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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-31-2011, 12:37 AM
Upthair Upthair is offline
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Originally Posted by Biggs View Post
well actually now that i think of it.. the only reason why we know about squiggles is because of the rigid gun cam mountings which transferred the vibrations really well, whereas a human's eye is not mounted to his skull, but cradled in a cushion of fat (IIRC).... and therefore wouldn't see the tracers as squiggles... but straight lines.
And perhaps the biggest reason is this: the vibration of the fuselage of the aircraft is negligible compared to that of the gun camera, which was usually fitted in the wing during WWII (the explanation involves a lot of physics). And if the fuselage does not vibrate, the seat of the pilot, and therefore the pilot, does not either.

Last edited by Upthair; 01-31-2011 at 12:39 AM.
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Old 02-02-2011, 03:54 AM
Tiger27 Tiger27 is offline
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yep, but 'in-cockpit' that effect would be fine... that would be too hard me thinks to have two different versions, one outside and one inside cockpit view.
No, as you wouldn't see the wobble in cockpit, it is the camera shake that causes the sperm as Luthier called it... Ah the good old days are back we will be discussing these things for the next 10 years as we did in IL2
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Old 02-02-2011, 04:07 AM
Biggs Biggs is offline
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No, as you wouldn't see the wobble in cockpit, it is the camera shake that causes the sperm as Luthier called it... Ah the good old days are back we will be discussing these things for the next 10 years as we did in IL2
yea bud, I know. I recanted that statement back on page 3

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Originally Posted by Biggs View Post
well actually now that i think of it.. the only reason why we know about squiggles is because of the rigid gun cam mountings which transferred the vibrations really well, whereas a human's eye is not mounted to his skull, but cradled in a cushion of fat (IIRC).... and therefore wouldn't see the tracers as squiggles... but straight lines.

so no. I retract my earlier statement.... UNLESS... there is a 'gun cam' feature in CoD, then the squiggles would be accurate.
if you read before posting then maybe we wont be 'discussing these things for the next 10 years'
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Old 01-30-2011, 11:40 PM
Upthair Upthair is offline
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Originally Posted by lbuchele View Post
Bullets doesn't have an "S" trajectory, right?
This kind of "snake" effect is only a visual effect caused by a shaking gun camera doing the register at the moment of firing.
So,that tracer effect in WOP is totally wrong from a real world physics point of view.
I was just going to say that. The guns shake when firing, causing the camera to shake and, in turn, causing the tracers to "shake" in the film.
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Old 01-29-2011, 04:01 PM
Letum Letum is offline
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http://forum.1cpublishing.eu/showpos...9&postcount=74
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Old 01-29-2011, 04:42 PM
Sven Sven is offline
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apart from the message that Luthier left us, when the MG17s of the 110 are fired, aren't the tracers supposed to be red like in IL2? Same counts for almost all same calibre in IL2 by the way. I have no idea what colour they were, and almost all axis combat footage are in black/white, so I can't tell Anyone knows?
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