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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 11-09-2009, 07:44 PM
Sandylowlead
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Actually, I'm not quite sure the rudder is that unrealistic. In fact, I believe it's accurate. The problem is that in a real plane you'd have to use a lot of force to use full rudder output, while on the joystick it's not trouble at all.
The P-51 and some other aircraft (not confirmed which) will be improved. Their fuel quantity wasn't optimal.

I'm a pilot IRL and its 100% unrealistic
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  #2  
Old 11-09-2009, 07:59 PM
Ancient Seraph Ancient Seraph is offline
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I'm a pilot IRL and its 100% unrealistic
Yeah, that doesn't really work, me too. I'll believe you in an instant if you say you've flown a WWII plane and say it's unrealistic, but I can imagine fighters needed to be able to use quite a lot of rudder to perform certain manouvers, unlike a 172 or Warrior.
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  #3  
Old 11-09-2009, 09:39 PM
Sandylowlead
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Yeah, that doesn't really work, me too. I'll believe you in an instant if you say you've flown a WWII plane and say it's unrealistic, but I can imagine fighters needed to be able to use quite a lot of rudder to perform certain manouvers, unlike a 172 or Warrior.
I've been up in a t-6 and it handles far differently then any plane in BOP on realistic/sim mode
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  #4  
Old 11-11-2009, 02:44 AM
condorz38 condorz38 is offline
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Fix the servers; disconnecting ruins the whole game
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  #5  
Old 11-13-2009, 03:54 PM
kozzm0 kozzm0 is offline
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hey maybe this is in the patch but it's clear now that there are several planes that can sustain a 10-second turn in simulation, which is about twice as good as any of them could really do... I'm not suggesting you go back and redo the whole engine, but a lot of it could be fixed if there were an online option to disable WEP in games.

One of the biggest reasons for the crazy turns that lose no energy is WEP. Online matches without WEP would be WAAAY more realistic.
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  #6  
Old 11-13-2009, 03:56 PM
haitch40 haitch40 is offline
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hey maybe this is in the patch but it's clear now that there are several planes that can sustain a 10-second turn in simulation, which is about twice as good as any of them could really do... I'm not suggesting you go back and redo the whole engine, but a lot of it could be fixed if there were an online option to disable WEP in games.

One of the biggest reasons for the crazy turns that lose no energy is WEP. Online matches without WEP would be WAAAY more realistic.
wep should be alowed just it wrecks your engine (which is what hapens as far as i know)
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Old 11-13-2009, 07:45 PM
Sandylowlead
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One of the biggest reasons for the crazy turns that lose no energy is WEP. Online matches without WEP would be WAAAY more realistic.
I support this idea^^. Personally a mix between arcade and realistic would be the most fun. Have the controls like arcade but have the dangers of stalling, complex damage system, and bullet damage buffed.
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  #8  
Old 11-14-2009, 04:22 AM
kozzm0 kozzm0 is offline
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WEP wrecks your engine - but only after using it for quite a while, longer than most dogfights last. Planes can go through at least 10 loops with WEP on full, where they ought to stall.

No-wep matches would involve a lot more maneuvering and dodging, instead of impossible flat-loop circle fights.

I don't mean ban wep, just make it an option for online, like fuel and ammo.
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  #9  
Old 11-14-2009, 09:42 AM
Ancient Seraph Ancient Seraph is offline
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Originally Posted by kozzm0 View Post
WEP wrecks your engine - but only after using it for quite a while, longer than most dogfights last. Planes can go through at least 10 loops with WEP on full, where they ought to stall.

No-wep matches would involve a lot more maneuvering and dodging, instead of impossible flat-loop circle fights.

I don't mean ban wep, just make it an option for online, like fuel and ammo.
I'm guessing the red-/black-outs will also decrease the amount of flat-loop circling, as you call it . However, WEP or not, those turns are still possible, they'd just be a bit slower.
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  #10  
Old 12-10-2009, 06:19 AM
kozzm0 kozzm0 is offline
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Originally Posted by kozzm0 View Post
WEP wrecks your engine - but only after using it for quite a while, longer than most dogfights last. Planes can go through at least 10 loops with WEP on full, where they ought to stall.

No-wep matches would involve a lot more maneuvering and dodging, instead of impossible flat-loop circle fights.

I don't mean ban wep, just make it an option for online, like fuel and ammo.
It would still have been better to reduce the WEP to a realistic level, it just seems too powerful in climbs which plays hell on altitude advantage. But the blackouts have solved the dang 10-second sustained problem, more or less.
Now if a plane starts flying oblique loops at 280kph it's in trouble. Problem fixed.

But the scoring system isn't really fixed. Docking 1 point for a crash still gives a player with a damaged plane no incentive to keep it in the air, unless they're good enough to win 4 out of 5 times with a winged plane. Gun kills are always credited but only if there's enough damage. If you wing your opponent, then outmaneuver them till they stall and crash, or run into a tree, still no kill. It would be better if a crash death deducted 3 points.

Also is there any explanation anywhere of how the online rankings work? The stars are as mysterious as ever.
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