining concerns I had about SOW, not necessarily because of the specifics revealed but because to me it showed how Oleg is really taking the feedback he receives to heart. I remember how several times he argued against clickable cockpits but one of the first things mentioned in the article was the presence of clickable cockpits, not that it was on my wish list, because it wasn't and I like to use keyboard mapping, but it showed willingness to adapt and make significant changes based on demand of gamers.
Also, this whole experience of talking to the lead game developer as the game is being developed on a regular and in-depth basis is a one of a kind experience. Thanks Oleg |
#6
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well, it's not in MY nature, afaik
![]() A website takes away resources from the important things! We are addicted anyway, as you can see by the emotions here. And to spoil the surprises we get when we can finaly buy BoB:SoW, what for?
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#7
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A plane? You already saw several planes, even in flight, internals, skins, modeling of internals and systems, cockpit-views, you even saw a StuKa dive-bombing, pilot-models, pilots bailing out, exhaust-flames, ..... Damage model? You already saw dozens of screenshots of how damage looks and works. So what would you want to see? Real ingame videos of dogfights? It's not gonna happen now, for various reasons and it was stated several times in the meanwhile. I can understand that waiting is not really pleasant - I'd love to start flying tomorrow, but it won't happen, so what? Complaining won't change it and it won't make waiting any easier. To the complains themselves: To the complains in general: If you can't take it then don't dish it out. Nobody here will deny your right on your own opinion, but if you criticize something or somebody in an official forum, why are you so surprised when you get criticized as well? So far, I'm glad there is no website. Leaves more resources for the project. Until then, there are a couple of nice websites gathering information and pictures. Foobar's |
#8
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I love how realistic the physics are.
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STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#9
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Oleg, as a software developer I understand how incredibly frustrating it is to read negativity when there's absolutely nothing negative to talk about. I for one am happy to see these updates and very much appreciate them! I will keep flying IL2 until SoW is ready. Please don't stop posting these.
Amazing attention to detail ![]() Last edited by nearmiss; 03-05-2010 at 02:49 PM. |
#10
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(on the positive side though, I do like the battle-damaged Heinkel, and the armoured car 'antennae wobble' is cool.)
But, a few weeks ago, when the Russian TV team were visiting the 1C offices it was mentioned that the you were in process of replacing the 'placeholder' textures on the BOB map with 'final' textures. Ever since I've been hoping to see an inflight screenshot showing the results. (understand that tweaking, etc may be ongoing and that given reaction to previous WIP work you may want to wait until a more 'polished' result is achieved.) But the question that I'm still desperate to get answered is: is the plan still to have the game out for the 70th anniversary of the battle? Last edited by nearmiss; 03-05-2010 at 02:49 PM. |
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