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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Part of what I'm trying to do is find the best way to fly accurately or get the best out of the aircraft as the average player with TIR and the usual array of controllers would, which is (partly) why I fly the tests in cockpit. In a lot of cases, there appears to be a sort of forced parallax, where the indicators don't align, particularly in the US type artificial horizons (and all of my photos and source material show no such parallax visible, either from the pilot's seat or even from shots taken just outside the cockpit). This tends to make it harder to keep your wings level when you're trying to hold the nose down until the elevator trim can be dialed in. Generally, the in-cockpit slip ball (or T&B needle in the case of British fighters) is at least slightly in conflict with the vector much of the time and the in-cockpit 'ball' is almost always in error versus the WW vector ball during any kind of change in direction or sudden power surges. About the LaGG, I think that we have to take the altitude (approx 3000m) into account, as well as the fact that in-line engines are both more aerodynamically friendly and seem to 'rev up' more quickly. We also have to think about reputations; the later LaGGs were quite improved over the early models, but the pilots of the VVS appear to have lost faith in it the same way USAAF pilots in the Southwest Pacific lost faith in the Airacobra. At 3000m, the LaGG (66) may be closer to its best performance height than the La-5F and FN, as well as being a bit more aerodynamically refined. I think that the results at 100m and 1500m will be quite different. cheers horseback |
#2
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I will be happy to answer questions or provide the charts showing direct comparisons of given types if I have tested them.
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#3
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Thank you again Horseback!
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#4
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I think initial acceleration is roughly proportional to max RoC.
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#5
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As long as you can hold TAS steady, Ps = change in height / change in time. And there's correction for when you can't that with 10/sec data rate from devicelink should be possible to get closely. See equation 7.2 on page 14 of this PDF: http://www.aviation.org.uk/docs/flig...-FTM108/c7.pdf When change in TAS = 0, the correction factor goes away. A tiny change in TAS at low airspeed will make a small correction necessary. Ps =dh/dt + VT / g * dVT / dt where d is "change in" h is height t is time VT is TAS g is gravity dVT being change in TAS, if it is 0 then everything past dh/dt is 0 I have found close to steady IAS climbs to be easier to fly in IL2 than trying to keep level at full power from 200 kph to full speed. Remember that Ps changes with both speed and alt. Whatever tests are run need to cover as much of the range as you want to chart. You don't have to get speed at every last kph or alt at every meter but the closer you get the smoother/more accurate your connect-the-data-dots curves will be. That's as good as my NOT-AN-AE-SELF can do right now, the simple things. |
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#7
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I thought we only have them for 1000m.
But for many speeds at whatever alt we can compare FW accel to other planes *at the same speed*. For the math challenged who can use the Windoze calculator, if you take the speed of the faster plane and divide by the speed of the slower plane then subtract 1 and multiply the result by 100 you will get the percent that the faster plane is faster. 640 / 620 = 1.032258064516129032258064516129 subtract 1 to get .032258064516129032258064516129 times 100 is 3.2258064516129032258064516129 640 is 3.2% faster than 620. Comparing acceleration is the same way only it's acceleration, not speed. Now repeat after me: The Sky Is Falling! The Sky Is Falling! It's A Conspiracy! The Sky Is Falling! |
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