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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Yeah it work if you have one troop of runemage. You're first summon would have 40% of the initial troop, the second 26%, the third 17% etc... (because it's infinite with one of the rune's spell).
But it don't cover the case of splitting runemage. Leadership requirement would not be hard to implement. |
#2
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@Zechnofobe
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![]() As for fixing their basic initiative go to game folder/data/data.kfs and find runemage.atom open it set initiative from 20 to any value you think appropriate (i chose 25 ![]() Last edited by Fatt_Shade; 10-31-2012 at 12:20 PM. |
#3
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This is a single player game, you make your own challenge. If they are so broken that it makes the game too easy then don't use them?
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#4
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Yes i agree with you, this game doesnt need perfect balance to be enjoyable. They should focus on fixing bugs as a first priority then balance issues.
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#5
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![]() Quote:
All other summon spells/mind control spells (basically anything that nets you a new unit) have a built in leadership cap. |
#6
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![]() Quote:
You aren't 'waiting' you are literally ending their turn with an action. I have done it, and it is glorious. |
#7
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The big problem with Rune Mage is Runic Word ability. It can be cast indefinitely (if you dont use luck rune) that meaning infinite Phantom charges. And with paladins in army that means infinite ressurection.
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#8
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Man I love reading this board; some tricks players invent are just priceless.
I remember reading some article about the game developers who were amazed that the players invented ways of playing their game, that developers themselves didn’t know it was possible, maybe it’s the case here. @ Zechnophobe, keep these tricks coming can’t wait to go home and try it now. lol |
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