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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 06-20-2012, 03:22 PM
Pudfark Pudfark is offline
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@jf1981

CloD was last officially "steam" patched in October of 2011.

No official announcement yet on the next "steam" patch, although,
it is as imminent as it was last December.

Hope and patience are your friends on these forums.
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Old 06-20-2012, 03:35 PM
Allons! Allons! is offline
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All we can say is theat CoD will be finally patched, wichever
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Old 06-20-2012, 03:44 PM
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SiThSpAwN SiThSpAwN is offline
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I wonder how many more patches George Lucas will apply to Star Wars?
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Old 06-20-2012, 04:12 PM
Stublerone Stublerone is offline
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@jf1981 and to the whole com: In graphic issues, please never compare it to the actual fps games, because it is like comparing a truck with a race car.

I hope you know, that a new fps game is getting smaller and smaller viewing distances to get the graphics managed. Viewing distance = always fps killer. And we are talking about distances 100 times more than in crysis. Just to add that fact to your comparison.
Games with high viewing ranges and large areas nowadays uses streaming engines, which are still not as sufficient than normal engines. I dont know any game with large areas and imressive details, graphics and viewing range combined in a fully satisfying performance. It is simply very difficult.

To you question: Never! -» also because there will be always new features, which will requested and which will cause new relations between the features -» new bugs and new fixing!
I will be glad to get a stable version for everyone and with corrected flight models and many possibilities for the com to generate fun!
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Old 06-20-2012, 04:28 PM
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6S.Tamat 6S.Tamat is offline
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Quote:
Originally Posted by Stublerone View Post
@jf1981 and to the whole com: In graphic issues, please never compare it to the actual fps games, because it is like comparing a truck with a race car.

I hope you know, that a new fps game is getting smaller and smaller viewing distances to get the graphics managed. Viewing distance = always fps killer. And we are talking about distances 100 times more than in crysis. Just to add that fact to your comparison.
Games with high viewing ranges and large areas nowadays uses streaming engines, which are still not as sufficient than normal engines. I dont know any game with large areas and imressive details, graphics and viewing range combined in a fully satisfying performance. It is simply very difficult.
actually the fps killer is not the distance, is the amount of polygons rendered. a space simulation can be very fast, also if the galaxy is far far away.
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Old 06-21-2012, 11:01 AM
Al Capwn Al Capwn is offline
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Originally Posted by jf1981 View Post
Hello,

and on top, my controls are lagegd (they are a small portion of a second behind the actual joystick moves).
I just wanted to add that I also experience this same phenomenon (I would say maybe a .1 second delay) And yes, it only happens in ClOD. I have not encountered this in any other product/game, not in any DCS product, not in IL-2 1946, not in FSX, not in anything. I also noticed that if you use keyboard input, there is no more delay observed. Just for kicks I tested 4 different joysticks from different manufacturers; In multiple USB ports, and I even tried this on 3 completely different PCs with very different hardware.

I have also turned off anthropomorphic controls, as well as disabling steam cloud and wiping the 1csoftclub folder just for testing and it seemed like it may have helped a little but it's most likely a placebo effect.

Also this happened before and after my last full wipe. I have a theory that this is experienced by everyone, but most are not as susceptible to it; similar to how many gamers swear by v-sync but I've never been able to play anything with the input delay/floaty feeling cursor that v-sync creates. However this of course needs testing and data to back it up.

I really would like someone who owns some other sims like DCS to take a short video of them with their joystick and the ClOD cockpit in frame and do full stroke movements to get the most obvious start/stopping (also use the keyboard . Then do the same test in say DCS P-51; you'll see there's absolutely no delay. I'm going to do this myself once I borrow a friend's camera. Also make sure to list your average FPS for ClOD during the test for comparison purposes; it would be interesting to find if lower framerates help mask the issue (In the air I'm usually over 60fps with the alpha patch), although even at 30fps there's only a 33.33ms delay between frames so I would imagine it should still show.

This isn't keeping me from enjoying this absolutely fantastic sim, but I can find it to be irritating. That said, I know the game has a some ways to go and many important issues are being addressed with the upcoming patch. However I have not seen anything official on this issue so it would be great to shed some light on what's going on.

Good luck flying out there and I look forward to testing this further with your help, thanks!
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Old 06-21-2012, 11:30 PM
jf1981 jf1981 is offline
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Quote:
Originally Posted by Al Capwn View Post
I just wanted to add that I also experience this same phenomenon [...]
Hello,
Just to add that this phenomenon is not an isue until you push the aircraft to its limits or follow someone moving very quickly, hence, in critical maneuvers, one portion of a second is always the difference between alive or gone, touch or miss.
I really hope this issue will find its ends somehow.
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