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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Are these vids from the PC version? Edit: They are from the PC version.
If it looked that good on consoles I'd be astounded. Last edited by Rattlehead; 06-07-2011 at 01:58 PM. |
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#2
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No they are not, couldn't be further from the truth, you do understand that most FPS have very little balistics modelled, they dont model any air over the vehicles, honestly you should go and wash your mouth out, probably one of the silliest comments I have heard in a while.
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#3
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Idiot post of the year.
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#4
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Quote:
Really havn't these comparisons been done too death, anyone that has played any of these games must surely realise how small an area is being mapped and how although everything looks great there is no real bullet modelling etc, Id like to see one of these FPS teams try and make a flight sim, but I think they would throw in the towel when it all becomes to difficult. You play a sim like Il2, CoD or ROF for years whereas these style games you are bored with in no time, even with the lovely graphics, great online play etc Oh I will be getting it though, I love FPS games but as I say, this will be about the 4th I will have played in the last 2 years, no real depth to them and the devs aren't interested in releasing too much DLC as they usually have the next version ready to release. |
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#5
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Quote:
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#6
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Really awesome. Me and my workmates already agreed to preorder as soon as possible.
Winger |
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#7
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A good example of the Dev time handicap flight sims have to deal with. Falcon 4.0 was a benchmark in "Simulation" development.. but when it was being developed, the 3D world evolved from software to hardware acceleration, AFTER they had written a siftware 3D engine and spent years working on the game..
You need to aim high and hope by the time you get the horse to market it still has the legs to be relevant for 5+ years..
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#8
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#9
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Excellent tank sim, FPS engines are advancing in leaps and bounds ...
He111. |
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#10
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I hate lens flares. My eyeball doesn't experience lens flares. Why do game developers insist on adding this ugly effect that doesn't match what my eyeball sees?
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