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| Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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#1
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Sorry but low and slow in battle means DEATH.
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#2
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for sure you need to be able to take it to it's limits when low and slow but it's not using the plane to its greatest advantage. it does have very good low speed controlability and can be held on the edge of a stall in a spiral climb much better than either the spit or the hurri, in this situation the hurri with its energy bleed doesn't stand a chance, and even the spit will soon drop a wing and be vunerable while recovering from a stall or spin. obviously these are just my own observations, and as always are subject to change with FM updates and patch releases. this is off topic but the thing that suprises me is all the people who won't fly without FFB sticks, the cues offered by the FM, sound and visuals are more than enough to let you know how hard the plane can be pushed without fighting a shaking stick and possibly over correcting, i think that a quality, well setup stick has as much to do with how hard and effectively the planes can be flown as anything.
Craig |
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#3
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Being able to fight low and slow is alright for one on one but if your opponent had a wing man your toast. Now days I find keeping alive is a more realistic way of flying. To have no fear of dieing is the biggest immersion killer. My kill death ratio in my case is getting better all the time only because of the fear of virtual death. It's made me a better pilot.
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#4
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Quote:
ratio has totally gone through the roof! in previous sims i have pretty much always allowed myself to get suckered into furballing while in the wrong plane, now i make a concious decision of how and when to attack, i don't know if it is just me or if it is due to the game it's self that has made it so much more enjoyable but i'm lovin it Craig |
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