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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Yup. That was one of the problems with the German faceted "greenhouse" cockpits. Sometimes enough light would get into the cockpit that a panel would reflect the light back towards the crew. Often FW-189 crews had trouble seeing what they were supposed to be spying on.
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#2
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What happen with this shots (like in Star wars), I see laser shots from Spitfires. Please to improve this in the final game
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#3
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nice video! I can't wait SOW BOB...
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#4
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Looks very nice
Thanks oleg and whole team |
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#5
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Awesome !
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#6
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@Tree,
I disagree on that: for a WIP with "basic effects" and DX9, seen on YouTube @480 pixels ... I see already a great improvement on Il2. Lights & Shadows, bullet impacts, reflections, sea rendering, the details of the Spit windshield, the realism of the Dornier cockpit/crew and glasshouse ... Gorgeous! Let's wait for a full HD video with full FX and latest DX Insuber Last edited by Insuber; 04-02-2010 at 02:24 PM. |
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#7
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I have to agree with Tree , we know you cant give too much away , the one thing I did find interesting was the prop animation , looks good from the side and the front but when its trasitioning from one to the other it looks a tad rough.
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#8
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Quote:
Oleg , Thanks for video update. Really enjoyed the nose-on views of the Dornier.... Last edited by Eries; 04-02-2010 at 03:09 PM. |
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#9
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For a work in progress this is spectacular. It's brilliant to start to see things come together. No doubt that is the case for the entire team to be able to get things up and running and experience things like that.
The tracers and the large muzzle flash effects definitely look like a work in progress but that is perfectly ok for this stage. Just seeing things in motion is great. Keep it coming!
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#10
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Next, add some dirt to the plastic polished surfaces.
As an example of lighting, clouds and sea, very nice....could we see, in the next video, footage showing how much it is possible to change the aircraft skins with the new 4096x4096 templates? Thanks for the update. Cheers, MP
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