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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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@Chivas
I still have a lot of admiration for your loyalty and respect for your enthusiasm. My thoughts/experiences lead me to a different conclusion. All I know is that if a person were to make a graph of all the official patches in the last 12 months? The line on the graph would be flatter than a plate full of pee.... Hope you're right and I'm proved wrong....S~ |
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#2
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What a great announcement. Thank you dev team, maker of all times greatest flight sims
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#3
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Igromir conference is not until October. Maybe the news is true but it leaked which is why the 404 error. Anyway shame if it is fake, I would have loved that Su26...hint hint
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#4
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"The stuff that dreams are made from..."
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#5
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This is great - If it's real?
Think about it. I think everyone's most worry-some thing in the back of their minds was the possibility of these guys shutting the doors. Well it looks like not only is that not gonna happen, there's 2 flight sims being made in parallel on the eastern front Though, I'm as disappointed as anyone with the painfully slow fix of this sim, it really makes you wonder if and when the merge happens - this sim with BoM/BoS or w/e it will be, if that foundation is actually solid - learned from their mistakes and perhaps the integration of this sim into the next (like 46) includes all the major fixes we've been wanting forever. I know this is a long shot, but even in this little blog Luthier still talks of drivable tanks, AAA and the likes. We all remember those videos - the game engine looks the same. So perhaps the real issue, which I know is sad for the customer of BoB, is that when they pushed forward on the sequel, to be grandfathered into many of the fixes or should I say, pushed a patch with them all, that would mean cleaning the code without all the new features in the sequel, which would be more of a mess than we're already in now - meaning it would be impossible. My hopes from some of the earlier communication with B6 (talking about how missions will work / online etc of the sequel) is we'll get the proper BoB after it's merged into the new stuff of BoM or BoS or w/e it is, similar to 46 in a way. It's wishful thinking, I know. But I'm sure the team know they have to deliver a successful working product or they will lose this market forever, and/or possibly their jobs. I still think (if this is real) this is the best news I've heard in a long time. All I know is if this post is real, WWII flight simming will continue to live on |
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#6
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Quote:
to create this battle of stalingrad or the MMO, it isnt as big of a leap as some might think. all they need to add is drivable vehicles (tanks in partic), no statements so far have indicated in any way that it would also be a 1e person shooter (which would be a giant leap) so in summary we have right now 1) CoD having very minor work done, only really what is needed to get BoM working reasonably at release and not have another debacle 2) BoM: adds some new buildings, a new but relatively easy flat rolling landscape, and a fixed CoD gfx engine 3) BoStalingrad MMO, add drivable vehicles like tanks to the BoM scenery and objects, (vehicles and tanks were already working a few yrs ago, and was going to be included in CoD anyway), they improve a few ground details so it doesnt look to empty. one problem is that stalingrad was really an infantry slog-fest in building rubble, and didnt majorly involve vehicles in major ground battles in the city itself (until the german side of stalingrad collapsed and their supply lines were cut off). but with the names not being finalized, this project could easily be diluted to a "greater stalingrad" battle involving tank battles on the outskirts of the city, and fighting over supply lines etc.. presumably a significant part of the flightsim element would be the german supply missions trying to get into the city. all 3 of those projects will require their net code to be fixed the only problem i see is from adding the MMO concept is the potential loss of focus ( which has been an issue from the start with BoB) - BoB was already ambitious for current hardware and had some major hurdles that delayed it (loss of staff, complete rebuilt of game engine, loss of oleg etc) - CoD was a disaster on release, and took 18 months to get running in a most basic way where new players can get some enjoyment from it. and 2/3 of the time that should have been spent on fixing it was directed at the next project instead - BoM is needed for new revenue, but i suspect 50% of its resources have now been directed at the new MMO project, so BoM is not getting the fixes CoD desperately needs - BoS MMO can again become an over ambitious project that gets major delays as they overshoot their mark and end up loosing yrs of time while still producing an incomplete product. one big hope is that if the newly acquired company, which has a reputation for good management and bringing out projects on time, can transfer some management staff/skill to the MG-SoW projects to manage it more effectively (both in bug fixing approaches and setting priorities for gameplay issues). we dont want to loose luthier or oleg, since both of those can be trusted on our part to have a great vision of the ultimate realistic ww2 flightsim, but some better project management is needed. alternatively the SoW MMO project might actually be given a significant boost in staff to make the project accelerate, that is another option and imho would be the best solution.
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 08-27-2012 at 05:04 AM. |
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#7
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Excellent news. Let's hope its true and that it will be released real soon.
Viking |
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#8
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Definately Iron Front.
Good fake though.
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#9
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Quote:
Go 145, Do 217M-1/He 111H-6, Do 17/Ju 88D-1/D-5, Ju 87B/R, Fw 189A-2/A-3, Bf 109F-4/G-2, Bf 109G-4/G-6, Bf 110G-3, Fw 190A-5/F-3, (Italy, ARMIR) Macchi C.200, Macchi C.202, Fiat Br.20. (Allies): IL2/T/3M, Su26, Mig-3, Lavochkin LAGG-3, La-5, Yak -2/3, Yak -9/T/U, Hurricane I/II, Pe-8, Pe-2 . It's impossible to make and some of them have never been used at Stalingrad. And Buka has no relation to the development of aviasimulators. Wait for the normal announcement, please. Last edited by BlackSix; 08-27-2012 at 06:56 AM. |
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#10
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See Australians hear about this first cause we are all hard at work at this time... except me
Thanks BlackSix Are you making some sort of announcement later today? or is that fake also? hehehe
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
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