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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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I think my biggest wish is for it to come out at all!
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#2
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1. More airplanes + cockpits
2. Freeflight multiplayer mode + coloured smoke trails 3. Joinable multiplayer games 4. Option to turn of annoying stall warning text 5. More realistic physics and weather effects, wind etc 6. Bombsight 8. Co-op multiplayer missions 9. Customize skins 10. Turn on or off engine 11. Carrier takeoff and landing 12. More camera views flyby + Replay 13. Smarter AI 14.A Pacific Campaign |
#3
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As someone who never really played a flight simulator before, I certainly enjoyed this game quite a bit, especially since I don't have a good gaming computer. That's what my Xbox is for, right? I bought this game second hand so I certainly feel as though I've gotten my money's worth out of it.
I really enjoyed the ground attack missions in this game, but it seemed like the only plane available for this purpose was the IL-2. I understand that it's the titular aircraft of the game, but I'd really like to see some more medium bombers and fighter bombers. Lots of people have probably already recommended the P-38, but I'd like to see the A-26, De Havilland Mosquito, Henschel Hs 129, ect. More tank killing missions please! It would also be nice if you could play single player 'training' missions with ground targets, so you could play around with all the awesome aircraft in your hanger, get used to the different bomb sights, and practice dive bombing. Simply dropping bombs from the cockpit view was quite difficult, but dropping them with the magic crosshair bomb sight seemed way too easy. A cockpit mounted bomb sight view might balance this out. I have yet to play multiplayer on this game, and I probably never will, since I own the Xbox 360 version and apparently there won't be a patch for it. I've tried to find a game, but have never had any luck. I love unlocking things in games, but it annoys me that some of the planes can only be unlocked through multiplayer mode. If you make planes and guns unlockable in the possible sequel, please make them rewards for completing single player missions! I'd also like to see slightly more attention to detail in the weapons descriptions, although I tend to be quite picky about that. The Hurricane had twelve 7.7mm (.303) machine guns, not twelve 12.7mm (.50) machine guns. ![]() Wikipedia and Jane's are your best friends when it comes to pointless little details like that. I know it doesn't seem like much but I love seeing games where people put in that little bit of extra time and effort. Cheers and thanks for the enjoyable game. |
#4
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Hi all,
I'm not sure if the developers are still reading this, but not giving up my hopes for either some improvements for BOP or a sequel including improvements. Here it goes. I discovered there seems to be a calibration error of the game in conjunction with the pad when it comes to moving the elevator of the P-51 Mustang (both -B and -D5 versions) in full sensitivity. Let me explain. I found out about this in a training session with my head down in the cockpit. With the elevator in full sensitivity, pulling back on the elevator moves the flight stick (in the cockpit) very finely to a point near the lower end of the visible cockpit. The flight stick in this position is still fully visible. However, if you keep pulling back there is a sudden jump of the flight stick which moves out of visual range in an instant, followed by a stall. What that means is that a fine movement of the pad at this point does not longer correspond to what the flight stick in the cockpit does. It is as if a pilot would, already close to a the performing limit of his airplane, suddenly decide to violently pull back on his controls. The result is of course a violent and sudden stall. What is interesting is that, with elevator sensitivity reduced to +10 from bottom/-8 from top, there is no more jump of the flight stick out of visual range, the flight stick remains always visible but travels considerably further than it does with full sensitivity before 'the jump'. At this flight stick position the wings produce maximum lift, and since under this sensitivity setting it is impossible to move the flight stick further back, stall is impossible (at least at normal speeds). It's a pity that due to this calibration error in the game it's not possible to fly the aircraft in its full performance envelope with full elevator sensitivity (i.e. the same flight stick position that is achievable with reduced sensitivity), and still be able to stall. With a correct calibration, there would be much finer clues as to when a wing begins to stall, which could then be avoided by finely releasing some back pressure. Therefore, the sudden and violent onset of stalls we experience on our Mustangs in full sensitivity do not come from the inherent characteristics of the P51 with it's laminar airfoil wing, but from a calibration error of the game in combination with the PS3 controller (pad). It would be great if this could be corrected, either as a patch for BOP, or at least for a sequel. Best Regards, MACADEMIC |
#5
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Mac:
What your talking about is linearity . It is adjustable for flightsticks or for the custom controler settings. It works like a curve . So that at the begining and end of the range of motion of the analog stick You get differnt amount of control input on aircraft controls . Think of this 1 mm of movement at the start or range may equal 2 inch of aircraft control in the middle of axis 1 mm might equal 1 inch aircraft control. perhaps at end of axis range 1 mm may egual 3 inch of movement . If we could adjust linarity on default control setups ie avaitor layout . It would be posible to lessen overcontrol issues with some aircraft with out loseing out on turn or AoA preformance . Like is the case now all we can do is adjust sensitvity thus dampening control responce throughout the whole axis . |
#6
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JOED70:
Do you think it would be possible to replicate Aviator layout via Custom Settings to achieve what you are speaking of? I remember I once tried to do this but couldn't figure out how to make the right stick behave like in aviator, it had quite limited viewing angles (left side, right side, etc.). Thanks for your post! Best, MACADEMIC |
#7
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Not for the aviator I don't belive but I think it can be done like control setup 3 which I prefer for sim more percise throttle control . I messed around with that awile ago. And I remember being able to setup custom like that .
Any one have any success with this ???? Last edited by JOED70; 05-28-2010 at 01:57 PM. |
#8
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would be nice if the the new Kinect for the xbox could be used in the same way that trackir is used on computers
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#9
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Would love to see the following:
- games where respawning is not allowed (last man standing), but where the players can remain with the action as spectators, being able to chose from various watching posts (between planes/cockpit or outside/more distant camera) - games where it's possible to attend as a spectator only from the beginning - being able to replay an entire session in various watching posts, and make it recordable in HD and exchangeable on the PS3 network Thanks for your consideration. MACADEMIC |
#10
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I totaly second that Macademic!
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