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FM/DM threads Everything about FM/DM in CoD

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Old 11-28-2011, 05:33 AM
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KeBrAnTo KeBrAnTo is offline
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Originally Posted by reflected View Post
Just now I shot up a Hurricane head on, then I started climbing away (I had E advantage) . I trimmed my E-3 perfectly, 2400 RPM, full throttle, climbing at 300 kph. By the time we were over France the Hurricane got within firing distance and shot me down.

What was I doing wrong? I obviously made a mistake, because the Hurricane was notorious for being slow, and sluggish, like a grand-piano with a Merlin.

Thanks in advance.
If you're playing the B&Z game, which you should if flying 109, what you're looking for is to make enemy spits and Hurris stall, because they'll follow you on your climb after your dive on them.

You do that climbing after the pass at full speed, radiators 1/4 open and turning slightly to the right up to the point your plane is about to stall. In that moment you deploy flaps and keep climbing, always watching not to stall and applying rudder to keep the plane flying and turning to the right, if the enemy plane follows you he'll stall and you'll have a clear position on his 6 if you then you close flaps and either turn or do a Hammerhead in that very moment. If the enemy does not follow you you'll have your E-advantage back and therefore keep your victory chances at 100% again.

Radiator and speed configs recommended before are my own of course, I'm always playing with the radiators in my plane in order to squeeze its performance to the maximum.

What you have to keep in your head is that your climb must be maintained at 45º - 50º degrees minimum and in some cases you'll need to pull the nose of your plane even higher than that because what you're looking for is to gain the maximum vertical distance to the enemy plane and the minimum horizontal distance at the same time. Not to say that in order to be successful with this tactic you need the E-advantage at the beginning of the combat, of course, if not they'll get you on your climb.

You just need to practice and feel the DB "beast".
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Last edited by KeBrAnTo; 11-28-2011 at 05:47 AM.
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Old 11-28-2011, 05:48 AM
reflected reflected is offline
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Thanks for the tips, gents!

So I should practice prop management some more, but I was right in using 2400-2500 RPM and WEP. I should also practice my rad management- it was fully open the whole time.

I'll keep it in mind to climb either at 400 or at 250 - 300 was a poor choice


That being said. I fly all planes, Spit Hurri, 109 - sometimes even the 110 and something is not right.

Let's assume that the Spit FM is about right - then the Hurrican is way too good. To be honest I don't feel too much difference. especially not such a big one as described by personal accounts.

As for the 109 - somethig is wrong there too. When flying a Spit or a Hurri I'm on their tail in no time, they have no chance to escape, only to dive away. When flying a 109, it feels like a brick. Even if I'm gentle on teh stick (FFB) I shudder and lose altitude, while they accelerate in turns twice as tight as mine. Shouldn't the 109 and the Spit be a bit more closely matched? I know the Spit turned better but with sufficient E the 109 should be able to keep up for more than 90 degrees, shouldn't it? (BTW, what's the best turning speed of the 109? )

These are only my experience, obviously I didn't fly these planes 100% correctly, and I have no idea if the fella in the other crate was a noob or an ace.

Having said all this I realize they're working on the Spit FM now? If they make it better it will be OK compared to the Hurri, but will eat 109s for breakfast. Nerf it and it will be worse than the Hurri. Meh...let's just wait and see.
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Old 11-28-2011, 05:53 AM
Flanker35M Flanker35M is offline
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S!

I would wait for the FM revision Luthier mentioned as now the FM's are whatever..
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Old 11-28-2011, 10:33 AM
drewpee drewpee is offline
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I agree that until the flight model is deemed to be accurate its some times hard to use historical tactics. The other problem is the amount of tossa activity when large egos add their (cough) advice. Other than that genuine advice should always be considered and appreciated.
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Old 11-28-2011, 05:56 AM
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Quote:
Originally Posted by reflected View Post

As for the 109 - somethig is wrong there too. When flying a Spit or a Hurri I'm on their tail in no time, they have no chance to escape, only to dive away. When flying a 109, it feels like a brick.
Putting the FM aside, what makes the difference is the pilot m8.
A good 109 pilot will put you in serious trouble always, I do not think is as easy as you seem to have the feeling, maybe you got in a dogfight with pilots which are not "experten" or are not used to the plane.

Diving away its something you have to decide depending on the circumstances of the combat, and sometimes is the only way to escape from 3 or 4 Spits or Hurris that got you surrounded.

I always try to dive as the last option, always play E-game, that's the way to fly a 109 IMHO.
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Old 11-28-2011, 08:05 AM
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The key to flying the 109 successfully is discipline, and attention to details, get sucked into the British fighters game through impatience or not protecting your 'E' and you are easy pickings. The British fighters on the otherhand tend to be lazy to fly, as a good deal of 109's will get lured into their combat envelope through the above reasons, then it is just a matter for the spit to get inside them and hose them down.
Unless the spit/ hurri has a clear E or numbers advantage chances are if the 109 is going to get shot down it will be because he sets himself up to lose!

Cheers
Craig
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Old 11-28-2011, 08:41 AM
TomcatViP TomcatViP is offline
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As it was said as you aknowledged 300 for a climb was a bad choice.

400kph is a good exit strategy.

Another one is to use the superior slow speed climb of the 109 (historicaly true) and climb above the nose of your oponent with a speed gradulllty reduced from 250 down to 210. Use lazy scissor to force the Hurri/Spit to seat of their tail (high AoA) and stay in their 10/2hr. Tht way you will gain in 1 min 500m that is enough to roll over them. Mind that some Spit and some Hurri hve some kind of relaxed gravity and will be able to pull the moment you roll into them like straying rockets. But apparts those funny comics it a win win strategy. At least if you hve enough time to do the trick. 1 min is a very long time in a high threat environement

WHat I do usually is to draw my prey away from any fight in a little box of airspace were I know there will be no one. I do that using the fast climb trick. Then I start a wide spirall to force him to get AoA (hence drag). Usually you'll gain 90° and 100m easiliy that way when the speed will hev been down to 250. Then use the Tac described above.

Note you can still do that in a Hurri. This tac work even with a fair amount of E and power disadvantage (I used that in my IL2 A8 against UFO Spits MkIX 2K (singing the Michael knight song))

Regarding the CoD's SPit banking : a spit banking hard can climb just like a spit wing level. So keep that in mind in any fight (more can be said on some individuals).

Last edited by TomcatViP; 11-28-2011 at 08:46 AM.
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Old 11-28-2011, 08:58 AM
6S.Manu 6S.Manu is offline
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People keep saying it's the pilot and not the plane: but what if both the pilots are experten? What if a pilot use Hurries or Spitfires the way WW2 warbirds has to be flown?
BnZ and energy fighting is not a prerogative of the 109's pilot... above all during the BoB, when Spitfire and 109 were quite similar.

Because many problems come when the FMs can't reproduce the RL advantages and some notable tactics do not work as the pilot is expecting (what about IL2 1946 and his Fw190 Anton's acceleration?). There is a long time cadet in my squad that I often pick up because he tries to reproduce the manouvres he read on the aviation books, dying of course: after many hours finally he has learned to not trust the ingame planes since they are not flying like the real ones.
And of course there are actually many more aces online than during the real BoB! After all we have died so many times, learning something at every own mistake: I still remember the first time Jaws owned me in his Fw during my first days.

But of course in RL the "it's the pilot, not the plane" is clearly valid. During the BoB there were not some irrealistic aspects we have in the game: alarming sound radar, poor target visibility, missing fatigue, rubbery pilot's heads, complex EM and of course, fear of death.

In real life I would fly with the the better pilots, ingame give me the better planes instead. Of course experience can make the difference, but not if it's an "experten vs experten" things.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 11-28-2011 at 09:01 AM.
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Old 11-28-2011, 01:22 PM
jg27_mc jg27_mc is offline
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Quote:
Originally Posted by reflected View Post
...When flying a 109, it feels like a brick...
It is a brick. That's why you need discipline in the equation. Speed is life, I will never enter deliberately in scissors or other TnB crap against the RAF.

Regards.

PS: Next patch will bring us concrete elevator like the flying coffins we had in 1946 (don't know about the current state of the game, cause I am grounded for +- 2 years, never to return again).

Last edited by jg27_mc; 11-28-2011 at 01:25 PM.
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Old 11-28-2011, 01:34 PM
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KeBrAnTo KeBrAnTo is offline
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Quote:
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PS: Next patch will bring us concrete elevator like the flying coffins we had in 1946 (don't know about the current state of the game, cause I am grounded for +- 2 years, never to return again).
It wouldn't surprise me.
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