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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 08-30-2011, 11:22 AM
Fatt_Shade Fatt_Shade is offline
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@Lantisu10 Well you ask for advice but havent said what hero class you play. You could drop giants, and if there is any dragon bonus item in game go voice of dragon 3rd lvl green/red/black dragon, legendary phoenix and harl (alternative is bone dragon). I know he`ll get -moral from dragons, but he can second wind any unit and have 9 basic initiative so you almost every battle play first (spell/pet dragon).
If no dragon bonus then you could go all melle mash like shrek build but with mealstoms.
@yujy Maelstorms are good for mage, but great for warrior(counterstrike), double cast is nice for buff spells, but you just wont make enough dmg to semi solo maelstorm he need attack bonus from might skill tree. And how did you get them to 2450lds ? Only ancient ring lower their requirement -10% , from 3500 basic it`s not what you say.
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Old 08-30-2011, 11:47 AM
yujy yujy is offline
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Quote:
Originally Posted by Fatt_Shade View Post
@yujy Maelstorms are good for mage, but great for warrior(counterstrike), double cast is nice for buff spells, but you just wont make enough dmg to semi solo maelstorm he need attack bonus from might skill tree. And how did you get them to 2450lds ? Only ancient ring lower their requirement -10% , from 3500 basic it`s not what you say.
Quite simple actually. I got commander's cape -10% requirement and knight set -20% requirements. I total -30% which adds up to -1050 leadership per unit. I actually got 2 commanders cape but i didn't use both (i could, but i used robe of the mages)
I didn't use them as damage troop, i used them as rage generators and because they have much HP and great survivability, easy to heal through healing spell, easy to resurrect with Ancient Phoenix . I used ball of lightning for most of the damage. I also used Legendary Phoenix and Titans with Malestrom against magical damage units (like upgrading items, getting the stone from dragon Stark/white dragon, i believe it was the sorrow stone)

At lvl42 leadership 20k+, 8 Maelstrom all skills researched (warrior, paladin, mage) they could handle anything. I did 10k damage on critical. They would get 120-130 attack and 200 defense. I also used the spell which adds fire damage (i forgot the name, maybe hell's breath) which would give me a damage of 200-250 per unit (without considering the difference between my attack and his defense and other bonuses). This kind of tactic would be impossible with warrior (no double casting)

Last edited by yujy; 08-30-2011 at 12:10 PM.
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  #3  
Old 08-30-2011, 04:09 PM
Fatt_Shade Fatt_Shade is offline
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OK as i said double cast is neat skill, but if you played warrior before you`ll know that at 42lvl you have 40+Klds, and can bring 17+maelstorm with much higher basic att/def making 30K crit hits and with counterstrike skill, making him retaliate 4 times/round and this is also tactic impossible for mage. Every hero class have it`s perks, that`s why i asked Lantisu10 what class he play, and what item`s he have at disposal before i suggested some combinations to him.
And i just now figured out imba info for maelstorms lds, as you said 2 commander cloak upgraded makes -30% lds, and if you find ancient ring would get them to 2100lds/unit pretty sick
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  #4  
Old 09-02-2011, 05:36 PM
langtu87 langtu87 is offline
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jusp play it a bit.Well, I don't know it is a bug or your mod mechanics.
When hero level up, the rune add +5 more each type. (Usualy +3, +5,+2, in mod: +8, +10, +7)
In your description, it seem when hero level up, you will gain +5 each type
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  #5  
Old 09-03-2011, 12:34 AM
Fatt_Shade Fatt_Shade is offline
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@langtu87 Hm . . . i`m not sure to who you tell to play a bit ? grimeleven made this mod, and know how (almost)everything works.
@grimeleven Thx for astral res for units

And something about exp for units ? I use magic shield with archmages and get some exp, then give them second wind with king harl ,and in when archmages act again i attack enemy and dont get any exp. Other time i do same but use telekinesis instead and get exp. I try other combinations and almost every time i get different results. Can any1 try this and report how it goes.
In solo asmodeo run he get exp for every attack/defense in turn because all enemy attack him as only unit. But other units in army seems not to have same exp system.

Last edited by Fatt_Shade; 09-03-2011 at 02:18 AM.
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  #6  
Old 09-03-2011, 01:32 PM
yujy yujy is offline
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I was wandering if is possible to change the bonus to life from red sand XP system. From a static 5,10 bonus to 5%, therefore 10hp unit wont grow to 45 HP and major units basically won't benefit.
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  #7  
Old 09-03-2011, 04:26 PM
Fatt_Shade Fatt_Shade is offline
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Good idea yujy , since dmg gain is in %, hp should be done same way. And there ownt be 12k sprites with 46hp
For changing go to sessions/re sands/exp_system/exp_system_cfg.txt file and try to make same to hp strings, as it`s for dmg.
damage_bonus=2 // in percents -- äë˙ âńĺăî äŕěŕćŕůĺăî
special_bonus=2 // in percents -- äë˙ ďđčçűâíűő ŕáčëîę
health_bonus=5 // abs -- őĺëöű
Dmg and special skill have bonus in %, while hp get absolute(abs) amount 5hp/lvl. Replace `abs` with `in percents` for health_bonus , and this should do it.

Last edited by Fatt_Shade; 09-03-2011 at 05:56 PM.
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  #8  
Old 09-03-2011, 05:19 PM
langtu87 langtu87 is offline
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I'm playing this mod. With 1 maelstrom + heal lev 3 spell+ resistant lev 3 spell, the mage hero can owner early and mid game. I think you should nerf maelstrom (can't heal or somethink...).
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  #9  
Old 05-12-2012, 06:43 PM
raknefne raknefne is offline
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Default Difficulty level on Extreme mod

Been playing Red Sands for some weeks, now trying the extreme mod.
Does it only works on impossible level or is hard doable!?

I guess the +300% monsters on impossible is because the bonuses er bigger too...!?
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  #10  
Old 05-22-2012, 02:23 AM
Fatt_Shade Fatt_Shade is offline
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Hello ppl
Holy crap, this took me long time to finish.
After some time i try again red sands, and started playing with some files (mainly pet dragon, to fix description with more lvls i added , and some new items i made), but in latest patch 1.6.1 i found some weird things :

1) red_sands\atoms\dark.lua summoned undead unit, have 50% bonus attack in night and dungeon like all undead units, but also have 2900% defense bonus for i have no idea why ?
Code:
    2 {
      logbits=dungeon
      daytime=8
      defense=2900%
      attack=50%
    }
2) evilgenius.atom is missing poison% for acid cannon attack, i think since he have same attack as alchemist, at least should have same posion%.

3) familiar_beh.atom i added lizard undead units in dead raiser skill, since they have same bonuses like other undead units, why not add them for revive skill of Asmadeo. Who want copy attached file in his game, i only changed deadraiser skill, rest of file is same as in 1.6.1 patch for red sands mod.

4) all lizard undead units missing +1moral cemetery bonuses in .atom files.

5) maelstrom.atom typo in headhunter part - orgre_chieftain

6) ogre.atom typo in feature string - orns_commander_hint . In localization\eng\other\eng_units_features.lng Ogre have orcs_commander_header/hint strings, and in ogre.atom it`s orks_commander, this is why it`s moral bonus to orcs and goblins isn`t working in battles. Fix it so in both files ogre have same strings for this talent.

7) companion.txt in agraves new undead unit driad missing for attack bonus

8 ) spells.txt i fixed necromancy and added new lizardead race in it, who want copy in their game file
Code:
// Çîâ Íĺęđîěŕíňŕ
spell_necromancy {
  category=s
  icon=s_overtime_bless.png
  profit=4
  price=9000
  button_image=book_scroll_necromancy.png
  image=book_spell_necromancy.png
  label=SN_necromancy
  
  hint_config=object_spell
  school=3
  hint=spell_necromancy_hint
  hint_header=spell_necromancy_header
  
  attack=scripted
  
  scripted {
    always_hint=1
    hint_gen_script=necromancy_hint
    log_label=null
    nfeatures=nonecro,golem,plant,demon,magic_immunitet,holy
    script_attack=spell_necromancy_attack
    script_calccells=calccells_all_corpse
    attack_cursor=magicstick
  }
  params {
    // ęňî čç ęîăî ďîäíčěŕĺňń˙
    skeleton=,peasant,footman,priest,robber,robber2,barbarian,barbarian2,pirat,pirat2,witch_hunter,miner,dwarf,werewolf,druid,goblin2,orc,skeleton,glaskeleton,imp,imp2
    
archer=,satyr,elf,elf2,bowman,archer,fireskeleton,venskeleton,goblin,goblin_shaman,catapult,
    spider_undead=,spider,spider_venom,spider_fire,spider_undead,gobot,gobot2,undead_gobot,devilfish,dragonfly_fire,dragonfly_lake,
    zombie=,footman,footman2,priest,priest2,werewolf,druid,wolf,robber2,pirat,pirat2,witch_hunter,zombie,miner,dwarf,orc,gorguana,gorguana_council,gorguana_elder,gorguana_avenger,
    zombie2=,footman,footman2,priest,priest2,werewolf,druid,wolf,robber2,pirat,pirat2,witch_hunter,zombie2,miner,dwarf,orc,
    ghost=,peasant,bowman,footman,footman2,priest,knight,paladin,horseman,satyr,elf,elf2,werewolf,wolf,unicorn,unicorn2,miner,dwarf,miner2,cannoner,robber,robber2,barbarian,barbarian2,pirat,pirat2,witch_hunter,assassin,hyena,graywolf,snake,snake_green,snake_royal,snake_celestial,bear,bear2,bear_white,griffin,griffin2,griffin_cursed,orc,orc2,orc_hunter,orc_saboteur,gorguana,gorguana_council,gorguana_elder,gorguana_avenger,chosha,brontor,highterrant,undead_brontor,winged_shade,cerberus,demoness,demon,demon2, 
    ghost2=,peasant,bowman,footman,footman2,priest,knight,paladin,horseman,satyr,elf,elf2,werewolf,wolf,unicorn,unicorn2,miner,dwarf,miner2,cannoner,robber,robber2,barbarian,barbarian2,pirat,pirat2,witch_hunter,assassin,hyena,graywolf,snake,snake_green,snake_royal,snake_celestial,bear,bear2,bear_white,griffin,griffin2,griffin_cursed,orc,orc2,orc_hunter,orc_saboteur,gorguana,gorguana_council,gorguana_elder,gorguana_avenger,chosha,brontor,highterrant,undead_brontor,winged_shade,cerberus,demoness,demon,demon2,
    vampire=,bowman,footman,footman2,priest,knight,paladin,horseman,satyr,elf,elf2,werewolf,miner,dwarf,miner2,cannoner,pirat2,witch_hunter,assassin,orc,orc2,orc_hunter,orc_saboteur,gorguana,gorguana_council,gorguana_elder,gorguana_avenger,vampire,bat,demoness,demon,demon2,
    vampire2=,footman2,knight,paladin,horseman,elf2,werewolf,dwarf,miner2,cannoner,pirat2,witch_hunter,assassin,orc,orc2,orc_hunter,orc_saboteur,gorguana,gorguana_council,gorguana_elder,gorguana_avenger,vampire2,bat2,demoness,demon,demon2,
    blackknight=,footman2,knight,paladin,horseman,elf2,werewolf,dwarf,miner2,cannoner,pirat2,witch_hunter,assassin,orc,orc2,orc_hunter,orc_saboteur,gorguana,gorguana_council,gorguana_elder,gorguana_avenger,blackknight,demoness,demon,demon2,
    necromant=,priest2,archmage,firemage,druid,necromant,demonologist,gorguana2,
    darkmage=,priest2,archmage,firemage,druid,darkmage,demonologist,gorguana2,
    spiritist=,shaman_blood,shaman,spiritist,
    evilgenius=,ingeneer,alchemist,evilgenius,
    dread_eye=,gorgon,mistik,beholder,beholder2,dread_eye,
    sinister=,gorgon,mistik,beholder,beholder2,sinister,
    driad=,sprite,sprite_lake,sunny_sprite,dryad,driad,
    bonedragon=,runemage,maelstrom,champion,ent2,giant,cyclop,titan,troll,harl,bonedragon,greendragon,blackdragon,reddragon,tirex,necrox,
    sinister=,runemage,maelstrom,champion,ent2,giant,cyclop,titan,troll,harl,sinister,greendragon,blackdragon,reddragon,tirex,necrox,
    undead_gobot=,spider,spider_venom,spider_fire,spider_undead,gobot,gobot2,undead_gobot,devilfish,dragonfly_fire,dragonfly_lake,
    gorguana_avenger=,bowman,footman,footman2,priest,knight,paladin,horseman,satyr,elf,elf2,werewolf,miner,dwarf,miner2,cannoner,pirat2,witch_hunter,assassin,orc,orc2,orc_hunter,orc_saboteur,gorguana,gorguana_council,gorguana_elder,gorguana_avenger,vampire,bat,demoness,demon,demon2,
    gorguana_spirit=,priest,priest2,archmage,firemage,druid,darkmage,necromant,demonologist,gorguana2,
    undead_brontor=,wolf,unicorn,unicorn2,hyena,graywolf,snake_royal,snake_celestial,bear2,bear_white,griffin,griffin2,griffin_cursed,chosha,brontor,highterrant,undead_brontor,cerberus,
    winged_shade=,wolf,unicorn,unicorn2,hyena,graywolf,snake_royal,snake_celestial,bear2,bear_white,griffin,griffin2,griffin_cursed,chosha,brontor,highterrant,winged_shade,cerberus,
    bonedragon=,runemage,maelstrom,champion,ent2,giant,cyclop,titan,troll,harl,sinister,bonedragon,greendragon,blackdragon,reddragon,tirex,necrox,   
    power=500,1000,1500 // ńóěěŕđíűé őčňďîčíň
  }
  levels {
    // level = mana_cost, crystals_cost to upgrade from previous level
    1=10,5
    2=22,10
    3=35,20
  }
}
Who want, save original spells.lua file and copy this over necromancy spell in it, if you got some problems return original file from copy location. I had no problems with it, but i started new game with this in spell mechanics already.

9) i attached some files i also changed to include lizardead race : in battle_akademy.lua i added their units for upgrading , engbakademy.lng also added lizardead , pet.atom and eng_pet.lng for those who want to play with pet dragon skills (save those files in scripts folder later) , familiar_beh.atom i included lizardead units for deadraiser skill who want to try.

On other note, any idea what to do with wisdom_skull , scroll_bag , shaman/inquisitor set bonus rewards, and wisdom skill now isnce in RSE mod all hero classes have 100 scroll slots in book from start ? I had some ideas what to change this items/skill, but not really interesting.
Any thoughts ppl ?
Attached Files
File Type: zip lizardead.zip (22.3 KB, 44 views)

Last edited by Fatt_Shade; 05-22-2012 at 01:44 PM.
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