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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-24-2011, 08:28 PM
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furbs furbs is offline
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Quote:
Originally Posted by Mysticpuma View Post
Nice screens. The detail in the parked-up 109 cockpit, with canopy slightly open screen is amazing. The shadow detail and lighting is awesome!

http://gamer.ru/system/attached_imag...jpg?1298534805

I see a problem though!

This was 'found' and posted before Friday........what the heck is Oleg going to post now for the Friday update!!?

Better be good

Cheers, MP
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its a great shot and your right the lighting is very very nice....but does the canopy glass look abit clean and perfect?...i wonder if we will get the tiny canopy scratches when looking through it?

plus would be great to see lots of dirt and stuff thrown up when belly landing in a field.

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Last edited by furbs; 02-24-2011 at 08:54 PM.
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  #2  
Old 02-25-2011, 10:33 AM
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Quote:
Originally Posted by furbs View Post
-NITPICKING MODE ON-!!!!!

its a great shot and your right the lighting is very very nice....but does the canopy glass look abit clean and perfect?...i wonder if we will get the tiny canopy scratches when looking through it?

plus would be great to see lots of dirt and stuff thrown up when belly landing in a field.

-NITPICKING MODE OFF-
LOL come on waay to much work for cpu power or GPU power
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  #3  
Old 02-24-2011, 07:57 PM
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Originally Posted by Blackdog_kt View Post
Not only do we get a realistic workload that will force people to fly smarter, the game also models the pilot's inability to control more than two things at a time. You press two buttons at the same time on your keyboard/hotas that correspond to functions on the side consoles and that effectively means your virtual self has taken his hands off the stick

That's pretty much excellent and will make us appreciate how these aircraft were really flown, because it effectively disables tools we have and they didn't, like hotas macros: in order for a macro to work without wrestling control of the aircraft away from you, adequate delays between each action would have to be part of the macro and this means it could be the same as manually pressing the keys on your keyboard in sequence.
+1

It's a great and very ingenious feature.
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Old 02-24-2011, 11:46 AM
Therion_Prime Therion_Prime is offline
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- Item Pilot, as in RPG, allows the smallest details to customize the look of your alter-ego, changing everything: the type of suit, helmet, goggles, pants, shoes, etc. I think no need to mention once again that all the details of flight uniforms fully correspond to their actual samples in 1940

- Secondly, in the management of arms has been created for the horizontal and vertical mixing, as well as the type of ammunition or gun belt for each barrel! For example, the "Spitfire» Mk.I, with eight Browning caliber 7.69 mm, with each of the guns you can now tinker separately.


Last edited by Therion_Prime; 02-24-2011 at 11:48 AM.
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Old 02-24-2011, 11:51 AM
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'groomed lanes'

I want.
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Old 02-24-2011, 12:14 PM
Therion_Prime Therion_Prime is offline
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Wow, just look at all those different bullets to choose from!

http://gamer.ru/system/attached_imag...jpg?1298534778
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Old 02-24-2011, 12:55 PM
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wauu, i love the pictures:






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Old 02-24-2011, 01:08 PM
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i hope we get tomorrow some pictures from London by night with a cool german Bomber attack (shooting Flak, Searchlights and fire)
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Old 02-24-2011, 01:35 PM
ImpalerNL ImpalerNL is offline
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I understand you can man flak guns in CoD.
This certainly is something new and ive never seen this with other combatsims.
Also the level of customization in CoD looks awesome.
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Old 02-24-2011, 02:39 PM
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Very interesting.
Thanks for sharing.

Let me edit this and comment on the screenshots, the options in particular.
Simply beyond ANYTHING I was imagining which is what I have been saying for years...that Oleg would do more than we could have hoped or imagined for.
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Last edited by choctaw111; 02-24-2011 at 02:48 PM.
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