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#261
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Agreed, and thanks to DT for them! I guess if you place enough of them together you can get Ploesti-like effects. Several on a large ship give "close enough" "Franklin-like" effects. I've certainly had trouble targeting certain areas of tank farms or ships due to the thick black smoke, which is quite realistic.
Of course, come to think of it, a lot of the big smoke and explosions on the Franklin were due to secondary ordinance and av-gas explosions from the Franklin's own stores. Giving mission builders the ability to place a delayed explosive, fire or smoke effect on a ship would simulate those things. Realistic for simulating carriers like the Franklin and the Japanese carriers at Midway that got caught with their planes rearming and refueling, as well as tankers and ammo ships. |
#262
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This going to sound strange but I'd like to see some improvements in Camera views.
Firstly I'd love to be able to cycle through the ships in the game, the same as with aircraft. And have like a "Battle Cam" which jumps from firing aircraft to firing aircraft. Those that play Strike Fighters would be familiar with this when pushing F12. |
#263
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Any updates on the new P-40 series???
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#264
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It would be nice if they can increase th acceleration limit beyond 8x. IIRC correctly some old sims like ETW allowed time acceleration of even 64x.
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#265
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On Approach its just about 4 km until visibility starts. In vicinity it looks a bit thin. Departing visibiolity range ist about 9 km. |
#266
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You can see them grids away...10+km for sure.
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#267
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My List:
![]() 1. The ability to tailor Kills in a pilots career information so that "Training" kills can be deleted or categorized... Both Air and Ground. 2. Additional maps for the Pacific. Leyte gulf, Luzon, Corregidor, Kwajalein, Ulithi, Tokyo. 3. Redo existing maps of the Pacific. 4. Additional Named/Numbered Essex Class Carriers... including stationary ships. 5. Half sunken battleships, destroyers, frigates, etc. For pearl harbor and other battles. 6. Improvement in the NTRK files to make them editable. 7. Concur on the Taxi-in addition. 8. Give the campaign creator full control over which aircraft the "pilot" will fly in. So that he knows where the "pilot" will be. It will allow senior pilots to fly as wingman without having to create two separate flights. The same way it works in the Full Mission Builder. Thanks for considering these. Great Job. Bonz... |
#268
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6. Won't be possible. The NTRK format is essentially a packet recorder. It's linear data in, linear data out.
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#269
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I'm looking into mapping again... I thought about a China map but it's a bit overwhelming as I don't know the history of the battles very well.
If any of those listed above were to be done as maps... size? Key positions (airfields, other features), etc.? It seems to me like Leyte would be easier than Tokyo for example (although it would be appealing for missions around the 244 Sentai - also... Ki-61-I-Tei for the love of pete ![]()
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#270
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Yeah, curious about that, too. And I'm really hoping for the once-coming fixed-wing models.
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