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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Quote:
Last edited by Opitz; 04-06-2011 at 08:43 AM. |
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#2
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Okay, maybe you have turned off the head bounce thingy, where it may be not as obvious, but:
I happen to be a physicist (for real, it's not just a random claim Now this is less obvious in more modern cockpits, as advances have been made in mounting the engine(s) with dampening elements. The engines are designed to run more vibration-free, too and cockpit instruments, if not already digital, have also been improved, "decoupling" them from airframe vibrations in better ways. It's shouldn't be like 1940 anymore I'm more and more amazed at the level of detail the developers introduced into CoD and it makes me sad that many of those details are, if not quite convenient, called "bugs" by some users. Don't get me wrong, there are bugs and there are quite a few, but CoD is NOT an arcade game and I really, really hope that Oleg, Luthier & co. stand by their philosophy in striving for realism - as this is the "perk" why the majority of players have fallen in love with the Il-2 line. Last edited by Redroach; 04-06-2011 at 09:33 AM. |
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#3
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How about letting them fix the mixture control first before we jump to any conclusions.
Right now, even the auto-mixture on the 109 is causing problems at altitudes above ~3000 meters. It's only shake-free if you turn CEM off. In comparison, it's not that bad at low altitudes when everything is set correctly using CEM. If however the problem still persists after the fix, we can start arguing it to death. (And the fanboys throw sh*t at R/L pilots because they point out obvious mistakes |
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#4
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Was out for a pleasure ride in a Hurri the other night and all the guages were bouncing like crazy..to the point of being almost unreadable. I have 100's of hours in light twins (RL) and have never seen anything like it except in the Bermuda Triangle.
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#5
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Why has no one picked up on this post? Assuming whipper isn't pulling our legs, he's experienced bouncing instruments for real in a WWII fighter. Maybe Maddox Games are spot on? Just a thought.
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