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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-11-2011, 04:32 PM
BigPickle
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Because they can, "they" have always been here, and they love the game really, i feel its frustration. I agree with both sides of the fence in all honesty all joking aside, Sorry car guy just messing around.

Last edited by BigPickle; 07-11-2011 at 04:37 PM.
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Old 07-11-2011, 04:43 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by BigPickle View Post
Because they can, "they" have always been here, and they love the game really, i feel its frustration. I agree with both sides of the fence in all honesty all joking aside, Sorry car guy just messing around.

I'm going to refer you to my last post in this thread.

http://forum.1cpublishing.eu/showthr...=24431&page=10

Think before posting please, your manner starts threads off in the wrong direction with your "not thinking" before posting attitude.

You are not the only one guilty of this but you seem not to have learned much during your time here.

Same old stuff..........
.
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Old 07-13-2011, 10:13 PM
Heliocon Heliocon is offline
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For the record here, to all the haters - I was right about multicore support/use (being one of the biggest performance boosters while others argued that it was not even worth it).

Just keeping a tally.

And good to see some tangible progress!
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Old 07-11-2011, 04:40 PM
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I'm confused.......all the time now I hear DCS is better, ROF is better, I have shelved COD and just don't care for it any more, I'm not playing anymore wah! wah! wah!........so why are these folks here?.......constantly, shouldn't they be filling their time playing DCS and ROF because they are just so brilliant? instead of coming to this forum and making comments about a game they just 'don't care for'.....constantly.

You know i was going to explain this for you Bongo, but i wont bother because if you dont understand after this long, you will never understand mate.
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Old 07-11-2011, 04:51 PM
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You know i was going to explain this for you Bongo, but i wont bother because if you dont understand after this long, you will never understand mate.
No please feel free......as long as it's not the same old cliches like principles blah blah, I bought Duke Nukem just recently, 12 years after the first you'd think something special was coming......but it is garbage and I turned it off after a couple of levels, but I haven't as yet felt the need to invade a fan forum and tell them all about it, I figured it's best not to spoil other peoples happy parade with my own selfish oppinions.
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Old 07-13-2011, 06:43 AM
tintifaxl tintifaxl is offline
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Originally Posted by carguy_ View Post
Just out of curiosity, where have you seen a game that has a stellar, frequent dev-community communication? What are your real life comparisons, that make you realise that there is "lack of feedback"?
Take a look at the DCS forum. But I think you knew that already
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Old 07-13-2011, 08:07 AM
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klem klem is offline
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A good roundup jimbob. Its a shame this thread couldn't have remained uncluttered/diverted and run alongside Insuber's excellent effort on bug reporting although in a sense his 'improvements' listing could serve as a basis for a roadmap. A nice try at a positive approach, foundered on the rocks of the usual OT opinionating. It might still work if we ignore 'those' posts and you keep your original post updated with the useful contributions if you can weed them out.

Here's my contribution to add to their existing unfinished work (SLi etc) and yours:

1. Improve FPS and playability by replacing Trees. I suggest Forest 'blocks' with damage-effect instead of indivdual trees with none. And I don't care if the branches don't wave around.

2. Ref FMB Manual, if that's too large a project for now give us a guide including some scripting code block samples to work with.

3. Work even now with Nvidia, AMD and Naturalpoint for them all to optimise the game.


However, as the thread has become what it is and as it relates to a Roadmap in the sense of knowing what's happening, I'd say that Blackdog hits the nail on the head again but I would disagree on one point. The level of disappointment/frustration does call for a locked thread from Luthier to give us his latest roadmap followed by a weekly progress update. No-one can deny that we are on the poor end of this and, having paid for it, a brief weekly update would keep all the paid up customers at least informed if not happy. I say a locked thread because I want to know from the horses mouth and not have it drowned in pages and pages of other people's opinions. I just want to know what's happening not what everyone else thinks, there are pages and pages of other threads for that.
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Old 07-13-2011, 08:51 PM
Ataros Ataros is offline
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Originally Posted by tintifaxl View Post
Take a look at the DCS forum. But I think you knew that already
Try to think about it. Communication costs are covered from marketing budget by a publisher. DCS and ROF devs are the publishers at the same time. You pay them directly and they have the whole amount of your payment to cover both development and marketing expenditures including international forums and communication with community.

MG and 1C get only a part of your money which is supposed to cover only development expenditure. 1C also gets the publisher's part but only from sales in Russia as they are publishers for Russia only. UBI is the publisher for the rest of the world. You paid UBI for forums, community manager, support, internet site, etc. If you are not happy with communication feel free to demand improvements from UBI at UBI forums.

All communication you get from the devs at this 1C forums is a bonus compliment and 1C and luthier's goodwill only including the forums themselves. We are just lucky that 1C has international forum for other games it publishes abroad and that luthier speaks English by chance.

I would not be surprised if luthier would visit these forums more and more seldom as his goodwill is not perceived correctly.

Last edited by Ataros; 07-13-2011 at 08:54 PM.
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Old 07-11-2011, 06:05 PM
Orpheus Orpheus is offline
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Originally Posted by jimbop View Post
2. Enhanced multicore support. The mode that we unfortunately were not able to finish in time is sending all render to a dedicated CPU core. The mode is working but somewhat buggy. It easily doubles the FPS, and the performance boost is especially noticeable in larger missions with lots of stuff going on.
This is probably at least two to three weeks away, and we will probably do a short public beta of this major change before it’s made live to everyone.
Hate to say it but I don't think this one's been achieved. My 4 cores show 100%/30%/30%/30% or around those levels, and I've seen a fair few other reports that CloD isn't making proper use of all 4 cores. I'd wager we'd see a hefty performance boost if this was properly achieved.
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Old 07-11-2011, 06:11 PM
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3. Multiplayer. There is something in steam filters that prevents game servers from being found. This is only happening with live retail versions of the game. This apparently isn’t caused by us – hopefully it’s just a simple oversight somewhere and the fix will be a simple flick of a switch.

- In progress I think. The specific problem referred to above was fixed but MP is obviously stuffed at the moment with the sound problem.
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Also i would say this is still failing...servers disconnecting and also kicking players for no reason.

Plus no CO-OPs and the sound bug.
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