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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-31-2011, 12:47 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by GnigruH View Post
You'll stick with a game that doesn't work for you?
Stick means what... that you won't re-sell it?
You can't resell it due to Steam that some people supported with so much fervor, so i guess it servers them right

Ok, to be serious now, when i first got IL2 back in 2001 it didn't work well either, at least on my system. I used to fly European Air War for the massive battles and whenever i wanted a bit more challenge in smaller skirmishes i used IL2.

After 6-12 months and a small PC upgrade, i could fly IL2 just fine and i stayed with it for 10 years.

That's why i'm not impatient with CoD. There's a lot of features i've been waiting for in a propeller-era combat flight sim. I'll spend my time buzzing around solo and learning to fly the planes properly, in a few months i'll be able to run it well in combat scenarios and it will have my full attention.

This progression is exactly like i did it IL2, so i'm not worried.

That being said, if people want to sit this one out it's fine by me. It will also make things a bit more quiet around here
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Old 03-31-2011, 12:57 PM
Choeka Choeka is offline
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Seriously....? How is it weird that people want there money back if a product doesn't work how it should?

I mean you even stated it isn't playable for you..... that's horrible.
You are a thief of your own money if you accept a product wich doesn't work.

You are talking about "dooming the games future", but if we accept this buggy game, developers in the future will do the same over and over again.

I don't like this over the top "we support kind of attitude". It's not like the developers are doing you a favour, it's business. You should get what you paid for.

I totally understand that especially a simulation is not just a product like any other, but it should at least be playable, c'mon!

(ssry for my broken english).
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Old 03-31-2011, 12:24 PM
Oldschool61 Oldschool61 is offline
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Originally Posted by Deadstick View Post
I agree. Even if it doesa not work for me now I will stick with it.
I will be getting CloD as some point after the code makes it playable on my system
PhenomX3 2.5ghz
2Gb DDR2 (soon to be 4Gb)
EVGA GTS 250 (9800GTX+)

CloD should play with these specs as that in the ball park of what Oleg said at 2 - 3 years ago which this is about state of the art circa 2008-9
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Old 03-31-2011, 12:20 PM
machoo
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Your system is good , I cant see a point in upgrading anything for now until a patch provides some kind of consistency with results , it doesn't seem to matter what PC we have , it's just generally running bad.
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Old 04-02-2011, 12:56 AM
paper paper is offline
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Originally Posted by TeeJay82 View Post

but beside that... in a few months time, THIS IS GONNA BE AWESOME
Can i sell you a game tomorrow but i will finish it in 2020
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  #6  
Old 04-02-2011, 01:03 AM
Chill31 Chill31 is offline
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I will buy it knowing that it is a forward leaning flight sim. In another few years, the machines with catch up with the code and it will be as ROF is today. It is my "duty" as a flight sim enthusiast to support any dev that I believe in to produce something great. Oleg can consider it my donation for continued development, for which I get a playable version of the "beta" or whatever it is people are calling it.

**people (and developers) need to stop looking at the initial release as a "finished" product and call it what it is, paid access to a Beta version. There is just not enough money in the world (especially in flight sims) to polish off a game and have it 100% at release with the complexity WE (the gamers) are looking for. If the flight sim communiy lets CoD flounder, UBI will probably just kick it to the side and press on with some first person shooter. Might as well buy it, give a good showing and wait for updates because that is the natural flow of flight sims today.
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Old 04-02-2011, 01:09 AM
Oldschool61 Oldschool61 is offline
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Originally Posted by Chill31 View Post
I will buy it knowing that it is a forward leaning flight sim. In another few years, the machines with catch up with the code and it will be as ROF is today. It is my "duty" as a flight sim enthusiast to support any dev that I believe in to produce something great. Oleg can consider it my donation for continued development, for which I get a playable version of the "beta" or whatever it is people are calling it.

**people (and developers) need to stop looking at the initial release as a "finished" product and call it what it is, paid access to a Beta version. There is just not enough money in the world (especially in flight sims) to polish off a game and have it 100% at release with the complexity WE (the gamers) are looking for. If the flight sim communiy lets CoD flounder, UBI will probably just kick it to the side and press on with some first person shooter. Might as well buy it, give a good showing and wait for updates because that is the natural flow of flight sims today.
I agree with you 100% got to support the hobby at all cost or it will die. This is by far the best water I have ever seen in a sim/game.
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Old 04-02-2011, 01:11 AM
Kikuchiyo Kikuchiyo is offline
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Personally I am kind of tired of the "6 years in development" point as well. It is kind of a straw man argument as at least some of that time was spent on: 1) research, 2) calculating physics of DM and FM, 3) modeling. It's not like they spent all 6 years just ad hocking a preexisting engine and adding in some figures like most games these days do. It is stuff that takes time and real research to get right. They built something completely new from the ground up, and that in and of itself takes a lot of time and effort. They built a complex flight physics engine, a dynamic light engine, a rendering engine, many detailed aircraft models. The entire southern Britain, and North Eastern Europe. They didn't just take the quake 3 engine and tweak it some for their purposes.

This was literally reinventing the wheel, but with complex physics thrown into the mix. Da Vinci had the idea of the first powered flight machine in 15th or 16th century, but the first viable powered flight machine wasn't until the Wright brother's in the 20th. The physics recreated in this engine are monumental.

Last edited by Kikuchiyo; 04-02-2011 at 01:16 AM.
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Old 04-02-2011, 01:13 AM
paper paper is offline
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Originally Posted by Kikuchiyo View Post
Personally I am kind of tired of the "6 years in development" point as well. It is kind of a straw man argument as at least some of that time was spent on: 1) research, 2) calculating physics of DM and FM, 3) modeling. It's not like they spent all 6 years just ad hocking a preexisting engine and adding in some figures like most games these days do. It is stuff that takes time and real research to get right. They built something completely new from the ground up, and that in and of itself takes a lot of time and effort. They built a complex flight physics engine, a dynamic light engine, a rendering engine, many detailed aircraft models. The entire southern Britain, and North Eastern Europe. They didn't just take the quake 3 engine and tweak it some for their purposes.

This was literally reinventing the wheel, but with complex physics thrown into the mix.
I'm agree with you , But sorry physics is very bad ... lot of thigns are not realistic.
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  #10  
Old 04-02-2011, 01:15 AM
David Hayward David Hayward is offline
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Originally Posted by paper View Post
Can i sell you a game tomorrow but i will finish it in 2020
It's a niche market that requires years of development. We're lucky there's even a new game we can help beta test.
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