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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 05-06-2012, 10:30 PM
Krzysiek Krzysiek is offline
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Hi everybody.
I would like to add to Red Sands creatures from legendary warriors mod. I translated files from localization folder on Polish language and I canceled unwanted changes from the version RSE.
I don't know how to add new creatures to shops and to army for defeating. I know that files responsible for it are in the folder locs, but I don't know how to change them.Whether it is possible to do it with the help notepad? What are numbers responsible by creatures in these files for?

Other question: are there appearing in the English version Crossworlds errors with showing statistics of the pet dragon's ability "lightning_ball "?

How to change the maximum level reached by the pet dragon (> 60) so he can to a maximum develop all his abilities? Is it any mod or does somebody know how to change it?

From above I am thanking for help
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  #2  
Old 05-07-2012, 12:15 AM
Fatt_Shade Fatt_Shade is offline
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@Krzysiek
1) first for adding new creatures in mod i cant help you because i tried to add champion from `adventure mod` but failed since you need to copy unit files 4-5 of them, but also need to edit some other files and add text strings so new game include those units in it.
2) lightning ball works from early lvls with no problem, when you get that skill there are no errors in it`s text description. But after lvling it to some point it just start showing skill text without numeric value for dmg/shock/rest/rage but exp gain from skill is correct all time. So it`s bug , but i have idea how to fix it. Open winrar folder game\sessions\addon\loc_ses.kfs find eng_pet.lng file and set
Code:
// ball
lvu_ball_name=^pet_tM^[ball]
lvu_ball_level1_info=^int_pet_levelup_t^[new]Dragon calls lightning, attacking the enemy! <br>[d][kill] [s][dmgMMinNew]-[dmgMMaxNew]% [/s][troop] [shock] [s][shockNew]%[/s].
lvu_ball_attack1_info=^int_pet_levelup_t^[attackCap][kill] [dmgMMinNew]-[dmgMMaxNew]%. [shock] [shockNew]%. [rage] [rageNew]^[kill] [dmgMMinOld]-[dmgMMaxOld]%. [shock] [shockOld]%. [rage] [rageOld].
lvu_ball_attack2_info=^int_pet_levelup_t^[attackCap][kill] [dmgMMinNew]-[dmgMMaxNew]%. [shock] [shockNew]%. [rage] [rageNew]^[addrest]^[kill] [dmgMMinOld]-[dmgMMaxOld]%. [shock] [shockOld]%. [rage] [rageOld].
lvu_ball_attack3_info=^int_pet_levelup_t^[attackCap][kill] [dmgMMinNew]-[dmgMMaxNew]%. [shock] [shockNew]%. [rage] [rageNew]^[kill] [dmgMMinOld]-[dmgMMaxOld]%. [shock] [shockOld]%. [rage] [rageOld].
lvu_ball_attack4_info=^int_pet_levelup_t^[attackCap][kill] [dmgMMinNew]-[dmgMMaxNew]%. [shock] [shockNew]%. [rage] [rageNew]^[addrest]^[kill] [dmgMMinOld]-[dmgMMaxOld]%. [shock] [shockOld]%. [rage] [rageOld].
lvu_ball_paralyse1_info=^int_pet_levelup_t^[shockCap][kill] [dmgMMinNew]-[dmgMMaxNew]%. [shock] [shockNew]%. [rage] [rageNew]^[kill] [dmgMMinOld]-[dmgMMaxOld]%. [shock] [shockOld]%. [rage] [rageOld].
lvu_ball_paralyse2_info=^int_pet_levelup_t^[shockCap][kill] [dmgMMinNew]-[dmgMMaxNew]%. [shock] [shockNew]%. [rage] [rageNew]^[addrest]^[kill] [dmgMMinOld]-[dmgMMaxOld]%. [shock] [shockOld]%. [rage] [rageOld].
lvu_ball_paralyse3_info=^int_pet_levelup_t^[shockCap][kill] [dmgMMinNew]-[dmgMMaxNew]%. [shock] [shockNew]%. [rage] [rageNew]^[kill] [dmgMMinOld]-[dmgMMaxOld]%. [shock] [shockOld]%. [rage] [rageOld]. 
lvu_ball_paralyse4_info=^int_pet_levelup_t^[shockCap][kill] [dmgMMinNew]-[dmgMMaxNew]%. [shock] [shockNew]%. [rage] [rageNew]^[addrest]^[kill] [dmgMMinOld]-[dmgMMaxOld]%. [shock] [shockOld]%. [rage] [rageOld].
So you need to add 1 more attack string, and 1 more paralyse string so lightning ball can take values from those lvl`s. I think this should work. You need to set number ofo lvl`s for each ksill with it`s part in this file. Expl : you cant take more then 5 lvl`s for treasure digging skill, since it`s not explained what would those lvl do in this file.
3) for adding more lvl`s for pet you need couple things - find arena.txt file in config folder of red sands mod and in string :
Code:
exptable=30,60,100,160,230,310,410,530,660,810,980,1170,1380,1610,1860,2140,2440,2770,3120,3500,3910,4350,4820,5320,5850,6410,7010,7640,8310,9010,9750,10530,11350,12200,13100,14040,15020,16040,17110,18220,19380,20580,21830,23130,24480,25880,27330,28840,30400,32010,34070,37000,40000,43000,47000,52000,57000,63000,70000
Add more values for lvl`s above 60, for example add 79000,90000,103000, 118000,135000 . . . and so on. Consider that if you play on hard/impossible values for lvlup pet is 15/30% higher then on normal so for my example 135000 exp(65lvl), you`ll need 185000 exp for 65th lvl on impossible difficulty. Also find adventure mod http://forum.1cpublishing.eu/showthr...=22725&page=11 , and check pet.atom file in it to see how to add more lvl`s for every pet skill. So for lvlup exp values add more numbers in arena.txt, and for skill lvlup find pet.atom file in adventure mod.
Good luck

Last edited by Fatt_Shade; 05-07-2012 at 12:26 AM.
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  #3  
Old 10-05-2012, 08:24 AM
choum choum is offline
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Join Date: Sep 2012
Posts: 3
Default unit infinite actions bug

Hello,

After many battle i now have a bug always on. During fight my units have now infinite actions and charges for their spell.
For exemple griffon can now invoque many times ghost griffon in same turn.
Inquisitors can't user their spells anymore.
Driades can cast sleep spell and invoque many herbs at their turn...
In fact turn of this units finish when they attack, move to max range or defend...
I add to this thay this infinite actions don't win XP and animation play partially only .

Somebody have an idea how i can fix this bug? As i had not it at the beginning of my game i think it would be possible

EDIT: after 5 retrys i found that this bug it triggered when i buy the skill learning. Any idea ?

EDIT2: solved, the file skills.txt had missing arguments in learning skills Sorry for disturb

Thanks to all

Last edited by choum; 10-06-2012 at 03:56 PM.
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  #4  
Old 10-06-2012, 12:50 AM
Belcanzor Belcanzor is offline
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Location: Argentina, Buenos Aires
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This can be:
- a vanilla bug
- a Red Sand original
- a translated Red Sand
I suggest you check the Russian forum for vanilla bugs and finally you can check the translated file for that item.
I did this MANY times but dont remember what file is what right now.
Good luck.
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