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  #261  
Old 01-02-2014, 01:46 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by IceFire View Post
We have some nice new smoke effects in 4.12...
Agreed, and thanks to DT for them! I guess if you place enough of them together you can get Ploesti-like effects. Several on a large ship give "close enough" "Franklin-like" effects. I've certainly had trouble targeting certain areas of tank farms or ships due to the thick black smoke, which is quite realistic.

Of course, come to think of it, a lot of the big smoke and explosions on the Franklin were due to secondary ordinance and av-gas explosions from the Franklin's own stores. Giving mission builders the ability to place a delayed explosive, fire or smoke effect on a ship would simulate those things. Realistic for simulating carriers like the Franklin and the Japanese carriers at Midway that got caught with their planes rearming and refueling, as well as tankers and ammo ships.
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  #262  
Old 01-02-2014, 01:54 AM
spiteful21k spiteful21k is offline
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Default My thoughts

This going to sound strange but I'd like to see some improvements in Camera views.

Firstly I'd love to be able to cycle through the ships in the game, the same as with aircraft.

And have like a "Battle Cam" which jumps from firing aircraft to firing aircraft. Those that play Strike Fighters would be familiar with this when pushing F12.
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  #263  
Old 01-02-2014, 04:30 AM
Fighterace Fighterace is offline
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Any updates on the new P-40 series???
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  #264  
Old 01-02-2014, 06:08 AM
optio optio is offline
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Originally Posted by Notorious M.i.G. View Post
There's time acceleration and a timeskip option already - not sure how you can really go beyond that
It would be nice if they can increase th acceleration limit beyond 8x. IIRC correctly some old sims like ETW allowed time acceleration of even 64x.
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  #265  
Old 01-02-2014, 10:49 AM
SPAD-1949 SPAD-1949 is offline
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Quote:
Originally Posted by IceFire View Post
We have some nice new smoke effects in 4.12... Smoke12 is particularly good at simulating large scale smoke effects... the sprites are large but look good enough both at close range and at a distance. They can be seen VERY far away.
Not really.
On Approach its just about 4 km until visibility starts.
In vicinity it looks a bit thin.
Departing visibiolity range ist about 9 km.
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  #266  
Old 01-02-2014, 11:40 AM
IceFire IceFire is offline
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Quote:
Originally Posted by SPAD-1949 View Post
Not really.
On Approach its just about 4 km until visibility starts.
In vicinity it looks a bit thin.
Departing visibiolity range ist about 9 km.
You can see them grids away...10+km for sure.
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  #267  
Old 01-02-2014, 05:05 PM
Bonz Bonz is offline
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Default My List:

My List:
1. The ability to tailor Kills in a pilots career information so that "Training" kills can be deleted or categorized... Both Air and Ground.
2. Additional maps for the Pacific. Leyte gulf, Luzon, Corregidor, Kwajalein, Ulithi, Tokyo.
3. Redo existing maps of the Pacific.
4. Additional Named/Numbered Essex Class Carriers... including stationary ships.
5. Half sunken battleships, destroyers, frigates, etc. For pearl harbor and other battles.
6. Improvement in the NTRK files to make them editable.
7. Concur on the Taxi-in addition.
8. Give the campaign creator full control over which aircraft the "pilot" will fly in. So that he knows where the "pilot" will be. It will allow senior pilots to fly as wingman without having to create two separate flights. The same way it works in the Full Mission Builder.

Thanks for considering these. Great Job.
Bonz...
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  #268  
Old 01-02-2014, 06:47 PM
Tolwyn Tolwyn is offline
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6. Won't be possible. The NTRK format is essentially a packet recorder. It's linear data in, linear data out.
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  #269  
Old 01-02-2014, 10:49 PM
IceFire IceFire is offline
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Quote:
Originally Posted by Bonz View Post
Leyte gulf, Luzon, Corregidor, Kwajalein, Ulithi, Tokyo
I'm looking into mapping again... I thought about a China map but it's a bit overwhelming as I don't know the history of the battles very well.

If any of those listed above were to be done as maps... size? Key positions (airfields, other features), etc.? It seems to me like Leyte would be easier than Tokyo for example (although it would be appealing for missions around the 244 Sentai - also... Ki-61-I-Tei for the love of pete ).
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  #270  
Old 01-02-2014, 11:40 PM
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DuxCorvan DuxCorvan is offline
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Quote:
Originally Posted by Fighterace View Post
Any updates on the new P-40 series???
Yeah, curious about that, too. And I'm really hoping for the once-coming fixed-wing models.
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