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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 08-24-2010, 06:59 PM
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Originally Posted by gprr View Post
Hi all

I'm mad about this game and Oleg is still my hero but it is still a whine...

It is still easy to spot the straight lines in engine model outer lines of JU-88 as seen here:
http://forum.1cpublishing.eu/showthread.php?t=15932
To see thing like that in modern sim to be released is a bit disapointing,I know the work on models started long time ago, but, to see much more perfect engine shape in FB new planes and expect to have is somehow sad for me - can it/will it be improved for better?

gprr
This is barely noticeable and for the price of less CPU/GPU load = bigger formations and historical battles, I would go even more toward IL2's way in 'modeling straight lines'.

Personally, I couldn't care less if the graphics is "so last year standard" as this game is all about everything else than today's standards which translates to = too much time spent in polishing up models and not enough time spent in getting the gameplay right.

All this can be polished up later on with patches and what not. I am much more interested in seeing some examples how AI in this game functions and more importantly - how are sounds modeled. In other words, do we get "land mowers" or Rolls Royce and Daimler-Benz engines.
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Old 08-24-2010, 08:04 PM
IceFire IceFire is offline
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Originally Posted by T.}{.O.R. View Post
This is barely noticeable and for the price of less CPU/GPU load = bigger formations and historical battles, I would go even more toward IL2's way in 'modeling straight lines'.

Personally, I couldn't care less if the graphics is "so last year standard" as this game is all about everything else than today's standards which translates to = too much time spent in polishing up models and not enough time spent in getting the gameplay right.

All this can be polished up later on with patches and what not. I am much more interested in seeing some examples how AI in this game functions and more importantly - how are sounds modeled. In other words, do we get "land mowers" or Rolls Royce and Daimler-Benz engines.
It's not even "so last year". Every game out there still shows polys somewhere. Yes there is tessellation technology that can do some pretty amazing stuff with DX11 but that is still in its infancy and it'll be a few more years before we properly see games take advantage of that.

Storm of War has to balance details on individual objects with overall world detail. Toss in a hundred plane engagement with an extremely advanced physics model (many big budget video games do NOT have the same level) and an advanced AI model that has to operate in a very complex world... Yes I think we can forgive them for having small numbers of polys still showing here and there. As they are.... they are barely noticeable and with some anti-aliasing on the scene you'll barely notice them.
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Old 08-24-2010, 09:02 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by gprr View Post
Hi all

I'm mad about this game and Oleg is still my hero but it is still a whine...

It is still easy to spot the straight lines in engine model outer lines of JU-88 as seen here:
http://forum.1cpublishing.eu/showthread.php?t=15932
To see thing like that in modern sim to be released is a bit disapointing,I know the work on models started long time ago, but, to see much more perfect engine shape in FB new planes and expect to have is somehow sad for me - can it/will it be improved for better?

gprr
16 poly sided circles - that's as good as it gets.

8 poly sided circles - in Il2 Sturmovik

The renders are significantly better.

It's going to take a lot more processing power for 32 to 64 poly circles. LOL
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Old 08-24-2010, 09:57 PM
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Igo kyu Igo kyu is offline
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It's going to take a lot more processing power for 32 to 64 poly circles. LOL
The (mathematical) equation for a circle (or ellipse, depending on point of view) isn't that complex. It might be time to actually do it in maths, rather than fudge it in polys.
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Old 08-26-2010, 12:02 AM
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The (mathematical) equation for a circle (or ellipse, depending on point of view) isn't that complex. It might be time to actually do it in maths, rather than fudge it in polys.
I wonder if there are any games that do this? I have been thinking along these lines too.
I'm also surprised there isn't software that will simply stitch together a 3D model from stills taken at different angles - automatically correcting for perspective and size discrepancies.
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Old 08-26-2010, 01:17 AM
julian265 julian265 is offline
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I'm also surprised there isn't software that will simply stitch together a 3D model from stills taken at different angles - automatically correcting for perspective and size discrepancies.
It would be nice if it were that easy - but we take a lot for granted with regard to the feature recognition that our eyes and brains do. You really need structured lighting (laser lines) and controlled camera positioning to do it (or a specially painted object!). No doubt it will be done one day, by detailed and small pattern learning and recognition, but I don't think we're near it yet, at the prices game producers could pay.
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Old 08-26-2010, 05:51 AM
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I can see it now...

WE ARE going to get another hilarious flood of threads that are intended to "scare" Oleg into revealing the "SoW" release date (or web site, or in-game video's, or you name it).

Examples...

1) You better hurry up and release the game...its going to be "out of date" soon.

2) You better hurry up Oleg..."Rise of Flight" is planning a WW2 add-on.

3) ...Micro$oft is adding a damage model and explosions (guns, ect) to the "Simulator X" series (soon, I read it here).

4) "I'm so frustrated with Oleg's lack of interaction with the community that I will never buy the game"

5) Oleg lied about the release date.

6) "This game is vaporware..."

7) Ubisoft is preventing the release of SoW...

It doesn't look as good as "Simulator X"...show us screen shots.

LOL !!!!

Last edited by proton45; 08-26-2010 at 05:53 AM.
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Old 08-26-2010, 12:18 PM
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Originally Posted by major_setback View Post
I wonder if there are any games that do this? I have been thinking along these lines too.
I'm also surprised there isn't software that will simply stitch together a 3D model from stills taken at different angles - automatically correcting for perspective and size discrepancies.
It has been around for years my friend, it's called Vector Graphics.

You can build models using mathematics rather than points in any good 3D modelling package (Maya, 3D Studio Max etc). Methods like NURBS and Bézier Curves use mathematical equations to describe an object rather than points.

The draw back = speed. Rendering and animating an object using these methods taxes a processor quite heavily. While using todays CPU/GPUs you can render a lot of NURB objects and animate them in 3D modelling programs, to translate that into modelling planes, ground vehicles, terrain (not such a big deal), trees, NPCs would be a huge drain on even todays PC's. Don't forget the system/game engine also needs to deal with user input, AI, Physics, Lighting, Networks etc.

Don't despair though, it's not impossible. Quake III had a few animated NURB objects and that was in 1999.
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Old 08-26-2010, 01:10 PM
Skoshi Tiger Skoshi Tiger is offline
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Apparently it's all out of date according to this article.

http://www.atomicmpc.com.au/Feature/...just-that.aspx

...and we will be playing hi def 3D games on our mobile phones all because of the power of Voxels!

Hmmmm! Didn't Comanche V Werewolf use Voxels??????

Cheers!
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